fix: resolve circular dependency in discipline-slice → discipline-effects
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Replaced computeDisciplineEffects() import in discipline-slice.ts with
inline XP bonus calculation using calculateStatBonus from discipline-math.
This avoids the circular chain: discipline-effects → discipline-slice → discipline-effects.
This commit is contained in:
2026-05-28 09:47:45 +02:00
parent 8cebea9586
commit b5996d5b6e
3 changed files with 34 additions and 7 deletions
+2 -3
View File
@@ -1,6 +1,6 @@
{
"_meta": {
"generated": "2026-05-27T19:08:44.608Z",
"generated": "2026-05-28T07:32:46.775Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
@@ -326,7 +326,6 @@
"data/equipment/feet.ts",
"data/equipment/hands.ts",
"data/equipment/head.ts",
"data/equipment/shields.ts",
"data/equipment/swords.ts"
],
"data/equipment/feet.ts": [
@@ -347,7 +346,6 @@
"data/equipment/feet.ts",
"data/equipment/hands.ts",
"data/equipment/head.ts",
"data/equipment/shields.ts",
"data/equipment/swords.ts",
"data/equipment/types.ts",
"data/equipment/utils.ts"
@@ -530,6 +528,7 @@
"data/disciplines/enchanter.ts",
"data/disciplines/fabricator.ts",
"data/disciplines/invoker.ts",
"effects/discipline-effects.ts",
"types.ts",
"types/disciplines.ts",
"utils/discipline-math.ts",