feat: implement DoT/debuff runtime system (spec §6, AC-12, AC-13)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s

- Add ActiveEffect, EffectType types to game.ts; activeEffects + effectiveArmor on EnemyState
- Add SpellOnHitEffect + onHitEffect field to SpellDefinition
- Wire onHitEffect to fire (burn), death (curse), lightning (armor_corrode), frost (freeze), soul (bypassArmor burn)
- Add applyOnHitEffect() — applies on-hit effect on successful spell hit (spec §6.2)
- Add processDoTPhase() — ticks all active effects after weapon/golem attacks (spec §6.3)
- Add bypassArmor/bypassBarrier support in applyEnemyDefenses() (AC-13)
- Export standalone applyEnemyDefenses from combat-tick.ts for DoT pipeline
- Split DoT runtime into separate dot-runtime.ts (135 lines) to keep combat-actions.ts under 400 lines
- Update all enemy generation sites with activeEffects/effectiveArmor defaults
- Fix test helpers for new required fields

All 921 tests pass (45 test files)
This commit is contained in:
2026-06-03 18:38:01 +02:00
parent a2cdf6d21c
commit b506f0bcc3
30 changed files with 3272 additions and 71 deletions
+2
View File
@@ -65,6 +65,8 @@ export function generateSwarmEnemies(floor: number): EnemyState[] {
dodgeChance: 0,
barrier: getEnemyBarrier(floor, element),
element,
activeEffects: [],
effectiveArmor: SWARM_CONFIG.armorBase + Math.floor(floor / 10) * SWARM_CONFIG.armorPerFloor,
});
}
return enemies;
+6
View File
@@ -110,6 +110,8 @@ export function generateFloorState(floor: number): FloorState {
dodgeChance: 0,
barrier: 0,
element: guardian.element.join('+'),
activeEffects: [],
effectiveArmor: guardian.armor || 0,
}],
};
@@ -132,6 +134,8 @@ export function generateFloorState(floor: number): FloorState {
dodgeChance: getDodgeChance(floor),
barrier: getEnemyBarrier(floor, element),
element,
activeEffects: [],
effectiveArmor: getFloorArmor(floor),
}],
};
}
@@ -164,6 +168,8 @@ export function generateFloorState(floor: number): FloorState {
dodgeChance: 0,
barrier: getEnemyBarrier(floor, element),
element,
activeEffects: [],
effectiveArmor: getFloorArmor(floor),
}],
};
}
+8
View File
@@ -111,6 +111,8 @@ export function generateSpireFloorState(floor: number, roomIndex: number, totalR
dodgeChance: 0,
barrier: 0,
element: guardian.element.join('+'),
activeEffects: [],
effectiveArmor: guardian.armor || 0,
}],
};
}
@@ -184,6 +186,8 @@ function generateCombatRoom(floor: number, element: string, baseHP: number): Flo
dodgeChance: 0,
barrier,
element,
activeEffects: [],
effectiveArmor: armor,
}],
};
}
@@ -203,6 +207,8 @@ function generateSwarmRoom(floor: number, element: string, baseHP: number): Floo
dodgeChance: 0,
barrier: 0,
element,
activeEffects: [],
effectiveArmor: Math.floor(floor / 15) * 0.02,
});
}
@@ -224,6 +230,8 @@ function generateSpeedRoom(floor: number, element: string, baseHP: number): Floo
dodgeChance,
barrier: getSpireEnemyBarrier(floor, element),
element,
activeEffects: [],
effectiveArmor: armor,
}],
};
}