fix: SkillsTab barrel export, equipment store reads, LabTab re-export, debug null guards, GrimoireTab loaded state, spire tab switching
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This commit is contained in:
2026-05-06 21:08:10 +02:00
parent e5308ac239
commit a4004be229
10 changed files with 28 additions and 141 deletions
@@ -9,7 +9,7 @@ import { useAttunementStore } from '@/lib/game/stores';
export function AttunementDebug() {
const attunements = useAttunementStore((s) => s.attunements);
const debugUnlockAttunement = useAttunementStore((s) => s.debugUnlockAttunement);
const debugAddAttunementXP = useAttunementStore((s) => s.debugAddAttunementXP);
const addAttunementXP = useAttunementStore((s) => s.addAttunementXP);
const handleUnlockAttunement = (id: string) => {
if (debugUnlockAttunement) {
@@ -18,8 +18,8 @@ export function AttunementDebug() {
};
const handleAddAttunementXP = (id: string, amount: number) => {
if (debugAddAttunementXP) {
debugAddAttunementXP(id, amount);
if (addAttunementXP) {
addAttunementXP(id, amount);
}
};
@@ -32,7 +32,7 @@ export function AttunementDebug() {
</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
{Object.entries(ATTUNEMENTS_DEF).map(([id, def]) => {
{Object.entries(ATTUNEMENTS_DEF || {}).map(([id, def]) => {
const isActive = attunements?.[id]?.active;
const level = attunements?.[id]?.level || 1;
const xp = attunements?.[id]?.experience || 0;