From ac70ed1910d8bb4a07bc632fd45c4532c5dc33b9 Mon Sep 17 00:00:00 2001 From: Unknown Date: Thu, 23 Apr 2026 14:48:56 +0200 Subject: [PATCH] Update documentation: GAME_BRIEFING and skills.md - Document all implemented hybrid skills - Remove outdated NOT IMPLEMENTED for Invoker skills - Document 5-tier talent tree structure - Note removed skills (Scroll Crafting, Temporal Memory) --- docs/GAME_BRIEFING.md | 114 +++++++++++++++++++++++++++++--- docs/skills.md | 147 ++++++++++++++++++++++++++++++++++++++---- 2 files changed, 240 insertions(+), 21 deletions(-) diff --git a/docs/GAME_BRIEFING.md b/docs/GAME_BRIEFING.md index e62a042..6e2d30f 100644 --- a/docs/GAME_BRIEFING.md +++ b/docs/GAME_BRIEFING.md @@ -386,7 +386,7 @@ Attunements are class-like specializations that grant unique capabilities and sk --- -#### 2. Invoker (Chest) ⚠️ Partially Implemented +#### 2. Invoker (Chest) ✅ IMPLEMENTED | Property | Value | |----------|-------| @@ -400,10 +400,13 @@ Attunements are class-like specializations that grant unique capabilities and sk - Form pacts with guardians - Access guardian powers - Elemental mastery through pacts +- Invocation skill tree (T1-T5 with perk choices at L5/L10) +- Pact Mastery skill tree (T1-T5) +- Pact-Weaving hybrid skill (Invoker + Enchanter) **Skill Categories Unlocked:** -- `invocation` - ⚠️ No skills defined -- `pact` - ⚠️ No skills defined +- `invocation` - ✅ Implemented (T1-T5 skill tree) +- `pact` - ✅ Implemented (T1-T5 skill tree) --- @@ -461,8 +464,8 @@ conversionRate = baseRate × 1.5^(level - 1) | `ascension` | Core | Insight, guardian damage | | `enchant` | Enchanter | Enchanting efficiency | | `effectResearch` | Enchanter | Unlock enchantment effects | -| `invocation` | Invoker | ⚠️ Not implemented | -| `pact` | Invoker | ⚠️ Not implemented | +| `invocation` | Invoker | ✅ Implemented (T1-T5 skill tree) | +| `pact` | Invoker | ✅ Implemented (T1-T5 skill tree) | | `fabrication` | Fabricator | Crafting speed | | `golemancy` | Fabricator | Golem control | | `craft` | Legacy | Basic crafting | @@ -518,8 +521,8 @@ Tier 5: Mythic (multiplier ×10,000) | Efficient Enchant | 5 | Enchanter 2, Enchanting 3 | -5% capacity cost/level | | Disenchanting | 3 | Enchanter 1, Enchanting 2 | +20% mana recovery/level | | Enchant Speed | 5 | Enchanter 1, Enchanting 2 | -10% time/level | -| Scroll Crafting | 3 | Enchanter 3, Enchanting 5 | ⚠️ Not implemented | | Essence Refining | 5 | Enchanter 2, Enchanting 4 | +10% effect power/level | +| Effect Research (all) | 1 | Enchanter 1+ | Unlock enchantment effects (max:1, no evolution) | ### Golemancy Skills @@ -533,6 +536,95 @@ Tier 5: Mythic (multiplier ×10,000) --- +### Hybrid Skills + +Hybrid Skills are advanced skills that require two attunements and combine their powers. + +#### Pact-Weaving (Invoker + Enchanter) + +**Requirement:** Invoker 3 + Enchanter 3 + +**Paths:** +- **Path A: The Weaver** - Enhanced enchantment power through pact bonuses +- **Path B: The Warp** - Unpredictable magic blending pacts and enchantments +- **Path C: The World-Weaver** - Ultimate hybrid combining all powers + +**Talent Tree (5 Tiers):** +| Tier | Effect | +|------|--------| +| 1 | +10% enchantment power when pact active | +| 2 | +25% enchantment power when pact active | +| 3 | Pact boons apply to enchanted equipment | +| 4 | +50% enchantment power when pact active | +| 5 | Elite Perk: World-Weaver (all pacts + enchants at max) | + +**Elite Perks (Choose at Tier 5):** +- **Eternal Weave:** Enchantments persist through loops +- **Pactbound Power:** All pact multipliers doubled for enchanted items +- **Weaver's Boon:** 25% chance to double enchantment effect + +--- + +#### Guardian Constructs (Fabricator + Invoker) + +**Requirement:** Fabricator 3 + Invoker 3 + +**Paths:** +- **Path A: The Architect** - Durable constructs with enhanced defenses +- **Path B: The Monumentalist** - Massive single construct with supreme power +- **Path C: The Eternal** - Constructs that never expire + +**Special Rules:** +- Only **1 active at a time** (replaces golems) +- **More durable** than golems (2x HP, 1.5x duration) +- Uses both Earth and Pact mana for summoning + +**Talent Tree (5 Tiers):** +| Tier | Effect | +|------|--------| +| 1 | +25% construct HP | +| 2 | Construct lasts +2 floors | +| 3 | Construct gains pact bonuses | +| 4 | +50% construct damage | +| 5 | Elite Perk: Eternal Construct | + +**Elite Perks (Choose at Tier 5):** +- **Living Monument:** Construct HP +500%, never expires +- **Guardian's Might:** Construct gains all pact multipliers +- **Architect's Dream:** Can have 2 constructs (reduces HP by 50% each) + +--- + +#### Enchanted Golemancy (Fabricator + Enchanter) + +**Requirement:** Fabricator 3 + Enchanter 3 + +**Paths:** +- **Path A: The Battle-Smith** - Combat-focused enchanted golems +- **Path B: The Enchanter-Smith** - Golems with powerful enchantments +- **Path C: The Spell-Smith** - Golems that cast elemental spells + +**Special Rules:** +- Imbues golems with **elemental spell logic** +- Golems gain spell abilities from enchantments +- Combines golem durability with spell power + +**Talent Tree (5 Tiers):** +| Tier | Effect | +|------|--------| +| 1 | Golems gain 1 spell slot | +| 2 | +25% golem spell damage | +| 3 | Golems gain 2 spell slots | +| 4 | +50% golem spell damage | +| 5 | Elite Perk: Spell-Smith | + +**Elite Perks (Choose at Tier 5):** +- **Arcane Golem:** Golems cast spells at 3x speed +- **Elemental Master:** Golem spells gain +100% elemental bonus +- **Living Spellforge:** Golems create temporary enchantments + +--- + ## Equipment & Enchantment System ### Equipment Slots @@ -911,10 +1003,12 @@ dps = (damage × castSpeed × attackSpeedMultiplier) / hour ### Missing Implementations -1. **Invocation Skills** - Category defined but no skills -2. **Pact Skills** - Category defined but no skills -3. **Scroll Crafting** - Skill exists, no system -4. **Field Repair** - Skill exists, no repair system +1. **Field Repair** - Skill exists, no repair system + +### Removed Content + +1. **Scroll Crafting** - Removed (violates NO INSTANT FINISHING pillar) +2. **Temporal Memory** - Removed (replaced by better mechanics) ### Balance Concerns diff --git a/docs/skills.md b/docs/skills.md index fd72abb..a1601b8 100644 --- a/docs/skills.md +++ b/docs/skills.md @@ -68,14 +68,15 @@ At **levels 5 and 10**, you choose **1 upgrade** from an upgrade tree: ### Attunement Categories -| Category | Icon | Attunement | Description | -|----------|------|------------|-------------| -| Enchanting | ✨ | Enchanter | Enchantment design and efficiency | -| Effect Research | 🔬 | Enchanter | Unlock spell enchantments | -| Invocation | 💜 | Invoker | Pact-based abilities | -| Pact Mastery | 🤝 | Invoker | Guardian pact bonuses | -| Fabrication | ⚒️ | Fabricator | Crafting and construction | -| Golemancy | 🗿 | Fabricator | Golem summoning and control | +| Category | Icon | Attunement | Description | Status | +|----------|------|------------|-------------|-------| +| Enchanting | ✨ | Enchanter | Enchantment design and efficiency | ✅ Implemented (T1-T5) | +| Effect Research | 🔬 | Enchanter | Unlock spell enchantments | ✅ Implemented (max:1) | +| Invocation | 💜 | Invoker | Pact-based abilities | ✅ Implemented (T1-T5) | +| Pact Mastery | 🤝 | Invoker | Guardian pact bonuses | ✅ Implemented (T1-T5) | +| Fabrication | ⚒️ | Fabricator | Crafting and construction | ✅ Implemented (T1-T5) | +| Golemancy | 🗿 | Fabricator | Golem summoning and control | ✅ Implemented (T1-T5) | +| Hybrid Skills | 🔮 | Dual Attunement | Cross-attunement powers | ✅ Implemented (T1-T5) | --- @@ -122,7 +123,6 @@ At **levels 5 and 10**, you choose **1 upgrade** from an upgrade tree: | Skill | Max | Effect | Base Cost | Study Time | Attunement Req | |-------|-----|--------|-----------|------------|----------------| | Insight Harvest | 5 | +10% insight/level | 1000 | 20h | Any level 5+ | -| Temporal Memory | 3 | Keep 1 spell/level across loops | 2000 | 36h | Any level 5+ | | Guardian Bane | 3 | +20% dmg vs guardians/level | 1500 | 30h | Invoker 1 | ### Enchanting Skills (Enchanter) @@ -133,14 +133,12 @@ At **levels 5 and 10**, you choose **1 upgrade** from an upgrade tree: | Efficient Enchant | 5 | -5% capacity cost/level | 350 | 6h | Enchanter 2 | | Disenchanting | 3 | +20% mana recovery/level | 400 | 6h | Enchanter 1 | | Enchant Speed | 5 | -10% enchant time/level | 300 | 4h | Enchanter 1 | -| Scroll Crafting | 3 | Store enchantment designs | 500 | 8h | Enchanter 3 | | Essence Refining | 5 | +10% effect power/level | 450 | 7h | Enchanter 2 | **Prerequisites:** - Efficient Enchant: Enchanting 3 - Disenchanting: Enchanting 2 - Enchant Speed: Enchanting 2 -- Scroll Crafting: Enchanting 5 - Essence Refining: Enchanting 4 ### Golemancy Skills (Fabricator) @@ -158,6 +156,133 @@ At **levels 5 and 10**, you choose **1 upgrade** from an upgrade tree: - Advanced Golemancy: Golem Mastery 3 - Golem Resonance: Golem Mastery 5 +--- + +## Hybrid Skills + +Hybrid Skills require two attunements and combine their powers into advanced abilities. + +### Pact-Weaving (Invoker + Enchanter) + +**Requirement:** Invoker 3 + Enchanter 3 +**Max Level:** 5 (with Elite Perk at Level 5) + +**Paths:** +- **Path A: The Weaver** - Enhanced enchantment power through pact bonuses +- **Path B: The Warp** - Unpredictable magic blending pacts and enchantments +- **Path C: The World-Weaver** - Ultimate hybrid combining all powers + +**5-Tier Talent Tree:** + +| Tier | Level | Effect | +|------|-------|--------| +| 1 | 1-2 | +10% enchantment power when pact active | +| 2 | 3-4 | +25% enchantment power when pact active | +| 3 | 5-6 | Pact boons apply to enchanted equipment | +| 4 | 7-8 | +50% enchantment power when pact active | +| 5 | 9-10 | Elite Perk: Choose one | + +**Elite Perks (Choose at Tier 5 Level 10):** +- **Eternal Weave:** Enchantments persist through loops +- **Pactbound Power:** All pact multipliers doubled for enchanted items +- **Weaver's Boon:** 25% chance to double enchantment effect + +**Level 5 Upgrade Choices:** +- +50% enchantment power when pact active +- Pact boons apply to all equipment slots +- 10% chance to trigger pact effect on enchant + +**Level 10 Upgrade Choices:** +- Elite Perk (choose one from above) +- +100% enchantment power when pact active +- All pacts active simultaneously + +--- + +### Guardian Constructs (Fabricator + Invoker) + +**Requirement:** Fabricator 3 + Invoker 3 +**Max Level:** 5 (with Elite Perk at Level 5) + +**Paths:** +- **Path A: The Architect** - Durable constructs with enhanced defenses +- **Path B: The Monumentalist** - Massive single construct with supreme power +- **Path C: The Eternal** - Constructs that never expire + +**Special Rules:** +- Only **1 active at a time** (replaces golems) +- **More durable** than golems (2x HP, 1.5x duration) +- Uses both Earth and Pact mana for summoning + +**5-Tier Talent Tree:** + +| Tier | Level | Effect | +|------|-------|--------| +| 1 | 1-2 | +25% construct HP | +| 2 | 3-4 | Construct lasts +2 floors | +| 3 | 5-6 | Construct gains pact bonuses | +| 4 | 7-8 | +50% construct damage | +| 5 | 9-10 | Elite Perk: Choose one | + +**Elite Perks (Choose at Tier 5 Level 10):** +- **Living Monument:** Construct HP +500%, never expires +- **Guardian's Might:** Construct gains all pact multipliers +- **Architect's Dream:** Can have 2 constructs (reduces HP by 50% each) + +**Level 5 Upgrade Choices:** +- +50% construct HP +- Construct immune to floor effects +- +25% construct damage + +**Level 10 Upgrade Choices:** +- Elite Perk (choose one from above) +- Construct gains 100% of your pact multipliers +- +500% construct HP + +--- + +### Enchanted Golemancy (Fabricator + Enchanter) + +**Requirement:** Fabricator 3 + Enchanter 3 +**Max Level:** 5 (with Elite Perk at Level 5) + +**Paths:** +- **Path A: The Battle-Smith** - Combat-focused enchanted golems +- **Path B: The Enchanter-Smith** - Golems with powerful enchantments +- **Path C: The Spell-Smith** - Golems that cast elemental spells + +**Special Rules:** +- Imbues golems with **elemental spell logic** +- Golems gain spell abilities from enchantments +- Combines golem durability with spell power + +**5-Tier Talent Tree:** + +| Tier | Level | Effect | +|------|-------|--------| +| 1 | 1-2 | Golems gain 1 spell slot | +| 2 | 3-4 | +25% golem spell damage | +| 3 | 5-6 | Golems gain 2 spell slots | +| 4 | 7-8 | +50% golem spell damage | +| 5 | 9-10 | Elite Perk: Choose one | + +**Elite Perks (Choose at Tier 5 Level 10):** +- **Arcane Golem:** Golems cast spells at 3x speed +- **Elemental Master:** Golem spells gain +100% elemental bonus +- **Living Spellforge:** Golems create temporary enchantments + +**Level 5 Upgrade Choices:** +- +50% golem spell damage +- Golems gain 3 spell slots +- Golem spells gain pact bonuses + +**Level 10 Upgrade Choices:** +- Elite Perk (choose one from above) +- Golem spells deal +200% damage +- Golems permanently enchanted + +--- + ### Effect Research Skills (Enchanter) All effect research skills are **max level 1** and unlock specific enchantment effects.