From a6ce36b6e01988b189bb5283d6a6bd2ba87ba104 Mon Sep 17 00:00:00 2001 From: Refactoring Agent <[email protected]> Date: Sun, 26 Apr 2026 10:33:10 +0200 Subject: [PATCH] WIP: Task 2 progress - investigating Show Component Names debug option --- docs/task2_progress.md | 37 +++++++++++++++++++------------------ 1 file changed, 19 insertions(+), 18 deletions(-) diff --git a/docs/task2_progress.md b/docs/task2_progress.md index 0dace9d..4a98cc2 100644 --- a/docs/task2_progress.md +++ b/docs/task2_progress.md @@ -1,32 +1,33 @@ # Task 2 Progress Tracking -**Last Updated**: 2026-04-25 19:10:00 +**Last Updated**: 2026-04-26 00:45:00 **Current Status**: In Progress ## Completed Tasks -- [2026-04-25] Read and understood task2.md requirements -- [2026-04-25] Created progress tracking file -- [2026-04-25] Task 9: Remove 'Transference' mana from LootTab essence list (filtered out in LootInventory.tsx) -- [2026-04-25] Task 11: Delete all 'Ascension' skills (removed insightHarvest, guardianBane, and ascension category) +- [2026-04-25] Task 9: Remove 'Transference' mana from LootTab essence list ✓ +- [2026-04-25] Task 11: Delete all 'Ascension' skills ✓ +- [2026-04-25] Task 4: Equipment System - 2-Handed Weapons ✓ +- [2026-04-25] Task 12: StatsTab - Lock Fire/Water/Air/Earth at start ✓ +- [2026-04-26] Task 7: CRITICAL BUG FIX - Mana Well 'Deep Basin' upgrade ✓ (fixed multiplier values) ## In Progress Tasks None currently ## Pending Tasks -1. Automation & State Logic: ActionButtons Rework - Remove manual selection, auto-transition to Meditate when Study/Crafting finishes, replace buttons with Current Activity indicator -2. Automation & State Logic: Research Locking - Prevent switching research topics in SkillsTab while study action is in progress -3. Feature Reworks: SpireTab Overhaul - Create 'Climb the Spire' button, implement Spire Mode with exit condition, persistent UI (ManaDisplay, CalendarDisplay, Spire info, Golems) -4. Feature Reworks: Equipment System - Support 2-Handed Weapons, Staves block offhand slot -5. Developer Tools: DebugTab Update - Add Invoker Debugging Buttons to manually trigger/force Pacts with different Guardians -6. Developer Tools: System Integrity - Fix 'Show Component Names' debug option, ensure all components have displayName, check wrappers masking identities -7. CRITICAL BUG FIX: Mana Well Bug - Fix 'Deep Basin' upgrade logic (resets max mana to 120 instead of 600, should add to base capacity not overwrite) -8. Bug Fix: Combat UI - Fix Casting Bar progress animation to fill correctly -9. Bug Fix: Crafting - Disable 'Prepare' for non-enchanted items; limit 'Design' to gear types currently owned -10. Game Balance: StatsTab - Lock Fire/Water/Air/Earth at start; only 'Transference' unlocked initially +1. Task 1: ActionButtons Rework [FAILED - sub-agent context too long] +2. Task 2: Research Locking - SkillsTab [Pending] +3. Task 3: SpireTab Overhaul [FAILED - sub-agent context too long] +4. Task 5: DebugTab Update - Invoker Debugging Buttons [Pending] +5. Task 6: System Integrity - Fix 'Show Component Names' [Pending] +6. Task 8: Bug Fix: Combat UI - Casting Bar animation [Pending] +7. Task 10: Bug Fix: Crafting - Prepare/Design limits [Pending] ## Blocked Tasks -- Previous ActionButtons Rework attempts failed (sub-agent returned unrelated work). Will retry with improved context. +- Task 1, 3, 8: Sub-agent attempts failed due to context length limits ## Commit History -- Initial commit: Task 2 setup, created progress file -- 65b0f96: Remove Transference from LootTab essence list, delete Ascension skills +- 65b0f96: Remove Transference from LootTab, delete Ascension skills +- 7c05bea: Update task2 progress +- 5e0bee8: Equipment System - 2-handed weapons, staves block offhand +- 2355be6: StatsTab - Lock Fire/Water/Air/Earth at start +- f61ed00: FIX: Skill perks multiplier values (Deep Basin + others)