Phase 3: Split CraftingTab.tsx into crafting stage components
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'use client';
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import { Button } from '@/components/ui/button';
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import { Progress } from '@/components/ui/progress';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { ScrollArea } from '@/components/ui/scroll-area';
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import { Separator } from '@/components/ui/separator';
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import { Trash2 } from 'lucide-react';
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import { EQUIPMENT_TYPES } from '@/lib/game/data/equipment';
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import type { EquipmentInstance, AppliedEnchantment, LootInventory, EquipmentCraftingProgress } from '@/lib/game/types';
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import { fmt, type GameStore } from '@/lib/game/store';
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// Slot display names
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const SLOT_NAMES: Record<EquipmentSlot, string> = {
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mainHand: 'Main Hand',
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offHand: 'Off Hand',
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head: 'Head',
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body: 'Body',
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hands: 'Hands',
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feet: 'Feet',
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accessory1: 'Accessory 1',
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accessory2: 'Accessory 2',
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};
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export interface EnchantmentPreparerProps {
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store: GameStore;
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selectedEquipmentInstance: string | null;
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setSelectedEquipmentInstance: (id: string | null) => void;
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}
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export function EnchantmentPreparer({
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store,
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selectedEquipmentInstance,
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setSelectedEquipmentInstance,
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}: EnchantmentPreparerProps) {
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const equippedInstances = store.equippedInstances;
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const equipmentInstances = store.equipmentInstances;
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const preparationProgress = store.preparationProgress;
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const rawMana = store.rawMana;
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const skills = store.skills;
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const startPreparing = store.startPreparing;
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const cancelPreparation = store.cancelPreparation;
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const disenchantEquipment = store.disenchantEquipment;
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// Get equipped items as array
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const equippedItems = Object.entries(equippedInstances)
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.filter(([, instanceId]) => instanceId && equipmentInstances[instanceId])
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.map(([slot, instanceId]) => ({
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slot: slot as EquipmentSlot,
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instance: equipmentInstances[instanceId!],
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}));
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return (
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<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
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{/* Equipment Selection */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 text-sm">Select Equipment to Prepare or Disenchant</CardTitle>
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</CardHeader>
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<CardContent>
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{preparationProgress ? (
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<div className="space-y-3">
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<div className="text-sm text-gray-400">
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Preparing: {equipmentInstances[preparationProgress.equipmentInstanceId]?.name}
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</div>
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<Progress value={(preparationProgress.progress / preparationProgress.required) * 100} className="h-3" />
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<div className="flex justify-between text-xs text-gray-400">
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<span>{preparationProgress.progress.toFixed(1)}h / {preparationProgress.required.toFixed(1)}h</span>
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<span>Mana paid: {fmt(preparationProgress.manaCostPaid)}</span>
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</div>
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<Button size="sm" variant="outline" onClick={cancelPreparation}>Cancel</Button>
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</div>
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) : (
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<ScrollArea className="h-64">
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<div className="space-y-2">
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{equippedItems.map(({ slot, instance }) => {
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const hasEnchantments = instance.enchantments.length > 0;
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return (
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<div
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key={instance.instanceId}
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className={`p-3 rounded border cursor-pointer transition-all ${
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selectedEquipmentInstance === instance.instanceId
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? 'border-amber-500 bg-amber-900/20'
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: 'border-gray-700 bg-gray-800/50 hover:border-gray-600'
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} ${hasEnchantments ? 'border-l-4 border-l-red-600' : ''}`}
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onClick={() => setSelectedEquipmentInstance(instance.instanceId)}
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>
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<div className="flex justify-between">
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<div>
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<div className="font-semibold">{instance.name}</div>
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<div className="text-xs text-gray-400">{SLOT_NAMES[slot]}</div>
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{hasEnchantments && (
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<div className="text-xs text-red-400 mt-1">
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⚠️ {instance.enchantments.length} enchantments - Disenchant to apply new
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</div>
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)}
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</div>
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<div className="text-right text-sm">
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<div className="text-green-400">{instance.usedCapacity}/{instance.totalCapacity} cap</div>
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<div className="text-xs text-gray-400">{instance.enchantments.length} enchants</div>
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</div>
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</div>
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</div>
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);
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})}
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{equippedItems.length === 0 && (
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<div className="text-center text-gray-400 py-4">No equipped items</div>
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)}
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</div>
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</ScrollArea>
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)}
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</CardContent>
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</Card>
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{/* Preparation Details */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 text-sm">Preparation Details</CardTitle>
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</CardHeader>
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<CardContent>
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{!selectedEquipmentInstance ? (
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<div className="text-center text-gray-400 py-8">
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Select equipment to prepare or disenchant
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</div>
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) : preparationProgress ? (
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<div className="text-gray-400">Preparation in progress...</div>
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) : (
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(() => {
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const instance = equipmentInstances[selectedEquipmentInstance];
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const hasEnchantments = instance.enchantments.length > 0;
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const prepTime = 2 + Math.floor(instance.totalCapacity / 50);
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const manaCost = instance.totalCapacity * 10;
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// Calculate disenchant recovery
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const disenchantLevel = skills.disenchanting || 0;
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const recoveryRate = 0.1 + disenchantLevel * 0.2;
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const totalRecoverable = instance.enchantments.reduce(
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(sum, e) => sum + Math.floor(e.actualCost * recoveryRate),
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0
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);
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return (
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<div className="space-y-4">
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<div className="text-lg font-semibold">{instance.name}</div>
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<Separator className="bg-gray-700" />
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{/* Disenchant option for enchanted gear */}
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{hasEnchantments && (
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<div className="p-3 rounded border border-red-600/50 bg-red-900/20 space-y-3">
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<div className="text-sm font-semibold text-red-400">⚠️ Equipment has enchantments</div>
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<div className="text-xs text-gray-400">
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You must disenchant before applying new enchantments.
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Recoverable Mana:</span>
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<span className="text-green-400">{fmt(totalRecoverable)}</span>
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</div>
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<Button
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className="w-full bg-red-600 hover:bg-red-700"
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onClick={() => disenchantEquipment(instance.instanceId)}
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>
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<Trash2 className="w-4 h-4 mr-2" />
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Disenchant & Recover {fmt(totalRecoverable)} Mana
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</Button>
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</div>
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)}
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{/* Prepare option for non-enchanted gear */}
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{!hasEnchantments && (
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<>
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<div className="space-y-2 text-sm">
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<div className="flex justify-between">
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<span className="text-gray-400">Capacity:</span>
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<span>{instance.usedCapacity}/{instance.totalCapacity}</span>
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</div>
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<div className="flex justify-between">
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<span className="text-gray-400">Prep Time:</span>
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<span>{prepTime}h</span>
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</div>
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<div className="flex justify-between">
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<span className="text-gray-400">Mana Cost:</span>
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<span className={rawMana < manaCost ? 'text-red-400' : 'text-green-400'}>
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{fmt(manaCost)}
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</span>
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</div>
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</div>
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<Button
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className="w-full"
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disabled={rawMana < manaCost}
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onClick={() => startPreparing(selectedEquipmentInstance)}
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>
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Start Preparation ({prepTime}h, {fmt(manaCost)} mana)
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</Button>
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</>
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)}
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</div>
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);
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})()
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)}
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</CardContent>
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</Card>
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</div>
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);
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}
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