docs: add comprehensive game briefing document and fix deprecated tests
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- Created GAME_BRIEFING.md with full documentation of all game systems - Fixed getFloorElement to use cycle length instead of hardcoded 8 - Fixed deprecated tests referencing removed elements (life, blood, wood) - Fixed deprecated tests referencing removed skills (deepReservoir, etc.) - Fixed guardian tests to not expect floor 70 - Fixed computeRegen tests to account for attunement regen correctly - All 512 tests now pass The game briefing document includes: - Core game loop and progression - Mana system with all 14 mana types - Time and incursion mechanics - Spire and floor system with room types - Combat system with elemental effectiveness - Guardian and pact system - Attunement system (Enchanter, Invoker, Fabricator) - Skill evolution with 5 tiers and milestone upgrades - Equipment and enchantment system - Golemancy system - Prestige/loop mechanics - Complete formulas and system interactions
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@@ -261,17 +261,17 @@ describe('SkillStore', () => {
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it('should not start studying without prerequisites', () => {
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useManaStore.getState().addRawMana(990, 1000);
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// deepReservoir requires manaWell 5
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const result = useSkillStore.getState().startStudyingSkill('deepReservoir', 1000);
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// manaOverflow requires manaWell 3
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const result = useSkillStore.getState().startStudyingSkill('manaOverflow', 1000);
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expect(result.started).toBe(false);
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});
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it('should start studying with prerequisites met', () => {
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useManaStore.getState().addRawMana(990, 1000);
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useSkillStore.getState().setSkillLevel('manaWell', 5);
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useSkillStore.getState().setSkillLevel('manaWell', 3);
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const result = useSkillStore.getState().startStudyingSkill('deepReservoir', 1000);
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const result = useSkillStore.getState().startStudyingSkill('manaOverflow', 1000);
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expect(result.started).toBe(true);
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});
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