Remove Temporal Memory skill, fix unimplemented crafting effects
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- Remove Temporal Memory skill from SKILLS_DEF (functionality should only be purchased with insight)
- Remove temporalMemory references from all store files (timeSlice, prestigeSlice, store, gameStore)
- Update tests to remove Temporal Memory test cases
- Fix TODO items in craftingSlice.ts:
  - Add skill caching for calculateApplicationTime
  - Use getEnchantEfficiencyBonus for efficiency calculation
- Transference mana type verified and working correctly
This commit is contained in:
Z User
2026-03-28 08:29:21 +00:00
parent 17c6d5652d
commit a64a412f2c
9 changed files with 61 additions and 72 deletions

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@@ -573,3 +573,40 @@ Redesign the StatsTab component to better display attunement-specific stats with
- Element Stats section retained
- Active Skill Upgrades section retained
- Loop Stats section retained
---
Task ID: 19
Agent: Main
Task: Remove Temporal Memory skill and fix unimplemented effects
Work Log:
- **Removed Temporal Memory skill from SKILLS_DEF**:
- Removed `temporalMemory: { name: "Temporal Memory", desc: "Keep 1 spell across loops", cat: "ascension", max: 3, base: 2000, studyTime: 36 }` from constants.ts
- This functionality should only be available through prestige upgrades purchased with insight
- This preserves the insight economy - spell memory is now exclusively purchased with insight
- **Removed all temporalMemory references from codebase**:
- timeSlice.ts: Removed temporalMemory skill check in startNewLoop
- prestigeSlice.ts: Removed temporalMemory spell preservation code, simplified to only use spellMemory prestige upgrade
- store.ts: Removed temporalMemory skill check and spell preservation from startNewLoop function
- gameStore.ts: Removed temporalMemory skill check and spell preservation from startNewLoop function
- **Updated tests**:
- store.test.ts: Removed temporalMemory test case
- skills.test.ts: Removed Temporal Memory test case from Ascension Skills tests
- **Verified transference mana type**:
- Confirmed transference exists in ELEMENTS constant with proper definition
- Transference is automatically unlocked for Enchanter attunement in makeInitial()
- **Fixed unimplemented code in craftingSlice.ts**:
- Added `cachedSkills` variable and `setCachedSkills()` function for skill access
- Fixed `calculateApplicationTime()` call to use cachedSkills instead of empty object
- Fixed efficiency bonus calculation to use `getEnchantEfficiencyBonus(cachedSkills)` instead of hardcoded 0
Stage Summary:
- Temporal Memory skill fully removed from game
- Spell preservation now exclusively through prestige upgrades (insight-purchased)
- Transference mana type verified and working
- Crafting slice TODOs resolved with proper skill integration
- All lint checks pass