diff --git a/worklog.md b/worklog.md index 973017d..b8bc885 100755 --- a/worklog.md +++ b/worklog.md @@ -896,3 +896,60 @@ Stage Summary: - No conversion-related upgrades remain (conversion not available to players) - No duplicate effect IDs - All lint checks pass + +--- +Task ID: 5 +Agent: Main +Task: Implement Attunement System (Major Feature) + +Work Log: + +**Phase 1: Core System Design** +- Designed 7 body slots: rightHand, leftHand, head, back, chest, leftLeg, rightLeg +- Created 7 attunement types with unique capabilities: + - Enchanter (rightHand): Transference mana, enchanting unlocked + - Caster (leftHand): Form mana, +25% spell damage + - Seer (head): Vision mana, +20% crit, reveal weaknesses + - Warden (back): Barrier mana, -10% damage taken, shields + - Invoker (chest): Guardian pact mana types, pact abilities + - Strider (leftLeg): Flow mana, +15% attack speed + - Anchor (rightLeg): Stability mana, +100 max mana + +**Phase 2: Type System** +- Created attunements.ts with: + - AttunementSlot, AttunementType, ManaType types + - AttunementDef interface with skills, mana types, regen bonuses + - ATTUNEMENTS constant with all 7 attunements defined + - Each attunement has 4 attunement-specific skills +- Updated types.ts: + - Added attunement imports and re-exports + - Added attunement fields to GameState + - Updated SkillDef to include attunement field + +**Phase 3: State Initialization** +- Updated store.ts makeInitial(): + - Player starts with Enchanter attunement unlocked + - Initialize all 7 attunement slots + - Initialize primaryMana pools (start with 10 transference) + - Initialize primaryManaMax (50 per type) + +**Phase 4: Mana Conversion** +- Implemented auto-conversion in tick(): + - Each attunement converts raw mana to its primary type + - Conversion rate = autoConvertRate × (1 + level × 0.1) + - Conversion costs 1 raw mana per 1 primary mana +- Updated starting message to reflect attunement theme + +**Remaining Work:** +1. Update enchanting system to use transference mana +2. Create UI for attunement display +3. Add attunement earning challenges (placeholder) +4. Migrate existing skills to attunement-specific categories +5. Update skill evolution for attunement skills + +Stage Summary: +- Core attunement system architecture complete +- Player starts with Enchanter attunement +- Auto-conversion of raw to primary mana working +- All lint checks pass +- 4 commits pushed to remote