fix: resolve critical bugs - disciplines, debug reset, floating point, spire loop
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Fixes:
- Issue 193: Remove unnecessary useEffect that set activeTab when spireMode is true, and redundant setAction('climb') in SpireCombatPage
- Issue 194: Fix signed_pact prerequisite check in checkDisciplinePrerequisites by accepting signedPacts param; add 'At Limit' feedback on discipline button when concurrent limit reached
- Issue 195: Add resetDisciplines(), resetAttunements(), resetCrafting() calls to createResetGame; add resetCrafting action to crafting store
- Issue 196: Fix floating point display in ElementStatsSection (mana pools) and GameStateDebug (time); fix duplicate 'Base Regen' label in ManaStatsSection

All 917 tests pass. Files stay under 400-line limit.
This commit is contained in:
2026-05-29 14:10:04 +02:00
parent e20216bda5
commit a33e9429fe
15 changed files with 89 additions and 54 deletions
+1 -1
View File
@@ -165,7 +165,7 @@ function TimeControlSection({ day, hour, paused, onSetDay, onTogglePause }: {
</CardHeader>
<CardContent className="space-y-3">
<div className="text-xs text-gray-400">
Current: Day {day}, Hour {hour}
Current: Day {day}, Hour {Number.isFinite(hour) ? hour.toFixed(2) : '0.00'}
</div>
<div className="flex gap-2 flex-wrap">
<Button size="sm" variant="outline" onClick={() => onSetDay(1)}>Day 1</Button>