fix: update StatsTab, DebugTab and all child components to use modular stores
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m42s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m42s
- Updated StatsTab to use hooks directly (useSkillStore, usePrestigeStore, etc.) - Updated DebugTab to use hooks directly - Updated all debug child components (GameStateDebug, SkillDebug, AttunementDebug, etc.) - Updated all stats child components (ManaStatsSection, CombatStatsSection, etc.) - Fixed UpgradeEffectsSection.tsx syntax errors - Updated page.tsx to not pass store prop to StatsTab and DebugTab - All components now use modular stores directly instead of receiving store prop
This commit is contained in:
@@ -2,29 +2,22 @@
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import { Button } from '@/components/ui/button';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { ELEMENTS } from '@/lib/game/constants';
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import { Star, Lock } from 'lucide-react';
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import type { GameStore } from '@/lib/game/store';
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import { useGameStore } from '@/lib/game/store';
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interface ElementDebugProps {
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store: GameStore;
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}
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export function ElementDebug({ store }: ElementDebugProps) {
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export function ElementDebug() {
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const store = useGameStore((s) => s);
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const handleUnlockElement = (element: string) => {
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store.unlockElement(element);
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useGameStore.getState().unlockElement(element);
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};
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const handleAddElementalMana = (element: string, amount: number) => {
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const elem = store.elements[element];
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if (elem?.unlocked) {
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// Add directly to element pool - need to implement in store
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if (store.debugAddElementalMana) {
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store.debugAddElementalMana(element, amount);
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}
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if (useGameStore.getState().debugAddElementalMana) {
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useGameStore.getState().debugAddElementalMana(element, amount);
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}
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};
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return (
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<Card className="bg-gray-900/80 border-gray-700 md:col-span-2">
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<CardHeader className="pb-2">
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@@ -35,47 +28,41 @@ export function ElementDebug({ store }: ElementDebugProps) {
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</CardHeader>
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<CardContent>
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<div className="grid grid-cols-3 sm:grid-cols-4 md:grid-cols-6 gap-2">
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{Object.entries(ELEMENTS).map(([id, def]) => {
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const elem = store.elements[id];
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const isUnlocked = elem?.unlocked;
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{Object.entries(store.elements).map(([id, elem]) => {
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const def = ELEMENTS[id];
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return (
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<div
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<div
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key={id}
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className={`p-2 rounded border ${
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isUnlocked ? 'border-gray-600' : 'border-gray-800 opacity-60'
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className={`p-2 rounded border text-center ${
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elem.unlocked ? 'border-gray-600 bg-gray-800/50' : 'border-gray-800 opacity-60'
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}`}
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style={{
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borderColor: isUnlocked ? def.color : undefined
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borderColor: elem.unlocked ? def?.color : undefined
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}}
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>
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<div className="flex items-center justify-between mb-1">
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<span style={{ color: def.color }}>{def.sym}</span>
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{!isUnlocked && (
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<Button
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size="sm"
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variant="ghost"
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className="h-5 w-5 p-0"
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onClick={() => handleUnlockElement(id)}
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>
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<Lock className="w-3 h-3" />
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</Button>
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)}
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<div className="text-lg">{def?.sym}</div>
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<div className="text-xs text-gray-400">{def?.name}</div>
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<div className="text-xs text-gray-300 mt-1">
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{elem.current}/{elem.max}
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</div>
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<div className="text-xs" style={{ color: def.color }}>{def.name}</div>
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{isUnlocked && (
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<div className="text-xs text-gray-400 mt-1">
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{elem.current.toFixed(0)}/{elem.max}
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</div>
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)}
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{isUnlocked && (
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{!elem.unlocked && (
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<Button
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size="sm"
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variant="ghost"
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className="h-5 w-full mt-1 text-xs"
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onClick={() => handleAddElementalMana(id, 100)}
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variant="outline"
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className="mt-2"
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onClick={() => handleUnlockElement(id)}
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>
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+100
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<Unlock className="w-3 h-3 mr-1" /> Unlock
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</Button>
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)}
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{elem.unlocked && (
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<Button
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size="sm"
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variant="outline"
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className="mt-2"
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onClick={() => handleAddElementalMana(id, 10)}
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>
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+10
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</Button>
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)}
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</div>
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