fix: defensive hardening — NaN guards, cast loop safety, discipline reset on new loop, spire mode maxFloorReached fix
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@@ -18,7 +18,13 @@ import { DebugName } from '@/components/game/debug/debug-context';
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// ─── Derived Stats Hook ──────────────────────────────────────────────────────
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function useSpireStats(prestigeUpgrades: Record<string, number>, equippedInstances: Record<string, string | null>, equipmentInstances: Record<string, import('@/lib/game/types').EquipmentInstance>) {
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const disciplineEffects = computeDisciplineEffects();
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let disciplineEffects: ReturnType<typeof computeDisciplineEffects> | null = null;
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try {
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disciplineEffects = computeDisciplineEffects();
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} catch {
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// If discipline state is corrupted, proceed without discipline effects
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disciplineEffects = { bonuses: {}, multipliers: {}, specials: new Set(), meditationCapBonus: 0, conversions: {} };
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}
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const upgradeEffects = getUnifiedEffects({
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skillUpgrades: {},
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