fix: resolve critical bugs - disciplines, debug reset, floating point, spire loop
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Fixes:
- Issue 193: Remove unnecessary useEffect that set activeTab when spireMode is true, and redundant setAction('climb') in SpireCombatPage
- Issue 194: Fix signed_pact prerequisite check in checkDisciplinePrerequisites by accepting signedPacts param; add 'At Limit' feedback on discipline button when concurrent limit reached
- Issue 195: Add resetDisciplines(), resetAttunements(), resetCrafting() calls to createResetGame; add resetCrafting action to crafting store
- Issue 196: Fix floating point display in ElementStatsSection (mana pools) and GameStateDebug (time); fix duplicate 'Base Regen' label in ManaStatsSection

All 917 tests pass. Files stay under 400-line limit.
This commit is contained in:
2026-05-29 14:10:04 +02:00
parent e20216bda5
commit a33e9429fe
15 changed files with 89 additions and 54 deletions
+6
View File
@@ -4,6 +4,9 @@ import { useUIStore } from './uiStore';
import { usePrestigeStore } from './prestigeStore';
import { useManaStore } from './manaStore';
import { useCombatStore } from './combatStore';
import { useDisciplineStore } from './discipline-slice';
import { useAttunementStore } from './attunementStore';
import { useCraftingStore } from './craftingStore';
import { computeDisciplineEffects } from '../effects/discipline-effects';
// Exact localStorage keys matching each store's persist config `name`
@@ -32,6 +35,9 @@ export const createResetGame = (set: (state: Partial<GameCoordinatorState>) => v
usePrestigeStore.getState().resetPrestige();
useManaStore.getState().resetMana({});
useCombatStore.getState().resetCombat(startFloor);
useDisciplineStore.getState().resetDisciplines();
useAttunementStore.getState().resetAttunements();
useCraftingStore.getState().resetCrafting();
set({
...initialState,