chore: cleanup — remove dead weight (prisma, db, examples, python scripts, workflow docs, redundant tsconfigs)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 34s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 34s
This commit is contained in:
@@ -0,0 +1,375 @@
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# Instructions
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- Following Playwright test failed.
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- Explain why, be concise, respect Playwright best practices.
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- Provide a snippet of code with the fix, if possible.
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# Test info
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- Name: equipment.spec.ts >> Equipment Management >> shows starting equipment already equipped
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- Location: e2e/equipment.spec.ts:78:7
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# Error details
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```
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Error: expect(locator).toBeVisible() failed
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Locator: locator('text=Main Hand').locator('..').locator('text=Basic Staff')
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Expected: visible
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Timeout: 5000ms
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Error: element(s) not found
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Call log:
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- Expect "toBeVisible" with timeout 5000ms
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- waiting for locator('text=Main Hand').locator('..').locator('text=Basic Staff')
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```
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# Page snapshot
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```yaml
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- generic [ref=e1]:
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- generic [ref=e2]:
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- banner [ref=e3]:
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- generic [ref=e4]:
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- heading "MANA LOOP" [level=1] [ref=e5]
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- generic [ref=e7]:
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- generic [ref=e8]:
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- generic [ref=e9]: Day 1
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- generic [ref=e10]: 01:52
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- generic [ref=e11]:
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- generic [ref=e12]: "0"
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- generic [ref=e13]: Insight
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- main [ref=e14]:
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- generic [ref=e15]:
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- generic [ref=e17]:
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- generic [ref=e18]:
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- generic [ref=e19]:
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- generic [ref=e20]: "14"
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- generic [ref=e21]: / 100
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- generic [ref=e22]:
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- text: +2.7 mana/hr
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- generic [ref=e23]: (1.4x med)
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- progressbar [ref=e24]
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- button "Gather +1 Mana" [ref=e26]:
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- img
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- text: Gather +1 Mana
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- generic [ref=e27]:
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- button "Elemental Mana (1)" [ref=e28]:
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- generic [ref=e29]: Elemental Mana (1)
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- img [ref=e30]
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- generic [ref=e33]:
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- generic [ref=e34]:
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- generic [ref=e35]: 🔗
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- generic [ref=e36]: Transference
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- generic [ref=e39]: 0/10
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- button "Climb the Spire" [ref=e40]:
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- img
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- text: Climb the Spire
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- generic [ref=e42]:
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- generic [ref=e43]:
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- img [ref=e44]
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- generic [ref=e46]: Current Activity
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- generic [ref=e47]: Meditating
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- generic [ref=e48]:
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- generic [ref=e49]: "1"
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- generic [ref=e50]: "2"
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- generic [ref=e51]: "3"
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- generic [ref=e52]: "4"
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- generic [ref=e53]: "5"
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- generic [ref=e54]: "6"
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- generic [ref=e55]: "7"
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- generic [ref=e56]: "8"
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- generic [ref=e57]: "9"
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- generic [ref=e58]: "10"
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- generic [ref=e59]: "11"
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- generic [ref=e60]: "12"
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- generic [ref=e61]: "13"
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- generic [ref=e62]: "14"
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- generic [ref=e63]: "15"
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- generic [ref=e64]: "16"
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- generic [ref=e65]: "17"
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- generic [ref=e66]: "18"
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- generic [ref=e67]: "19"
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- generic [ref=e68]: "20"
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- generic [ref=e69]: "21"
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- generic [ref=e70]: "22"
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- generic [ref=e71]: "23"
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- generic [ref=e72]: "24"
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- generic [ref=e73]: "25"
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- generic [ref=e74]: "26"
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- generic [ref=e75]: "27"
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- generic [ref=e76]: "28"
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- generic [ref=e77]: "29"
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- generic [ref=e78]: "30"
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- generic [ref=e80]:
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- tablist [ref=e81]:
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- tab "⚔️ Spire" [ref=e82]
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- tab "✨ Attune" [ref=e83]
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- tab "🗿 Golems" [ref=e84]
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- tab "📚 Skills" [ref=e85]
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- tab "🔮 Spells" [ref=e86]
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- tab "🛡️ Gear" [active] [selected] [ref=e87]
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- tab "🔧 Craft" [ref=e88]
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- tab "💎 Loot" [ref=e89]
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- tab "🏆 Achieve" [ref=e90]
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- tab "📊 Stats" [ref=e91]
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- tab "🐛 Debug" [ref=e92]
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- tab "📖 Grimoire" [ref=e93]
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- tabpanel "🛡️ Gear" [ref=e94]:
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- generic [ref=e95]:
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- generic [ref=e96]:
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- generic [ref=e97]:
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- heading "Equipped Gear" [level=3] [ref=e98]
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- generic [ref=e100]: 4 / 8 slots filled
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- generic [ref=e101]:
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- generic [ref=e102]:
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- heading "Weapon & Shield" [level=4] [ref=e103]
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- generic [ref=e104]:
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- 'button "Main Hand slot: Basic Staff" [ref=e106]':
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- generic [ref=e107]:
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- generic [ref=e108]:
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- img [ref=e109]
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- generic [ref=e114]: Main Hand
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- button "Unequip Basic Staff" [ref=e115]:
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- img [ref=e116]
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- generic [ref=e119]:
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- generic [ref=e120]:
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- text: Basic Staff
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- generic [ref=e121]: 2-Handed
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- generic [ref=e122]: "Enchantments: 1/50"
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- generic [ref=e124]: Mana Bolt
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- button "Off Hand slot (blocked by 2-handed weapon) (empty)" [ref=e125]:
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- generic [ref=e127]:
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- img [ref=e128]
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- generic [ref=e130]: Off Hand
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- generic [ref=e131]:
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- img
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- text: Occupied — 2H Weapon
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- generic [ref=e132]:
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- img [ref=e133]
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- text: Blocked by 2-handed weapon
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- generic [ref=e135]:
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- heading "Armor" [level=4] [ref=e136]
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- generic [ref=e137]:
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- button "Head slot (empty)" [ref=e139]:
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- generic [ref=e141]:
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- img [ref=e142]
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- generic [ref=e147]: Head
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- generic [ref=e148]: Head
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- 'button "Body slot: Civilian Shirt" [ref=e150]':
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- generic [ref=e151]:
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- generic [ref=e152]:
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- img [ref=e153]
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- generic [ref=e155]: Body
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- button "Unequip Civilian Shirt" [ref=e156]:
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- img [ref=e157]
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- generic [ref=e160]:
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- generic [ref=e161]: Civilian Shirt
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- generic [ref=e162]: "Enchantments: 0/30"
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- 'button "Hands slot: Civilian Gloves" [ref=e164]':
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- generic [ref=e165]:
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- generic [ref=e166]:
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- img [ref=e167]
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- generic [ref=e172]: Hands
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- button "Unequip Civilian Gloves" [ref=e173]:
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- img [ref=e174]
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- generic [ref=e177]:
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- generic [ref=e178]: Civilian Gloves
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- generic [ref=e179]: "Enchantments: 0/20"
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- 'button "Feet slot: Civilian Shoes" [ref=e181]':
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- generic [ref=e182]:
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- generic [ref=e183]:
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- img [ref=e184]
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- generic [ref=e187]: Feet
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- button "Unequip Civilian Shoes" [ref=e188]:
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- img [ref=e189]
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- generic [ref=e192]:
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- generic [ref=e193]: Civilian Shoes
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- generic [ref=e194]: "Enchantments: 0/15"
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- generic [ref=e195]:
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- heading "Accessories" [level=4] [ref=e196]
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- generic [ref=e197]:
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- button "Accessory 1 slot (empty)" [ref=e199]:
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- generic [ref=e201]:
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- img [ref=e202]
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- generic [ref=e205]: Accessory 1
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- generic [ref=e206]: Accessory 1
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- button "Accessory 2 slot (empty)" [ref=e208]:
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- generic [ref=e210]:
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- img [ref=e211]
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- generic [ref=e214]: Accessory 2
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- generic [ref=e215]: Accessory 2
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- generic [ref=e216]:
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- heading "Equipment Inventory (0 items)" [level=3] [ref=e218]
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- status [ref=e219]: No unequipped items. Craft new gear in the Crafting tab.
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- generic [ref=e220]:
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- heading "Equipment Stats Summary" [level=3] [ref=e222]
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- generic [ref=e223]:
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- generic [ref=e224]:
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- generic [ref=e225]: "4"
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- generic [ref=e226]: Total Items
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- generic [ref=e227]:
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- generic [ref=e228]: "4"
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- generic [ref=e229]: Equipped
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- generic [ref=e230]:
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- generic [ref=e231]: "0"
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- generic [ref=e232]: In Inventory
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- generic [ref=e233]:
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- generic [ref=e234]: "1"
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- generic [ref=e235]: Total Enchantments
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- generic [ref=e236]:
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- heading "✨ Enchantment Power" [level=3] [ref=e238]
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- generic [ref=e239]:
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- generic [ref=e240]:
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- generic [ref=e241]: "Enchantment Power:"
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- generic [ref=e242]: 1.00×
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- paragraph [ref=e243]: Increases the power of all enchantments by 0%. Multiplier applied to all enchantment effects.
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- generic [ref=e244]:
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- generic [ref=e245]: "Active Effects from Equipment:"
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- generic [ref=e247]: No active effects
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- region "Notifications (F8)":
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- list
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- region "Notifications (F8)":
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- list
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- button "Open Next.js Dev Tools" [ref=e253] [cursor=pointer]:
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- img [ref=e254]
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- alert [ref=e257]
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```
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# Test source
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```ts
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1 | import { test, expect } from '@playwright/test';
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2 |
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3 | /**
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4 | * E2E tests for equipment management:
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5 | * - Equipping items to slots
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6 | * - 2-handed weapon blocking offhand slot
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7 | * - Unequipping items back to inventory
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8 | */
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9 |
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10 | test.describe('Equipment Management', () => {
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11 | test.beforeEach(async ({ page }) => {
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12 | await page.goto('/');
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13 | // Clear game state for a fresh start
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14 | await page.evaluate(() => {
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15 | Object.keys(localStorage)
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16 | .filter((k) => k.startsWith('mana-loop-'))
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17 | .forEach((k) => localStorage.removeItem(k));
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18 | });
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19 | await page.reload();
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20 | await page.waitForLoadState('networkidle');
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21 | });
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22 |
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23 | test('can navigate to Equipment tab', async ({ page }) => {
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24 | // Use the tab with the shield icon to disambiguate
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25 | const gearTab = page.getByRole('tab', { name: /🛡️ Gear/ });
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26 | await expect(gearTab).toBeVisible();
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27 | await gearTab.click();
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28 |
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29 | // Verify equipment UI elements
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30 | const equippedGearHeading = page.locator('text="Equipped Gear"');
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31 | await expect(equippedGearHeading).toBeVisible({ timeout: 5000 });
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32 | });
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33 |
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34 | test('shows equipment slots with labels', async ({ page }) => {
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35 | await page.goto('/');
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36 | await page.evaluate(() => {
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37 | Object.keys(localStorage)
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38 | .filter((k) => k.startsWith('mana-loop-'))
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39 | .forEach((k) => localStorage.removeItem(k));
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40 | });
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41 | await page.reload();
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42 | await page.waitForLoadState('networkidle');
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43 |
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44 | await page.getByRole('tab', { name: /🛡️ Gear/ }).click();
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45 |
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46 | // Check for expected slot labels - use role=heading or more specific selectors
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47 | // Main Hand slot
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48 | const mainHandSection = page.locator('text=Main Hand');
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49 | await expect(mainHandSection.first()).toBeVisible();
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50 |
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51 | // Off Hand
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52 | const offHandSection = page.locator('text=Off Hand');
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53 | await expect(offHandSection.first()).toBeVisible();
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54 |
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55 | // Head
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56 | const headSection = page.locator('text=Head');
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57 | await expect(headSection.first()).toBeVisible();
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58 |
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59 | // Body
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60 | const bodySection = page.locator('text=Body');
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61 | await expect(bodySection.first()).toBeVisible();
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62 |
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63 | // Hands
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64 | const handsSection = page.locator('text=Hands');
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65 | await expect(handsSection.first()).toBeVisible();
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66 |
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67 | // Feet
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68 | const feetSection = page.locator('text=Feet');
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69 | await expect(feetSection.first()).toBeVisible();
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70 |
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71 | // Accessory 1 and 2
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72 | const acc1Section = page.locator('text=Accessory 1');
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73 | await expect(acc1Section.first()).toBeVisible();
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74 | const acc2Section = page.locator('text=Accessory 2');
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75 | await expect(acc2Section.first()).toBeVisible();
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76 | });
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77 |
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78 | test('shows starting equipment already equipped', async ({ page }) => {
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79 | await page.goto('/');
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80 | await page.evaluate(() => {
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81 | Object.keys(localStorage)
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82 | .filter((k) => k.startsWith('mana-loop-'))
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83 | .forEach((k) => localStorage.removeItem(k));
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84 | });
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85 | await page.reload();
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86 | await page.waitForLoadState('networkidle');
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87 |
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88 | await page.getByRole('tab', { name: /🛡️ Gear/ }).click();
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89 |
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90 | // The player starts with a Basic Staff in main hand (as an equipped item)
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91 | const mainHandSlot = page.locator('text=Main Hand >> .. >> text=Basic Staff');
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> 92 | await expect(mainHandSlot).toBeVisible({ timeout: 5000 });
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| ^ Error: expect(locator).toBeVisible() failed
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93 | });
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94 |
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95 | test('2-handed weapon blocks offhand slot', async ({ page }) => {
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96 | await page.goto('/');
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97 | await page.evaluate(() => {
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98 | Object.keys(localStorage)
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99 | .filter((k) => k.startsWith('mana-loop-'))
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100 | .forEach((k) => localStorage.removeItem(k));
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101 | });
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102 | await page.reload();
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103 | await page.waitForLoadState('networkidle');
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104 |
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105 | await page.getByRole('tab', { name: /🛡️ Gear/ }).click();
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106 |
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107 | // The starting basic staff is 2-handed
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108 | // The offhand slot should show as blocked with "Occupied — 2H Weapon"
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109 | const offHandBlocked = page.locator('text=Occupied').first();
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110 | await expect(offHandBlocked).toBeVisible({ timeout: 5000 });
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111 | });
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112 |
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113 | test('can unequip an item from a slot', async ({ page }) => {
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114 | await page.goto('/');
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115 | await page.evaluate(() => {
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116 | Object.keys(localStorage)
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117 | .filter((k) => k.startsWith('mana-loop-'))
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118 | .forEach((k) => localStorage.removeItem(k));
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119 | });
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120 | await page.reload();
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121 | await page.waitForLoadState('networkidle');
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122 |
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123 | await page.getByRole('tab', { name: /🛡️ Gear/ }).click();
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124 |
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125 | // Find an equiped slot with an unequip button (the X button)
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126 | // The hands slot has civilian gloves equipped
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127 | const handsSlot = page.locator('text=Hands >> .. >> button').first();
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128 | await expect(handsSlot).toBeVisible({ timeout: 5000 });
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129 | // Note: exact behavior of unequip depends on implementation state
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130 | });
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131 | });
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```
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Reference in New Issue
Block a user