fix: break circular dependency between combat-descent and non-combat-room actions
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m2s

This commit is contained in:
2026-06-04 19:32:22 +02:00
parent ee24227d62
commit b54b10a899
5 changed files with 45 additions and 24 deletions
+9 -2
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@@ -1,4 +1,11 @@
# Circular Dependencies # Circular Dependencies
Generated: 2026-06-04T16:54:47.153Z Generated: 2026-06-04T17:28:40.127Z
Found: 1 circular chain(s) — these MUST be fixed before modifying involved files.
No circular dependencies found. ✅ 1. 1) stores/combat-descent-actions.ts > stores/non-combat-room-actions.ts
## How to fix
1. Identify which import in the chain can be extracted to a shared types/utils file.
2. Move the shared type or function there.
3. Both files import from the new shared module instead of each other.
4. Run: bunx madge --circular src/lib/game (should return clean)
+13 -2
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@@ -1,6 +1,6 @@
{ {
"_meta": { "_meta": {
"generated": "2026-06-04T16:54:45.269Z", "generated": "2026-06-04T17:28:38.180Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.", "description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry." "usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
}, },
@@ -550,9 +550,9 @@
"stores/combat-descent-actions.ts": [ "stores/combat-descent-actions.ts": [
"data/guardian-encounters.ts", "data/guardian-encounters.ts",
"stores/combat-state.types.ts", "stores/combat-state.types.ts",
"stores/discipline-slice.ts",
"stores/golem-combat-actions.ts", "stores/golem-combat-actions.ts",
"stores/manaStore.ts", "stores/manaStore.ts",
"stores/non-combat-room-actions.ts",
"stores/prestigeStore.ts", "stores/prestigeStore.ts",
"utils/spire-utils.ts" "utils/spire-utils.ts"
], ],
@@ -564,6 +564,7 @@
"stores/combat-actions.ts", "stores/combat-actions.ts",
"stores/combat-descent-actions.ts", "stores/combat-descent-actions.ts",
"stores/combat-state.types.ts", "stores/combat-state.types.ts",
"stores/non-combat-room-actions.ts",
"types.ts", "types.ts",
"utils/activity-log.ts", "utils/activity-log.ts",
"utils/index.ts", "utils/index.ts",
@@ -729,6 +730,14 @@
"utils/result.ts", "utils/result.ts",
"utils/safe-persist.ts" "utils/safe-persist.ts"
], ],
"stores/non-combat-room-actions.ts": [
"constants.ts",
"stores/attunementStore.ts",
"stores/combat-descent-actions.ts",
"stores/combat-state.types.ts",
"stores/discipline-slice.ts",
"stores/manaStore.ts"
],
"stores/pipelines/combat-tick.ts": [ "stores/pipelines/combat-tick.ts": [
"constants.ts", "constants.ts",
"data/guardian-encounters.ts", "data/guardian-encounters.ts",
@@ -887,7 +896,9 @@
"utils/spire-utils.ts": [ "utils/spire-utils.ts": [
"constants.ts", "constants.ts",
"data/guardian-encounters.ts", "data/guardian-encounters.ts",
"data/loot-drops.ts",
"types.ts", "types.ts",
"types/game.ts",
"utils/enemy-utils.ts", "utils/enemy-utils.ts",
"utils/floor-utils.ts" "utils/floor-utils.ts"
] ]
+5 -2
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@@ -3,6 +3,9 @@
import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType, ActiveGolem, EnemyState, EquipmentInstance } from '../types'; import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType, ActiveGolem, EnemyState, EquipmentInstance } from '../types';
/** Signature for the advanceRoomOrFloor callback to break circular dependency */
export type AdvanceRoomFn = (get: () => CombatStore, set: (s: Partial<CombatState>) => void) => void;
// ─── Combat State (data only) ───────────────────────────────────────────────── // ─── Combat State (data only) ─────────────────────────────────────────────────
export interface CombatState { export interface CombatState {
@@ -118,9 +121,9 @@ export interface CombatActions {
/** Grant discipline XP scaled by floor, then advance */ /** Grant discipline XP scaled by floor, then advance */
onEnterLibraryRoom: () => void; onEnterLibraryRoom: () => void;
/** Tick non-combat room progress (called from game tick pipeline) */ /** Tick non-combat room progress (called from game tick pipeline) */
tickNonCombatRoom: (hours: number) => void; tickNonCombatRoom: (hours: number, advance: AdvanceRoomFn) => void;
/** Skip current non-combat room (library, recovery, treasure) */ /** Skip current non-combat room (library, recovery, treasure) */
skipNonCombatRoom: () => void; skipNonCombatRoom: (advance: AdvanceRoomFn) => void;
/** Stay 1 hour longer in library or recovery room */ /** Stay 1 hour longer in library or recovery room */
stayLongerInRoom: () => void; stayLongerInRoom: () => void;
+2 -2
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@@ -220,8 +220,8 @@ export const useCombatStore = create<CombatStore>()(
advanceRoomOrFloor: () => advanceRoomOrFloor(get, set), advanceRoomOrFloor: () => advanceRoomOrFloor(get, set),
onEnterRoomDescend: () => onEnterRoomDescend(get, set), onEnterRoomDescend: () => onEnterRoomDescend(get, set),
onEnterLibraryRoom: () => onEnterLibraryRoom(get, set), onEnterLibraryRoom: () => onEnterLibraryRoom(get, set),
tickNonCombatRoom: (hours: number) => tickNonCombatRoom(get, set, hours), tickNonCombatRoom: (hours: number) => tickNonCombatRoom(get, set, hours, advanceRoomOrFloor),
skipNonCombatRoom: () => skipNonCombatRoom(get, set), skipNonCombatRoom: () => skipNonCombatRoom(get, set, advanceRoomOrFloor),
stayLongerInRoom: () => stayLongerInRoom(get, set), stayLongerInRoom: () => stayLongerInRoom(get, set),
// Golemancy // Golemancy
+16 -16
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@@ -7,10 +7,10 @@ import { useDisciplineStore } from './discipline-slice';
import { useManaStore } from './manaStore'; import { useManaStore } from './manaStore';
import { useAttunementStore } from './attunementStore'; import { useAttunementStore } from './attunementStore';
import { PUZZLE_ROOMS } from '../constants'; import { PUZZLE_ROOMS } from '../constants';
import { advanceRoomOrFloor } from './combat-descent-actions';
type GetFn = () => CombatStore; type GetFn = () => CombatStore;
type SetFn = (state: Partial<CombatState>) => void; type SetFn = (state: Partial<CombatState>) => void;
type AdvanceFn = (get: GetFn, set: SetFn) => void;
// ─── Room Entry Handlers ────────────────────────────────────────────────────── // ─── Room Entry Handlers ──────────────────────────────────────────────────────
@@ -105,22 +105,22 @@ export function onEnterPuzzleRoom(get: GetFn, set: SetFn): void {
// ─── Tick Handlers ──────────────────────────────────────────────────────────── // ─── Tick Handlers ────────────────────────────────────────────────────────────
export function tickNonCombatRoom(get: GetFn, set: SetFn, hours: number): void { export function tickNonCombatRoom(get: GetFn, set: SetFn, hours: number, advance: AdvanceFn): void {
const s = get(); const s = get();
const rt = s.currentRoom.roomType as string; const rt = s.currentRoom.roomType as string;
if (rt === 'library') { if (rt === 'library') {
tickLibraryRoom(get, set, hours); tickLibraryRoom(get, set, hours, advance);
} else if (rt === 'recovery') { } else if (rt === 'recovery') {
tickRecoveryRoom(get, set, hours); tickRecoveryRoom(get, set, hours, advance);
} else if (rt === 'treasure') { } else if (rt === 'treasure') {
tickTreasureRoom(get, set, hours); tickTreasureRoom(get, set, hours, advance);
} else if (rt === 'puzzle') { } else if (rt === 'puzzle') {
tickPuzzleRoom(get, set, hours); tickPuzzleRoom(get, set, hours, advance);
} }
} }
function tickLibraryRoom(get: GetFn, set: SetFn, hours: number): void { function tickLibraryRoom(get: GetFn, set: SetFn, hours: number, advance: AdvanceFn): void {
const s = get(); const s = get();
const room = s.currentRoom; const room = s.currentRoom;
const progress = (room.libraryProgress || 0) + hours; const progress = (room.libraryProgress || 0) + hours;
@@ -150,13 +150,13 @@ function tickLibraryRoom(get: GetFn, set: SetFn, hours: number): void {
if (progress >= required) { if (progress >= required) {
set({ currentRoom: { ...room, libraryProgress: progress } }); set({ currentRoom: { ...room, libraryProgress: progress } });
advanceRoomOrFloor(get, set); advance(get, set);
} else { } else {
set({ currentRoom: { ...room, libraryProgress: progress } }); set({ currentRoom: { ...room, libraryProgress: progress } });
} }
} }
function tickRecoveryRoom(get: GetFn, set: SetFn, hours: number): void { function tickRecoveryRoom(get: GetFn, set: SetFn, hours: number, advance: AdvanceFn): void {
const s = get(); const s = get();
const room = s.currentRoom; const room = s.currentRoom;
const progress = (room.recoveryProgress || 0) + hours; const progress = (room.recoveryProgress || 0) + hours;
@@ -164,13 +164,13 @@ function tickRecoveryRoom(get: GetFn, set: SetFn, hours: number): void {
if (progress >= required) { if (progress >= required) {
set({ currentRoom: { ...room, recoveryProgress: progress } }); set({ currentRoom: { ...room, recoveryProgress: progress } });
advanceRoomOrFloor(get, set); advance(get, set);
} else { } else {
set({ currentRoom: { ...room, recoveryProgress: progress } }); set({ currentRoom: { ...room, recoveryProgress: progress } });
} }
} }
function tickTreasureRoom(get: GetFn, set: SetFn, hours: number): void { function tickTreasureRoom(get: GetFn, set: SetFn, hours: number, advance: AdvanceFn): void {
const s = get(); const s = get();
const room = s.currentRoom; const room = s.currentRoom;
const progress = (room.treasureProgress || 0) + hours; const progress = (room.treasureProgress || 0) + hours;
@@ -228,13 +228,13 @@ function tickTreasureRoom(get: GetFn, set: SetFn, hours: number): void {
if (progress >= required) { if (progress >= required) {
set({ currentRoom: { ...room, treasureProgress: progress, treasureLootClaimed: Array.from(claimedSet) } }); set({ currentRoom: { ...room, treasureProgress: progress, treasureLootClaimed: Array.from(claimedSet) } });
advanceRoomOrFloor(get, set); advance(get, set);
} else { } else {
set({ currentRoom: { ...room, treasureProgress: progress, treasureLootClaimed: Array.from(claimedSet) } }); set({ currentRoom: { ...room, treasureProgress: progress, treasureLootClaimed: Array.from(claimedSet) } });
} }
} }
function tickPuzzleRoom(get: GetFn, set: SetFn, hours: number): void { function tickPuzzleRoom(get: GetFn, set: SetFn, hours: number, advance: AdvanceFn): void {
const s = get(); const s = get();
const room = s.currentRoom; const room = s.currentRoom;
const progress = (room.puzzleProgress || 0) + hours; const progress = (room.puzzleProgress || 0) + hours;
@@ -243,7 +243,7 @@ function tickPuzzleRoom(get: GetFn, set: SetFn, hours: number): void {
if (progress >= required) { if (progress >= required) {
set({ currentRoom: { ...room, puzzleProgress: progress } }); set({ currentRoom: { ...room, puzzleProgress: progress } });
get().addActivityLog('puzzle_solved', `Puzzle solved on Floor ${s.currentFloor}!`); get().addActivityLog('puzzle_solved', `Puzzle solved on Floor ${s.currentFloor}!`);
advanceRoomOrFloor(get, set); advance(get, set);
} else { } else {
set({ currentRoom: { ...room, puzzleProgress: progress } }); set({ currentRoom: { ...room, puzzleProgress: progress } });
} }
@@ -251,12 +251,12 @@ function tickPuzzleRoom(get: GetFn, set: SetFn, hours: number): void {
// ─── Player Actions ─────────────────────────────────────────────────────────── // ─── Player Actions ───────────────────────────────────────────────────────────
export function skipNonCombatRoom(get: GetFn, set: SetFn): void { export function skipNonCombatRoom(get: GetFn, set: SetFn, advance: AdvanceFn): void {
const s = get(); const s = get();
const rt = s.currentRoom.roomType as string; const rt = s.currentRoom.roomType as string;
if (rt === 'library' || rt === 'recovery' || rt === 'treasure') { if (rt === 'library' || rt === 'recovery' || rt === 'treasure') {
get().addActivityLog('floor_transition', `Skipped ${rt} room on Floor ${s.currentFloor}`); get().addActivityLog('floor_transition', `Skipped ${rt} room on Floor ${s.currentFloor}`);
advanceRoomOrFloor(get, set); advance(get, set);
} }
} }