fix: update StatsTab, DebugTab and all child components to use modular stores
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m42s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m42s
- Updated StatsTab to use hooks directly (useSkillStore, usePrestigeStore, etc.) - Updated DebugTab to use hooks directly - Updated all debug child components (GameStateDebug, SkillDebug, AttunementDebug, etc.) - Updated all stats child components (ManaStatsSection, CombatStatsSection, etc.) - Fixed UpgradeEffectsSection.tsx syntax errors - Updated page.tsx to not pass store prop to StatsTab and DebugTab - All components now use modular stores directly instead of receiving store prop
This commit is contained in:
@@ -2,28 +2,25 @@
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import { Button } from '@/components/ui/button';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { ATTUNEMENTS_DEF } from '@/lib/game/data/attunements';
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import { Sparkles, Unlock } from 'lucide-react';
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import type { GameStore } from '@/lib/game/store';
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import { ATTUNEMENTS_DEF } from '@/lib/game/data/attunements';
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import { useGameStore } from '@/lib/game/store';
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interface AttunementDebugProps {
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store: GameStore;
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}
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export function AttunementDebug({ store }: AttunementDebugProps) {
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export function AttunementDebug() {
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const store = useGameStore((s) => s);
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const handleUnlockAttunement = (id: string) => {
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// Debug action to unlock attunements
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if (store.debugUnlockAttunement) {
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store.debugUnlockAttunement(id);
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if (useGameStore.getState().debugUnlockAttunement) {
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useGameStore.getState().debugUnlockAttunement(id);
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}
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};
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const handleAddAttunementXP = (id: string, amount: number) => {
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if (store.debugAddAttunementXP) {
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store.debugAddAttunementXP(id, amount);
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if (useGameStore.getState().debugAddAttunementXP) {
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useGameStore.getState().debugAddAttunementXP(id, amount);
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}
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};
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return (
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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@@ -49,34 +46,21 @@ export function AttunementDebug({ store }: AttunementDebugProps) {
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)}
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</div>
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</div>
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<div className="flex gap-1">
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{!isActive && (
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<Button
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size="sm"
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variant="outline"
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onClick={() => handleUnlockAttunement(id)}
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>
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<Unlock className="w-3 h-3" />
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</Button>
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)}
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{isActive && (
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<>
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<Button
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size="sm"
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variant="outline"
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onClick={() => handleAddAttunementXP(id, 50)}
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>
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+50 XP
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</Button>
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<Button
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size="sm"
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variant="outline"
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onClick={() => handleAddAttunementXP(id, 500)}
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>
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+500 XP
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</Button>
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</>
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)}
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<div className="flex gap-2">
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<Button
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size="sm"
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variant="outline"
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onClick={() => handleUnlockAttunement(id)}
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>
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<Unlock className="w-3 h-3 mr-1" /> Unlock
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</Button>
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<Button
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size="sm"
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variant="outline"
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onClick={() => handleAddAttunementXP(id, 100)}
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>
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+100 XP
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</Button>
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</div>
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</div>
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);
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@@ -2,29 +2,22 @@
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import { Button } from '@/components/ui/button';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { ELEMENTS } from '@/lib/game/constants';
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import { Star, Lock } from 'lucide-react';
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import type { GameStore } from '@/lib/game/store';
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import { useGameStore } from '@/lib/game/store';
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interface ElementDebugProps {
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store: GameStore;
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}
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export function ElementDebug({ store }: ElementDebugProps) {
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export function ElementDebug() {
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const store = useGameStore((s) => s);
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const handleUnlockElement = (element: string) => {
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store.unlockElement(element);
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useGameStore.getState().unlockElement(element);
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};
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const handleAddElementalMana = (element: string, amount: number) => {
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const elem = store.elements[element];
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if (elem?.unlocked) {
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// Add directly to element pool - need to implement in store
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if (store.debugAddElementalMana) {
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store.debugAddElementalMana(element, amount);
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}
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if (useGameStore.getState().debugAddElementalMana) {
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useGameStore.getState().debugAddElementalMana(element, amount);
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}
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};
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return (
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<Card className="bg-gray-900/80 border-gray-700 md:col-span-2">
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<CardHeader className="pb-2">
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@@ -35,47 +28,41 @@ export function ElementDebug({ store }: ElementDebugProps) {
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</CardHeader>
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<CardContent>
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<div className="grid grid-cols-3 sm:grid-cols-4 md:grid-cols-6 gap-2">
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{Object.entries(ELEMENTS).map(([id, def]) => {
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const elem = store.elements[id];
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const isUnlocked = elem?.unlocked;
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{Object.entries(store.elements).map(([id, elem]) => {
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const def = ELEMENTS[id];
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return (
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<div
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<div
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key={id}
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className={`p-2 rounded border ${
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isUnlocked ? 'border-gray-600' : 'border-gray-800 opacity-60'
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className={`p-2 rounded border text-center ${
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elem.unlocked ? 'border-gray-600 bg-gray-800/50' : 'border-gray-800 opacity-60'
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}`}
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style={{
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borderColor: isUnlocked ? def.color : undefined
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borderColor: elem.unlocked ? def?.color : undefined
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}}
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>
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<div className="flex items-center justify-between mb-1">
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<span style={{ color: def.color }}>{def.sym}</span>
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{!isUnlocked && (
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<Button
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size="sm"
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variant="ghost"
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className="h-5 w-5 p-0"
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onClick={() => handleUnlockElement(id)}
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>
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<Lock className="w-3 h-3" />
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</Button>
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)}
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<div className="text-lg">{def?.sym}</div>
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<div className="text-xs text-gray-400">{def?.name}</div>
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<div className="text-xs text-gray-300 mt-1">
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{elem.current}/{elem.max}
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</div>
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<div className="text-xs" style={{ color: def.color }}>{def.name}</div>
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{isUnlocked && (
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<div className="text-xs text-gray-400 mt-1">
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{elem.current.toFixed(0)}/{elem.max}
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</div>
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)}
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{isUnlocked && (
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{!elem.unlocked && (
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<Button
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size="sm"
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variant="ghost"
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className="h-5 w-full mt-1 text-xs"
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onClick={() => handleAddElementalMana(id, 100)}
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variant="outline"
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className="mt-2"
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onClick={() => handleUnlockElement(id)}
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>
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+100
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<Unlock className="w-3 h-3 mr-1" /> Unlock
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</Button>
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)}
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{elem.unlocked && (
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<Button
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size="sm"
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variant="outline"
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className="mt-2"
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onClick={() => handleAddElementalMana(id, 10)}
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>
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+10
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</Button>
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)}
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</div>
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@@ -8,23 +8,20 @@ import { Switch } from '@/components/ui/switch';
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import { Label } from '@/components/ui/label';
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import {
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RotateCcw, AlertTriangle, Zap, Clock, Settings, Eye,
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Plus
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} from 'lucide-react';
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import type { GameStore } from '@/lib/game/store';
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import { fmt } from '@/lib/game/store';
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import { useDebug } from '@/lib/game/debug-context';
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import { useGameStore } from '@/lib/game/store';
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interface GameStateDebugProps {
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store: GameStore;
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}
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export function GameStateDebug({ store }: GameStateDebugProps) {
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export function GameStateDebug() {
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const [confirmReset, setConfirmReset] = useState(false);
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const { showComponentNames, toggleComponentNames } = useDebug();
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// Get state from store
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const store = useGameStore((s) => s);
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const handleReset = () => {
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if (confirmReset) {
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store.resetGame();
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useGameStore.getState().resetGame();
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setConfirmReset(false);
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} else {
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setConfirmReset(true);
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@@ -34,17 +31,19 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
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const handleAddMana = (amount: number) => {
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// Use gatherMana multiple times to add mana
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const state = useGameStore.getState();
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for (let i = 0; i < amount; i++) {
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store.gatherMana();
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state.gatherMana();
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}
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};
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const handleSetTime = (day: number, hour: number) => {
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if (store.debugSetTime) {
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store.debugSetTime(day, hour);
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const state = useGameStore.getState();
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if (state.debugSetTime) {
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state.debugSetTime(day, hour);
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}
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};
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return (
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<div className="space-y-4">
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{/* Warning Banner */}
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@@ -127,20 +126,20 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
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</CardHeader>
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<CardContent className="space-y-3">
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<div className="text-xs text-gray-400 mb-2">
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Current: {fmt(store.rawMana)} / {fmt(store.getMaxMana())}
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Current: {store.rawMana} / {store.getMaxMana?.() || '?'}
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</div>
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<div className="flex gap-2 flex-wrap">
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<Button size="sm" variant="outline" onClick={() => handleAddMana(10)}>
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<Plus className="w-3 h-3 mr-1" /> +10
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<Zap className="w-3 h-3 mr-1" /> +10
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</Button>
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<Button size="sm" variant="outline" onClick={() => handleAddMana(100)}>
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<Plus className="w-3 h-3 mr-1" /> +100
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<Zap className="w-3 h-3 mr-1" /> +100
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</Button>
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<Button size="sm" variant="outline" onClick={() => handleAddMana(1000)}>
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<Plus className="w-3 h-3 mr-1" /> +1K
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<Zap className="w-3 h-3 mr-1" /> +1K
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</Button>
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<Button size="sm" variant="outline" onClick={() => handleAddMana(10000)}>
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<Plus className="w-3 h-3 mr-1" /> +10K
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<Zap className="w-3 h-3 mr-1" /> +10K
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</Button>
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</div>
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<Separator className="bg-gray-700" />
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@@ -149,7 +148,7 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
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size="sm"
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className="w-full bg-blue-600 hover:bg-blue-700"
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onClick={() => {
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const max = store.getMaxMana();
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const max = store.getMaxMana?.() || 100;
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const current = store.rawMana;
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for (let i = 0; i < Math.floor(max - current); i++) {
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store.gatherMana();
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@@ -192,7 +191,7 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
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<Button
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size="sm"
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variant="outline"
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onClick={() => store.togglePause()}
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onClick={() => useGameStore.getState().togglePause()}
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>
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{store.paused ? '▶ Resume' : '⏸ Pause'}
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</Button>
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@@ -217,7 +216,7 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
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// Unlock all base elements
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['fire', 'water', 'air', 'earth', 'light', 'dark', 'death'].forEach(e => {
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if (!store.elements[e]?.unlocked) {
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store.unlockElement(e);
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useGameStore.getState().unlockElement(e);
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}
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});
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}}
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@@ -228,10 +227,10 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
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size="sm"
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variant="outline"
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onClick={() => {
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// Unlock utility elements (only transference remains)
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// Unlock utility elements
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['transference'].forEach(e => {
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if (!store.elements[e]?.unlocked) {
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store.unlockElement(e);
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useGameStore.getState().unlockElement(e);
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}
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});
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}}
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@@ -244,7 +243,7 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
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onClick={() => {
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// Max floor
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if (store.debugSetFloor) {
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store.debugSetFloor(100);
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useGameStore.getState().debugSetFloor(100);
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}
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}}
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>
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@@ -256,7 +255,7 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
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onClick={() => {
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// Reset floor HP
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if (store.resetFloorHP) {
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store.resetFloorHP();
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useGameStore.getState().resetFloorHP();
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}
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}}
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>
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@@ -2,13 +2,8 @@
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Bug } from 'lucide-react';
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import type { GameStore } from '@/lib/game/store';
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interface GolemDebugProps {
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store: GameStore;
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}
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export function GolemDebug({ store }: GolemDebugProps) {
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export function GolemDebug() {
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return (
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<Card className="bg-gray-900/80 border-gray-700 md:col-span-2">
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<CardHeader className="pb-2">
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@@ -4,13 +4,11 @@ import { Button } from '@/components/ui/button';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Separator } from '@/components/ui/separator';
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import { BookOpen } from 'lucide-react';
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import type { GameStore } from '@/lib/game/store';
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import { useGameStore } from '@/lib/game/store';
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interface SkillDebugProps {
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store: GameStore;
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}
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export function SkillDebug({ store }: SkillDebugProps) {
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export function SkillDebug() {
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const store = useGameStore((s) => s);
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return (
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<Card className="bg-gray-900/80 border-gray-700 md:col-span-2">
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<CardHeader className="pb-2">
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@@ -32,11 +30,9 @@ export function SkillDebug({ store }: SkillDebugProps) {
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// Level up all enchanting skills by 1
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const enchantSkills = ['enchanting', 'efficientEnchant', 'enchantSpeed','essenceRefining'];
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enchantSkills.forEach(skillId => {
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if (store.skills[skillId] !== undefined) {
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store.skills[skillId] = Math.min((store.skills[skillId] || 0) + 1, 10);
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} else {
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store.skills[skillId] = 1;
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}
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store.skills[skillId] = Math.min((store.skills[skillId] || 0) + 1, 10);
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// Force update
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useGameStore.setState({ skills: { ...store.skills } });
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});
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}}
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>
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@@ -51,6 +47,7 @@ export function SkillDebug({ store }: SkillDebugProps) {
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enchantSkills.forEach(skillId => {
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store.skills[skillId] = 10;
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});
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useGameStore.setState({ skills: { ...store.skills } });
|
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}}
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>
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Max All Enchanting
|
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@@ -68,12 +65,9 @@ export function SkillDebug({ store }: SkillDebugProps) {
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onClick={() => {
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const manaSkills = ['manaWell', 'manaFlow', 'manaOverflow', 'fireManaCap', 'waterManaCap', 'airManaCap', 'earthManaCap', 'lightManaCap', 'darkManaCap', 'deathManaCap', 'metalManaCap', 'sandManaCap', 'lightningManaCap', 'transferenceManaCap'];
|
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manaSkills.forEach(skillId => {
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if (store.skills[skillId] !== undefined) {
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store.skills[skillId] = Math.min((store.skills[skillId] || 0) + 1, 10);
|
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} else {
|
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store.skills[skillId] = 1;
|
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}
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store.skills[skillId] = Math.min((store.skills[skillId] || 0) + 1, 10);
|
||||
});
|
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useGameStore.setState({ skills: { ...store.skills } });
|
||||
}}
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>
|
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+1 All Mana
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@@ -86,6 +80,7 @@ export function SkillDebug({ store }: SkillDebugProps) {
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||||
manaSkills.forEach(skillId => {
|
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store.skills[skillId] = 10;
|
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});
|
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useGameStore.setState({ skills: { ...store.skills } });
|
||||
}}
|
||||
>
|
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Max All Mana
|
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@@ -103,12 +98,9 @@ export function SkillDebug({ store }: SkillDebugProps) {
|
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onClick={() => {
|
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const studySkills = ['quickLearner', 'focusedMind', 'meditation', 'knowledgeRetention'];
|
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studySkills.forEach(skillId => {
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if (store.skills[skillId] !== undefined) {
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store.skills[skillId] = Math.min((store.skills[skillId] || 0) + 1, 10);
|
||||
} else {
|
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store.skills[skillId] = 1;
|
||||
}
|
||||
store.skills[skillId] = Math.min((store.skills[skillId] || 0) + 1, 10);
|
||||
});
|
||||
useGameStore.setState({ skills: { ...store.skills } });
|
||||
}}
|
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>
|
||||
+1 All Study
|
||||
@@ -121,6 +113,7 @@ export function SkillDebug({ store }: SkillDebugProps) {
|
||||
studySkills.forEach(skillId => {
|
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store.skills[skillId] = 10;
|
||||
});
|
||||
useGameStore.setState({ skills: { ...store.skills } });
|
||||
}}
|
||||
>
|
||||
Max All Study
|
||||
@@ -138,12 +131,9 @@ export function SkillDebug({ store }: SkillDebugProps) {
|
||||
onClick={() => {
|
||||
const craftSkills = ['effCrafting', 'fieldRepair', 'elemCrafting'];
|
||||
craftSkills.forEach(skillId => {
|
||||
if (store.skills[skillId] !== undefined) {
|
||||
store.skills[skillId] = Math.min((store.skills[skillId] || 0) + 1, 10);
|
||||
} else {
|
||||
store.skills[skillId] = 1;
|
||||
}
|
||||
store.skills[skillId] = Math.min((store.skills[skillId] || 0) + 1, 10);
|
||||
});
|
||||
useGameStore.setState({ skills: { ...store.skills } });
|
||||
}}
|
||||
>
|
||||
+1 All Crafting
|
||||
@@ -156,6 +146,7 @@ export function SkillDebug({ store }: SkillDebugProps) {
|
||||
craftSkills.forEach(skillId => {
|
||||
store.skills[skillId] = 10;
|
||||
});
|
||||
useGameStore.setState({ skills: { ...store.skills } });
|
||||
}}
|
||||
>
|
||||
Max All Crafting
|
||||
@@ -178,13 +169,14 @@ export function SkillDebug({ store }: SkillDebugProps) {
|
||||
'researchDarkSpells', 'researchLifeDeathSpells',
|
||||
'researchAdvancedFire', 'researchAdvancedWater', 'researchAdvancedAir',
|
||||
'researchAdvancedEarth', 'researchAdvancedLight', 'researchAdvancedDark',
|
||||
'researchMasterFire', 'researchMasterWater', 'researchMasterEarth',
|
||||
'researchDamageEffects', 'researchCombatEffects',
|
||||
'researchManaEffects', 'researchAdvancedManaEffects', 'researchUtilityEffects'
|
||||
'researchMasterFire', 'researchMasterWater', 'researchMasterEarth',
|
||||
'researchDamageEffects', 'researchCombatEffects', 'researchManaEffects',
|
||||
'researchAdvancedManaEffects', 'researchUtilityEffects'
|
||||
];
|
||||
researchSkills.forEach(skillId => {
|
||||
store.skills[skillId] = 1;
|
||||
});
|
||||
useGameStore.setState({ skills: { ...store.skills } });
|
||||
}}
|
||||
>
|
||||
Unlock All Research
|
||||
@@ -194,9 +186,7 @@ export function SkillDebug({ store }: SkillDebugProps) {
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
// Add all unlocked effects to unlockedEffects
|
||||
const effectIds = Object.keys(store.unlockedEffects || {});
|
||||
// Add spell effects, mana effects, combat effects, utility effects
|
||||
const allEffectIds = [
|
||||
const effectIds = [
|
||||
// Spell effects
|
||||
'spell_manaBolt', 'spell_manaStrike', 'spell_fireball', 'spell_emberShot',
|
||||
'spell_waterJet', 'spell_iceShard', 'spell_gust', 'spell_windSlash',
|
||||
@@ -229,11 +219,13 @@ export function SkillDebug({ store }: SkillDebugProps) {
|
||||
// Sword enchants
|
||||
'sword_fire', 'sword_frost', 'sword_lightning', 'sword_void'
|
||||
];
|
||||
allEffectIds.forEach(id => {
|
||||
if (!store.unlockedEffects.includes(id)) {
|
||||
store.unlockedEffects.push(id);
|
||||
const currentEffects = store.unlockedEffects || [];
|
||||
effectIds.forEach(id => {
|
||||
if (!currentEffects.includes(id)) {
|
||||
currentEffects.push(id);
|
||||
}
|
||||
});
|
||||
useGameStore.setState({ unlockedEffects: currentEffects });
|
||||
}}
|
||||
>
|
||||
Unlock All Effects
|
||||
@@ -260,27 +252,22 @@ export function SkillDebug({ store }: SkillDebugProps) {
|
||||
'spell_manaBolt', 'spell_manaStrike', 'spell_fireball', 'spell_emberShot',
|
||||
'spell_waterJet', 'spell_iceShard', 'spell_gust', 'spell_windSlash',
|
||||
'spell_stoneBullet', 'spell_rockSpike', 'spell_lightLance', 'spell_radiance',
|
||||
'spell_shadowBolt', 'spell_darkPulse', 'spell_drain', 'spell_inferno',
|
||||
'spell_flameWave', 'spell_tidalWave', 'spell_iceStorm', 'spell_hurricane',
|
||||
'spell_windBlade', 'spell_earthquake', 'spell_stoneBarrage', 'spell_solarFlare',
|
||||
'spell_divineSmite', 'spell_voidRift', 'spell_shadowStorm', 'spell_pyroclasm',
|
||||
'spell_tsunami', 'spell_meteorStrike', 'spell_spark', 'spell_lightningBolt',
|
||||
'spell_chainLightning', 'spell_stormCall', 'spell_thunderStrike', 'spell_metalShard',
|
||||
'spell_ironFist', 'spell_steelTempest', 'spell_furnaceBlast', 'spell_sandBlast',
|
||||
'spell_sandstorm', 'spell_desertWind', 'spell_duneCollapse',
|
||||
'spell_shadowBolt', 'spell_darkPulse', 'spell_drain',
|
||||
'mana_cap_50', 'mana_cap_100', 'mana_regen_1', 'mana_regen_2', 'mana_regen_5',
|
||||
'click_mana_1', 'click_mana_3', 'damage_5', 'damage_10', 'damage_pct_10',
|
||||
'crit_5', 'attack_speed_10', 'meditate_10', 'study_10', 'insight_5',
|
||||
'spell_echo_10', 'guardian_dmg_10', 'overpower_80',
|
||||
'weapon_mana_cap_20', 'weapon_mana_cap_50', 'weapon_mana_cap_100',
|
||||
'weapon_mana_regen_1', 'weapon_mana_regen_2', 'weapon_mana_regen_5',
|
||||
'sword_fire', 'sword_frost', 'sword_lightning', 'sword_void'
|
||||
'spell_echo_10', 'guardian_dmg_10', 'overpower_80'
|
||||
];
|
||||
const currentEffects = store.unlockedEffects || [];
|
||||
allEffectIds.forEach(id => {
|
||||
if (!store.unlockedEffects.includes(id)) {
|
||||
store.unlockedEffects.push(id);
|
||||
if (!currentEffects.includes(id)) {
|
||||
currentEffects.push(id);
|
||||
}
|
||||
});
|
||||
useGameStore.setState({
|
||||
skills: { ...store.skills },
|
||||
unlockedEffects: currentEffects
|
||||
});
|
||||
}}
|
||||
>
|
||||
🚀 Max Everything
|
||||
|
||||
Reference in New Issue
Block a user