From c8a01acda3c6b2522b6cdf18cc398b5ec04ea332 Mon Sep 17 00:00:00 2001 From: Refactoring Agent <[email protected]> Date: Wed, 29 Apr 2026 10:39:11 +0200 Subject: [PATCH] Fix Task 9: Climb/Descend Controls 1. Fixed exitSpireMode in store.ts to allow exit at any floor for re-entry resume 2. Removed floor restriction on Exit Spire button in page.tsx 3. Updated descend button label to use currentAction for 'Climbing' status --- src/app/page.tsx | 22 ++++++++-------------- src/lib/game/store.ts | 7 ++----- 2 files changed, 10 insertions(+), 19 deletions(-) diff --git a/src/app/page.tsx b/src/app/page.tsx index 500f808..1aceabf 100755 --- a/src/app/page.tsx +++ b/src/app/page.tsx @@ -273,22 +273,16 @@ export default function ManaLoopGame() { > {store.isDescending ? 'Descending…' : - store.climbDirection === 'up' ? 'Climbing' : + store.currentAction === 'climb' ? 'Climbing' : 'Begin Descent'} - {store.currentFloor === 1 ? ( - - ) : ( - - Reach floor 1 to exit - - )} + diff --git a/src/lib/game/store.ts b/src/lib/game/store.ts index aacd6fe..436fb05 100755 --- a/src/lib/game/store.ts +++ b/src/lib/game/store.ts @@ -2306,13 +2306,10 @@ export const useGameStore = create()( }, 500); }, - // Exit Spire Mode - only works when at floor 1 + // Exit Spire Mode - can exit at any floor (re-entry will resume at same floor) exitSpireMode: () => { set((state) => { - // Only allow exit if at floor 1 (bottom) - if (state.currentFloor > 1) { - return state; // Can't exit, need to climb down to floor 1 first - } + // Allow exit at any floor for re-entry resume return { spireMode: false, currentAction: 'meditate',