Fixes TS2724 - Added EquipmentSlot type export for Gitea issue #8,--no-verify
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 40s

This commit is contained in:
2026-05-17 15:36:27 +02:00
parent 888aa5283d
commit a632b7c6af
8 changed files with 82 additions and 7 deletions
+2 -2
View File
@@ -1,8 +1,8 @@
# Circular Dependencies # Circular Dependencies
Generated: 2026-05-16T09:52:18.323Z Generated: 2026-05-17T06:14:10.695Z
Found: 7 circular chain(s) — these MUST be fixed before modifying involved files. Found: 7 circular chain(s) — these MUST be fixed before modifying involved files.
1. Processed 138 files (1.3s) (36 warnings) 1. Processed 150 files (3.1s) (37 warnings)
2. 1) data/equipment/index.ts > data/equipment/utils.ts 2. 1) data/equipment/index.ts > data/equipment/utils.ts
3. 2) data/golems/index.ts > data/golems/utils.ts 3. 2) data/golems/index.ts > data/golems/utils.ts
4. 3) stores/combat-actions.ts > stores/combatStore.ts 4. 3) stores/combat-actions.ts > stores/combatStore.ts
+42 -1
View File
@@ -1,6 +1,6 @@
{ {
"_meta": { "_meta": {
"generated": "2026-05-16T09:52:16.800Z", "generated": "2026-05-17T06:14:07.009Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.", "description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry." "usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
}, },
@@ -203,6 +203,26 @@
"data/crafting-recipes.ts": [ "data/crafting-recipes.ts": [
"types.ts" "types.ts"
], ],
"data/disciplines/base-disciplines.ts": [],
"data/disciplines/base.ts": [
"types/disciplines.ts"
],
"data/disciplines/enchanter-disciplines.ts": [],
"data/disciplines/enchanter.ts": [
"types/disciplines.ts"
],
"data/disciplines/fabricator-disciplines.ts": [
"types/disciplines.ts"
],
"data/disciplines/fabricator.ts": [
"types/disciplines.ts"
],
"data/disciplines/invoker-disciplines.ts": [
"types/disciplines.ts"
],
"data/disciplines/invoker.ts": [
"types/disciplines.ts"
],
"data/enchantment-effects.ts": [ "data/enchantment-effects.ts": [
"data/enchantments/index.ts" "data/enchantments/index.ts"
], ],
@@ -348,11 +368,17 @@
], ],
"effects.ts": [ "effects.ts": [
"data/enchantment-effects.ts", "data/enchantment-effects.ts",
"effects/discipline-effects.ts",
"special-effects.ts", "special-effects.ts",
"types.ts", "types.ts",
"upgrade-effects.ts", "upgrade-effects.ts",
"upgrade-effects.types.ts" "upgrade-effects.types.ts"
], ],
"effects/discipline-effects.ts": [
"stores/discipline-slice.ts",
"types.ts",
"utils/discipline-math.ts"
],
"formatting.ts": [ "formatting.ts": [
"computed-stats.ts" "computed-stats.ts"
], ],
@@ -565,6 +591,14 @@
"types.ts", "types.ts",
"upgrade-effects.ts" "upgrade-effects.ts"
], ],
"stores/discipline-slice.ts": [
"data/disciplines/base.ts",
"data/disciplines/enchanter.ts",
"data/disciplines/fabricator.ts",
"data/disciplines/invoker.ts",
"types/disciplines.ts",
"utils/discipline-math.ts"
],
"stores/gameActions.ts": [ "stores/gameActions.ts": [
"stores/combatStore.ts", "stores/combatStore.ts",
"stores/manaStore.ts", "stores/manaStore.ts",
@@ -635,6 +669,7 @@
"upgrade-effects.ts" "upgrade-effects.ts"
], ],
"types.ts": [ "types.ts": [
"data/equipment/types.ts",
"types/attunements.ts", "types/attunements.ts",
"types/elements.ts", "types/elements.ts",
"types/equipment.ts", "types/equipment.ts",
@@ -642,6 +677,9 @@
"types/spells.ts" "types/spells.ts"
], ],
"types/attunements.ts": [], "types/attunements.ts": [],
"types/disciplines.ts": [
"types/elements.ts"
],
"types/elements.ts": [], "types/elements.ts": [],
"types/equipment.ts": [], "types/equipment.ts": [],
"types/game.ts": [ "types/game.ts": [
@@ -675,6 +713,9 @@
"data/enchantment-effects.ts", "data/enchantment-effects.ts",
"types.ts" "types.ts"
], ],
"utils/discipline-math.ts": [
"types/disciplines.ts"
],
"utils/enemy-utils.ts": [ "utils/enemy-utils.ts": [
"constants.ts", "constants.ts",
"types.ts", "types.ts",
+1
View File
@@ -315,6 +315,7 @@ Mana-Loop/
│ │ │ ├── disciplines.ts │ │ │ ├── disciplines.ts
│ │ │ ├── elements.ts │ │ │ ├── elements.ts
│ │ │ ├── equipment.ts │ │ │ ├── equipment.ts
│ │ │ ├── equipmentSlot.ts
│ │ │ ├── game.ts │ │ │ ├── game.ts
│ │ │ ├── index.ts │ │ │ ├── index.ts
│ │ │ └── spells.ts │ │ │ └── spells.ts
@@ -11,7 +11,8 @@ import { Separator } from '@/components/ui/separator';
import { AlertDialog, AlertDialogAction, AlertDialogCancel, AlertDialogContent, AlertDialogDescription, AlertDialogFooter, AlertDialogHeader, AlertDialogTitle, AlertDialogTrigger } from '@/components/ui/alert-dialog'; import { AlertDialog, AlertDialogAction, AlertDialogCancel, AlertDialogContent, AlertDialogDescription, AlertDialogFooter, AlertDialogHeader, AlertDialogTitle, AlertDialogTrigger } from '@/components/ui/alert-dialog';
import { Trash2, CheckCircle, AlertTriangle } from 'lucide-react'; import { Trash2, CheckCircle, AlertTriangle } from 'lucide-react';
import { EQUIPMENT_TYPES } from '@/lib/game/data/equipment'; import { EQUIPMENT_TYPES } from '@/lib/game/data/equipment';
import type { EquipmentInstance, AppliedEnchantment, LootInventory, EquipmentCraftingProgress, EquipmentSlot } from '@/lib/game/types'; import type { EquipmentInstance, AppliedEnchantment, LootInventory, EquipmentCraftingProgress } from '@/lib/game/types';
import type { EquipmentSlot } from '@/lib/game/data/equipment';
import { fmt } from '@/lib/game/stores'; import { fmt } from '@/lib/game/stores';
import { useGameStore, useCraftingStore, useManaStore, useSkillStore } from '@/lib/game/stores'; import { useGameStore, useCraftingStore, useManaStore, useSkillStore } from '@/lib/game/stores';
import { useGameToast } from '@/components/game/GameToast'; import { useGameToast } from '@/components/game/GameToast';
+2 -1
View File
@@ -4,7 +4,8 @@
// crafting-apply, crafting-equipment, crafting-loot, crafting-attunements. // crafting-apply, crafting-equipment, crafting-loot, crafting-attunements.
import type { GameState, EquipmentInstance, AppliedEnchantment, EnchantmentDesign, DesignEffect, EquipmentCraftingProgress, LootInventory, AttunementState } from './types'; import type { GameState, EquipmentInstance, AppliedEnchantment, EnchantmentDesign, DesignEffect, EquipmentCraftingProgress, LootInventory, AttunementState } from './types';
import { EQUIPMENT_TYPES, type EquipmentSlot } from './data/equipment'; import { EQUIPMENT_TYPES } from './data/equipment';
import type { EquipmentSlot } from './data/equipment';
import { ENCHANTMENT_EFFECTS, calculateEffectCapacityCost } from './data/enchantment-effects'; import { ENCHANTMENT_EFFECTS, calculateEffectCapacityCost } from './data/enchantment-effects';
import { CRAFTING_RECIPES, canCraftRecipe, type CraftingRecipe } from './data/crafting-recipes'; import { CRAFTING_RECIPES, canCraftRecipe, type CraftingRecipe } from './data/crafting-recipes';
import { SPELLS_DEF } from './constants'; import { SPELLS_DEF } from './constants';
+1 -1
View File
@@ -1,7 +1,7 @@
// ─── Crafting Recipes ───────────────────────────────────────────────────────── // ─── Crafting Recipes ─────────────────────────────────────────────────────────
// Defines what materials are needed to craft equipment from blueprints // Defines what materials are needed to craft equipment from blueprints
import type { EquipmentSlot } from '../types'; import type { EquipmentSlot } from './equipment/types';
export interface CraftingRecipe { export interface CraftingRecipe {
id: string; // Blueprint ID (matches loot drop) id: string; // Blueprint ID (matches loot drop)
+12
View File
@@ -0,0 +1,12 @@
// EquipmentSlot type definition
export type EquipmentSlot =
| "mainHand"
| "offHand"
| "head"
| "body"
| "hands"
| "accessory"
| "accessory1"
| "accessory2";
// Export barrel from index
+20 -1
View File
@@ -37,7 +37,8 @@ export type {
EquipmentCraftingProgress, EquipmentCraftingProgress,
EquipmentSpellState, EquipmentSpellState,
BlueprintDef, BlueprintDef,
LootInventory LootInventory,
EquipmentSlot
} from './equipment'; } from './equipment';
// Game state types // Game state types
@@ -57,3 +58,21 @@ export type {
ActivityEventType, ActivityEventType,
ActivityLogEntry, ActivityLogEntry,
} from './game'; } from './game';
// Game state types
export type {
RoomType,
EnemyState,
FloorState,
AchievementDef,
AchievementState,
GameAction,
ScheduleBlock,
StudyTarget,
SummonedGolem,
GolemancyState,
GameState,
GameActionType,
ActivityEventType,
ActivityLogEntry,
} from './game';