fix: resolve critical bugs - disciplines, debug reset, floating point, spire loop
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Fixes:
- Issue 193: Remove unnecessary useEffect that set activeTab when spireMode is true, and redundant setAction('climb') in SpireCombatPage
- Issue 194: Fix signed_pact prerequisite check in checkDisciplinePrerequisites by accepting signedPacts param; add 'At Limit' feedback on discipline button when concurrent limit reached
- Issue 195: Add resetDisciplines(), resetAttunements(), resetCrafting() calls to createResetGame; add resetCrafting action to crafting store
- Issue 196: Fix floating point display in ElementStatsSection (mana pools) and GameStateDebug (time); fix duplicate 'Base Regen' label in ManaStatsSection

All 917 tests pass. Files stay under 400-line limit.
This commit is contained in:
2026-05-29 14:10:04 +02:00
parent e20216bda5
commit a33e9429fe
15 changed files with 89 additions and 54 deletions
@@ -3,6 +3,38 @@
import * as CraftingUtils from '../crafting-utils';
import type { EquipmentInstance } from '../types';
import type { CraftingState } from './craftingStore.types';
/**
* Create the full default state for the crafting store.
* Used by both initial store creation and resetCrafting().
*/
export function createDefaultCraftingState(): CraftingState {
const initial = createInitialEquipmentInstances();
return {
designProgress: null,
designProgress2: null,
preparationProgress: null,
applicationProgress: null,
equipmentCraftingProgress: null,
enchantmentDesigns: [],
unlockedEffects: [],
equippedInstances: initial.equippedInstances,
equipmentInstances: initial.instances,
lootInventory: {
materials: {},
blueprints: [],
},
enchantmentSelection: {
selectedEquipmentType: null,
selectedEffects: [],
designName: '',
selectedDesign: null,
selectedEquipmentInstance: null,
},
lastError: null,
};
}
export function createInitialEquipmentInstances() {
const staffId = CraftingUtils.generateInstanceId();