diff --git a/worklog.md b/worklog.md index f9fb8f0..ebc10a8 100755 --- a/worklog.md +++ b/worklog.md @@ -650,6 +650,12 @@ Work Log: - Updated type definition in GameStore interface - Updated SkillsTab.tsx to pass `upgradeDialogMilestone` when committing +- **Fixed tier-up upgrade reset in tierUpSkill()**: + - Root cause: `tierUpSkill()` was setting new tier's upgrades to empty array `[]` + - When tiering up, all previous tier's upgrades were lost + - Now copies current tier's upgrades to the new tier + - Example: Tier 1's L5/L10 upgrades persist when becoming Tier 2 + - **Added summoned golems display to SpireTab**: - Imported GOLEMS_DEF and helper functions - Added Mountain icon import @@ -660,6 +666,7 @@ Work Log: Stage Summary: - Level 5 and level 10 upgrades no longer reset each other -- Players can safely select upgrades at both milestones +- Upgrades now carry over when tiering up to the next tier +- Players can safely select upgrades at both milestones across all tiers - Summoned golems now visible in Spire tab during combat -- Lint passes, dev server running +- Lint passes, pushed to git (e2671d7)