fix: SLOT_NAMES export and refactor: split crafting-slice.ts into modules
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@@ -6,6 +6,18 @@ export type EquipmentCategory = 'caster' | 'shield' | 'catalyst' | 'sword' | 'he
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// All equipment slots in order
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export const EQUIPMENT_SLOTS: EquipmentSlot[] = ['mainHand', 'offHand', 'head', 'body', 'hands', 'feet', 'accessory1', 'accessory2'];
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// Human-readable names for equipment slots
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export const SLOT_NAMES: Record<EquipmentSlot, string> = {
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mainHand: 'Main Hand',
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offHand: 'Off Hand',
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head: 'Head',
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body: 'Body',
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hands: 'Hands',
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feet: 'Feet',
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accessory1: 'Accessory 1',
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accessory2: 'Accessory 2',
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};
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export interface EquipmentType {
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id: string;
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name: string;
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