feat: Add Attunements tab UI and filter skills by attunement access
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- Create AttunementsTab component with visual display of all 3 attunements - Show primary mana type, regen stats, and capabilities for each attunement - Add visual effects for active attunements (color, glow) - Filter skill categories based on active attunements in SkillsTab - Add attunement tab navigation in main page - Display available skill categories summary in AttunementsTab
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28
worklog.md
28
worklog.md
@@ -233,3 +233,31 @@ Stage Summary:
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- Attunements provide raw mana regen and convert to primary mana types
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- Skills are now organized by attunement (foundation for skill tab overhaul)
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- Lint checks pass, ready for UI implementation
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---
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Task ID: 10
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Agent: Main
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Task: Implement Attunement System - UI Overhaul
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Work Log:
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- **Created AttunementsTab component** (src/components/game/tabs/AttunementsTab.tsx):
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- Displays all 3 attunements with their status (active/locked)
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- Shows primary mana type and current mana for active attunements
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- Displays raw mana regen and conversion rate stats
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- Shows capabilities unlocked by each attunement
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- Displays available skill categories based on active attunements
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- Uses color coding and visual effects for active attunements
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- **Updated page.tsx**:
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- Added AttunementsTab import
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- Added "✨ Attune" tab between Spire and Skills
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- Added TabsContent for attunements
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- **Updated SkillsTab.tsx**:
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- Added import for getAvailableSkillCategories
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- Modified skill rendering to filter categories by attunement access
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- Skills now only show if the player has the appropriate attunement
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Stage Summary:
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- New Attunements tab shows all attunement details
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- Skills are filtered based on active attunements
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- Player can see exactly which skill categories they have access to
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- Visual feedback shows active vs locked attunements
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