From bfe45eaf176bd145b921090f38b2bb615bff33fd Mon Sep 17 00:00:00 2001 From: Z User Date: Sat, 28 Mar 2026 17:31:24 +0000 Subject: [PATCH] Update worklog with familiar system removal --- worklog.md | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/worklog.md b/worklog.md index 7add4cc..a565b4e 100755 --- a/worklog.md +++ b/worklog.md @@ -407,3 +407,33 @@ Stage Summary: - Debug tab enables testing and development - Skills tab is more manageable with collapsible categories - Removed unused features (ComboMeter, scrollCrafting) + +--- +Task ID: 23 +Agent: Main +Task: Remove familiar system completely and fix inconsistencies + +Work Log: +- **Removed familiar system files**: + - Deleted `src/lib/game/data/familiars.ts` (520 lines) + - Deleted `src/lib/game/familiar-slice.ts` (368 lines) + - Deleted `src/components/game/tabs/FamiliarTab.tsx` (583 lines) +- **Removed familiar types from types.ts**: + - Removed FamiliarRole type + - Removed FamiliarAbilityType type + - Removed FamiliarAbility interface + - Removed FamiliarDef interface + - Removed FamiliarInstance interface +- **Fixed SpireTab spell effects display**: + - Updated to show valid effect types (burn, stun, pierce, multicast, buff) + - Removed invalid lifesteal and freeze effect displays +- **Fixed test files**: + - Removed Executioner test from store.test.ts (effect was previously removed) + - Removed familiar fields from skills.test.ts mock state + +Stage Summary: +- Familiar system completely removed - simplifies game and keeps focus on Invoker pact system +- All tests pass (32 tests in computed-stats.test.ts) +- Lint passes +- Build succeeds +- Spell effects now show correct types