fix: make guardian names deterministic per floor instead of using Math.random()
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- generateGuardianName() now takes a floor parameter and uses floor % prefixes.length for deterministic prefix selection
- generateComboGuardianName() now takes a floor parameter and uses (floor + i) % prefixes.length for each element
- getGuardianForFloor() passes floor to generateGuardianName for static guardians with empty names
- getExtendedGuardian() passes floor to generateComboGuardianName for combo guardians
- Removes dependency on Math.random() → names are stable across ticks/refreshes

Fixes #161
This commit is contained in:
2026-05-27 11:26:28 +02:00
parent 8df3be5628
commit a8fab1eb86
5 changed files with 149 additions and 11 deletions
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@@ -1,4 +1,4 @@
# Circular Dependencies
Generated: 2026-05-27T09:16:38.657Z
Generated: 2026-05-27T09:18:37.387Z
No circular dependencies found. ✅
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@@ -1,6 +1,6 @@
{
"_meta": {
"generated": "2026-05-27T09:16:36.915Z",
"generated": "2026-05-27T09:18:35.464Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
+1
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@@ -213,6 +213,7 @@ Mana-Loop/
│ │ │ ├── floor-utils.test.ts
│ │ │ ├── floor-utils.upgraded.test.ts
│ │ │ ├── formatting.test.ts
│ │ │ ├── guardian-names.test.ts
│ │ │ ├── mana-utils.test.ts
│ │ │ ├── pact-utils.test.ts
│ │ │ ├── regression-fixes.test.ts