fix: resolve critical bugs - disciplines, debug reset, floating point, spire loop
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
Fixes:
- Issue 193: Remove unnecessary useEffect that set activeTab when spireMode is true, and redundant setAction('climb') in SpireCombatPage
- Issue 194: Fix signed_pact prerequisite check in checkDisciplinePrerequisites by accepting signedPacts param; add 'At Limit' feedback on discipline button when concurrent limit reached
- Issue 195: Add resetDisciplines(), resetAttunements(), resetCrafting() calls to createResetGame; add resetCrafting action to crafting store
- Issue 196: Fix floating point display in ElementStatsSection (mana pools) and GameStateDebug (time); fix duplicate 'Base Regen' label in ManaStatsSection
All 917 tests pass. Files stay under 400-line limit.
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@@ -15,7 +15,7 @@ import * as CraftingEquipment from '../crafting-equipment';
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import { equipItem as equipItemAction, unequipItem as unequipItemAction } from '../crafting-actions/equipment-actions';
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import { ErrorCode } from '../utils/result';
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import { createSafeStorage } from '../utils/safe-persist';
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import { createInitialEquipmentInstances } from './crafting-initial-state';
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import { createDefaultCraftingState } from './crafting-initial-state';
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import {
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getFabricatorRecipe,
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deductFabricatorMana,
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@@ -28,30 +28,9 @@ import { processEquipmentCraftingTick } from './crafting-equipment-tick';
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export const useCraftingStore = create<CraftingStore>()(
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persist(
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(set, get) => {
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const initial = createInitialEquipmentInstances();
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const defaultState = createDefaultCraftingState();
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return {
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// Initial state
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designProgress: null,
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designProgress2: null,
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preparationProgress: null,
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applicationProgress: null,
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equipmentCraftingProgress: null,
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enchantmentDesigns: [],
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unlockedEffects: [],
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equippedInstances: initial.equippedInstances,
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equipmentInstances: initial.instances,
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lootInventory: {
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materials: {},
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blueprints: [],
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},
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enchantmentSelection: {
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selectedEquipmentType: null,
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selectedEffects: [],
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designName: '',
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selectedDesign: null,
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selectedEquipmentInstance: null,
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},
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lastError: null,
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...defaultState,
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// Actions
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setDesignProgress: (progress) => set({ designProgress: progress }),
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@@ -369,6 +348,10 @@ export const useCraftingStore = create<CraftingStore>()(
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const state = get();
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return processEquipmentCraftingTick(state, set as unknown as (partial: Partial<CraftingState>) => void);
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},
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resetCrafting: () => {
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set(createDefaultCraftingState());
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},
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};
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},
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{
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