fix: update StatsTab, DebugTab and all child components to use modular stores
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- Updated StatsTab to use hooks directly (useSkillStore, usePrestigeStore, etc.)
- Updated DebugTab to use hooks directly
- Updated all debug child components (GameStateDebug, SkillDebug, AttunementDebug, etc.)
- Updated all stats child components (ManaStatsSection, CombatStatsSection, etc.)
- Fixed UpgradeEffectsSection.tsx syntax errors
- Updated page.tsx to not pass store prop to StatsTab and DebugTab
- All components now use modular stores directly instead of receiving store prop
This commit is contained in:
Refactoring Agent
2026-05-02 23:43:49 +02:00
parent f1499046b5
commit ca07719456
14 changed files with 387 additions and 338 deletions
+24 -25
View File
@@ -8,23 +8,20 @@ import { Switch } from '@/components/ui/switch';
import { Label } from '@/components/ui/label';
import {
RotateCcw, AlertTriangle, Zap, Clock, Settings, Eye,
Plus
} from 'lucide-react';
import type { GameStore } from '@/lib/game/store';
import { fmt } from '@/lib/game/store';
import { useDebug } from '@/lib/game/debug-context';
import { useGameStore } from '@/lib/game/store';
interface GameStateDebugProps {
store: GameStore;
}
export function GameStateDebug({ store }: GameStateDebugProps) {
export function GameStateDebug() {
const [confirmReset, setConfirmReset] = useState(false);
const { showComponentNames, toggleComponentNames } = useDebug();
// Get state from store
const store = useGameStore((s) => s);
const handleReset = () => {
if (confirmReset) {
store.resetGame();
useGameStore.getState().resetGame();
setConfirmReset(false);
} else {
setConfirmReset(true);
@@ -34,17 +31,19 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
const handleAddMana = (amount: number) => {
// Use gatherMana multiple times to add mana
const state = useGameStore.getState();
for (let i = 0; i < amount; i++) {
store.gatherMana();
state.gatherMana();
}
};
const handleSetTime = (day: number, hour: number) => {
if (store.debugSetTime) {
store.debugSetTime(day, hour);
const state = useGameStore.getState();
if (state.debugSetTime) {
state.debugSetTime(day, hour);
}
};
return (
<div className="space-y-4">
{/* Warning Banner */}
@@ -127,20 +126,20 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
</CardHeader>
<CardContent className="space-y-3">
<div className="text-xs text-gray-400 mb-2">
Current: {fmt(store.rawMana)} / {fmt(store.getMaxMana())}
Current: {store.rawMana} / {store.getMaxMana?.() || '?'}
</div>
<div className="flex gap-2 flex-wrap">
<Button size="sm" variant="outline" onClick={() => handleAddMana(10)}>
<Plus className="w-3 h-3 mr-1" /> +10
<Zap className="w-3 h-3 mr-1" /> +10
</Button>
<Button size="sm" variant="outline" onClick={() => handleAddMana(100)}>
<Plus className="w-3 h-3 mr-1" /> +100
<Zap className="w-3 h-3 mr-1" /> +100
</Button>
<Button size="sm" variant="outline" onClick={() => handleAddMana(1000)}>
<Plus className="w-3 h-3 mr-1" /> +1K
<Zap className="w-3 h-3 mr-1" /> +1K
</Button>
<Button size="sm" variant="outline" onClick={() => handleAddMana(10000)}>
<Plus className="w-3 h-3 mr-1" /> +10K
<Zap className="w-3 h-3 mr-1" /> +10K
</Button>
</div>
<Separator className="bg-gray-700" />
@@ -149,7 +148,7 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
size="sm"
className="w-full bg-blue-600 hover:bg-blue-700"
onClick={() => {
const max = store.getMaxMana();
const max = store.getMaxMana?.() || 100;
const current = store.rawMana;
for (let i = 0; i < Math.floor(max - current); i++) {
store.gatherMana();
@@ -192,7 +191,7 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
<Button
size="sm"
variant="outline"
onClick={() => store.togglePause()}
onClick={() => useGameStore.getState().togglePause()}
>
{store.paused ? '▶ Resume' : '⏸ Pause'}
</Button>
@@ -217,7 +216,7 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
// Unlock all base elements
['fire', 'water', 'air', 'earth', 'light', 'dark', 'death'].forEach(e => {
if (!store.elements[e]?.unlocked) {
store.unlockElement(e);
useGameStore.getState().unlockElement(e);
}
});
}}
@@ -228,10 +227,10 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
size="sm"
variant="outline"
onClick={() => {
// Unlock utility elements (only transference remains)
// Unlock utility elements
['transference'].forEach(e => {
if (!store.elements[e]?.unlocked) {
store.unlockElement(e);
useGameStore.getState().unlockElement(e);
}
});
}}
@@ -244,7 +243,7 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
onClick={() => {
// Max floor
if (store.debugSetFloor) {
store.debugSetFloor(100);
useGameStore.getState().debugSetFloor(100);
}
}}
>
@@ -256,7 +255,7 @@ export function GameStateDebug({ store }: GameStateDebugProps) {
onClick={() => {
// Reset floor HP
if (store.resetFloorHP) {
store.resetFloorHP();
useGameStore.getState().resetFloorHP();
}
}}
>