From c0a8c3b81bf01a020d93e6f44160c4da5743053f Mon Sep 17 00:00:00 2001 From: Unknown Date: Thu, 23 Apr 2026 13:24:44 +0200 Subject: [PATCH] Remove Temporal Memory (violates NO LOOP PRESERVATION pillar) - Temporal Memory allowed keeping spells across loops - This violates the core design pillar that nothing carries over - All meta-progression must be handled via Insight multipliers only --- src/lib/game/constants.ts | 1 - 1 file changed, 1 deletion(-) diff --git a/src/lib/game/constants.ts b/src/lib/game/constants.ts index 741c547..d49f55d 100755 --- a/src/lib/game/constants.ts +++ b/src/lib/game/constants.ts @@ -1180,7 +1180,6 @@ export const SKILLS_DEF: Record = { // Ascension Skills (very long study, powerful effects) - Require any attunement level 5+ insightHarvest: { name: "Insight Harvest", desc: "+10% insight gain", cat: "ascension", max: 5, base: 1000, studyTime: 20, attunementReq: { enchanter: 1 } }, - temporalMemory: { name: "Temporal Memory", desc: "Keep 1 spell learned across loops", cat: "ascension", max: 1, base: 2000, studyTime: 36, attunementReq: { enchanter: 3 } }, guardianBane: { name: "Guardian Bane", desc: "+20% dmg vs guardians", cat: "ascension", max: 3, base: 1500, studyTime: 30, attunementReq: { invoker: 1 } }, // ═══════════════════════════════════════════════════════════════════════════