fix: implement fabricator attunement unlock condition (floor 20 guardian)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m3s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m3s
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@@ -1,5 +1,5 @@
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# Circular Dependencies
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Generated: 2026-06-10T20:56:06.167Z
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Generated: 2026-06-10T20:57:50.802Z
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-10T20:56:04.043Z",
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"generated": "2026-06-10T20:57:48.663Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -50,8 +50,17 @@ describe('Issue #354 — unlockAttunement ReferenceError', () => {
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expect(state.attunements['invoker']?.level).toBe(1);
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});
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it('should return false for fabricator (gating not implemented)', () => {
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const result = useAttunementStore.getState().unlockAttunement('fabricator', [10, 20, 30]);
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it('should return false for fabricator when floor 20 guardian not defeated', () => {
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const result = useAttunementStore.getState().unlockAttunement('fabricator', [10, 30]);
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expect(result).toBe(false);
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});
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it('should unlock fabricator when floor 20 guardian is defeated', () => {
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const result = useAttunementStore.getState().unlockAttunement('fabricator', [10, 20, 30]);
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expect(result).toBe(true);
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const state = useAttunementStore.getState();
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expect(state.attunements['fabricator']?.active).toBe(true);
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expect(state.attunements['fabricator']?.level).toBe(1);
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});
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});
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@@ -88,8 +88,8 @@ export const useAttunementStore = create<AttunementStoreState>()(
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// Invoker requires defeating the first guardian (floor 10)
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if (!defeatedGuardians.includes(10)) return false;
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} else if (attunementId === 'fabricator') {
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// Fabricator: no specific gating condition implemented
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return false;
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// Fabricator requires defeating the second guardian (floor 20)
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if (!defeatedGuardians.includes(20)) return false;
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} else {
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// Unknown attunement — don't unlock
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return false;
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@@ -130,6 +130,15 @@ export function buildCombatCallbacks(params: BuildCombatCallbacksParams) {
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params.addLog('💜 The path of the Invoker is now available!');
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}
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}
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// Auto-unlock Fabricator when the second guardian (floor 20) is defeated
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if (floor === 20) {
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const prestigeState = usePrestigeStore.getState();
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const unlocked = useAttunementStore.getState().unlockAttunement('fabricator', prestigeState.defeatedGuardians);
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if (unlocked) {
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params.addLog('⚒️ The path of the Fabricator is now available!');
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}
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}
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} else if (floor % 5 === 0) {
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params.addLog('Floor ' + floor + ' cleared!');
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}
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