fix: update StatsTab, DebugTab and all child components to use modular stores
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m42s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m42s
- Updated StatsTab to use hooks directly (useSkillStore, usePrestigeStore, etc.) - Updated DebugTab to use hooks directly - Updated all debug child components (GameStateDebug, SkillDebug, AttunementDebug, etc.) - Updated all stats child components (ManaStatsSection, CombatStatsSection, etc.) - Fixed UpgradeEffectsSection.tsx syntax errors - Updated page.tsx to not pass store prop to StatsTab and DebugTab - All components now use modular stores directly instead of receiving store prop
This commit is contained in:
@@ -1,20 +1,21 @@
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'use client';
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import { GUARDIANS } from '@/lib/game/constants';
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import { fmtDec } from '@/lib/game/store';
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import type { GameStore } from '@/lib/game/types';
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import { fmtDec } from '@/lib/game/stores';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Swords } from 'lucide-react';
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export interface CombatStatsSectionProps {
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store: GameStore;
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}
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// Modular stores
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import { useSkillStore, useCombatStore } from '@/lib/game/stores';
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export function CombatStatsSection() {
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// Get state from modular stores
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const skills = useSkillStore((s) => s.skills);
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const signedPacts = useCombatStore((s) => s.signedPacts);
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export function CombatStatsSection({ store }: CombatStatsSectionProps) {
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return (
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-red-400 game-panel-title text-xs flex items-center gap-2">
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<CardTitle className="text-red-400 text-sm flex items-center gap-2">
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<Swords className="w-4 h-4" />
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Combat Stats
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</CardTitle>
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@@ -24,25 +25,25 @@ export function CombatStatsSection({ store }: CombatStatsSectionProps) {
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Combat Training Bonus:</span>
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<span className="text-red-300">+{(store.skills.combatTrain || 0) * 5}</span>
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<span className="text-red-300">+{(skills.combatTrain || 0) * 5}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Arcane Fury Multiplier:</span>
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<span className="text-red-300">×{fmtDec(1 + (store.skills.arcaneFury || 0) * 0.1, 2)}</span>
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<span className="text-red-300">×{fmtDec(1 + (skills.arcaneFury || 0) * 0.1, 2)}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Elemental Mastery:</span>
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<span className="text-red-300">×{fmtDec(1 + (store.skills.elementalMastery || 0) * 0.15, 2)}</span>
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<span className="text-red-300">×{fmtDec(1 + (skills.elementalMastery || 0) * 0.15, 2)}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Guardian Bane:</span>
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<span className="text-red-300">×{fmtDec(1 + (store.skills.guardianBane || 0) * 0.2, 2)} (vs guardians)</span>
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<span className="text-red-300">×{fmtDec(1 + (skills.guardianBane || 0) * 0.2, 2)} (vs guardians)</span>
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</div>
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</div>
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Critical Hit Chance:</span>
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<span className="text-amber-300">{((store.skills.precision || 0) * 5)}%</span>
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<span className="text-amber-300">{(skills.precision || 0) * 5}%</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Critical Multiplier:</span>
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@@ -50,11 +51,10 @@ export function CombatStatsSection({ store }: CombatStatsSectionProps) {
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Spell Echo Chance:</span>
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<span className="text-amber-300">{((store.skills.spellEcho || 0) * 10)}%</span>
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<span className="text-amber-300">{(skills.spellEcho || 0) * 10}%</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Pact Multiplier:</span>
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<span className="text-amber-300">×{fmtDec(store.signedPacts.reduce((m, f) => m * (GUARDIANS[f]?.pact || 1), 1), 2)}</span>
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<span className="text-amber-300">×{fmtDec(signedPacts.reduce((m, f) => m * (GUARDIANS[f]?.pact || 1), 1), 2)}</span>
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</div>
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</div>
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</div>
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@@ -2,14 +2,16 @@
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import { getTierMultiplier } from '@/lib/game/skill-evolution';
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import { hasSpecial, SPECIAL_EFFECTS } from '@/lib/game/effects';
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import { fmt, fmtDec } from '@/lib/game/store';
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import type { GameStore, UnifiedEffects } from '@/lib/game/types';
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import { fmt, fmtDec } from '@/lib/game/stores';
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import type { UnifiedEffects } from '@/lib/game/types';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Separator } from '@/components/ui/separator';
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import { Droplet } from 'lucide-react';
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// Modular stores
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import { useSkillStore, usePrestigeStore, useManaStore } from '@/lib/game/stores';
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export interface ManaStatsSectionProps {
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store: GameStore;
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upgradeEffects: UnifiedEffects;
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maxMana: number;
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baseRegen: number;
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@@ -26,7 +28,6 @@ export interface ManaStatsSectionProps {
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}
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export function ManaStatsSection({
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store,
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upgradeEffects,
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maxMana,
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baseRegen,
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@@ -41,6 +42,12 @@ export function ManaStatsSection({
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hasManaOverflow,
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hasEternalFlow,
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}: ManaStatsSectionProps) {
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// Get state from modular stores
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const skills = useSkillStore((s) => s.skills);
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const skillTiers = useSkillStore((s) => s.skillTiers);
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const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
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const rawMana = useManaStore((s) => s.rawMana);
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return (
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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@@ -60,9 +67,9 @@ export function ManaStatsSection({
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<span className="text-gray-400">Mana Well Bonus:</span>
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<span className="text-blue-300">
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{(() => {
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const mw = store.skillTiers?.manaWell || 1;
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const mw = skillTiers?.manaWell || 1;
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const tieredSkillId = mw > 1 ? `manaWell_t${mw}` : 'manaWell';
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const level = store.skills[tieredSkillId] || store.skills.manaWell || 0;
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const level = skills[tieredSkillId] || skills.manaWell || 0;
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const tierMult = getTierMultiplier(tieredSkillId);
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return `+${fmt(level * 100 * tierMult)} (${level} lvl × 100 × ${tierMult}x tier)`;
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})()}
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@@ -70,7 +77,7 @@ export function ManaStatsSection({
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Prestige Mana Well:</span>
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<span className="text-blue-300">+{fmt((store.prestigeUpgrades.manaWell || 0) * 500)}</span>
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<span className="text-blue-300">+{fmt((prestigeUpgrades.manaWell || 0) * 500)}</span>
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</div>
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{upgradeEffects.maxManaBonus > 0 && (
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<div className="flex justify-between text-sm">
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@@ -98,9 +105,9 @@ export function ManaStatsSection({
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<span className="text-gray-400">Mana Flow Bonus:</span>
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<span className="text-blue-300">
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{(() => {
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const mf = store.skillTiers?.manaFlow || 1;
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const mf = skillTiers?.manaFlow || 1;
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const tieredSkillId = mf > 1 ? `manaFlow_t${mf}` : 'manaFlow';
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const level = store.skills[tieredSkillId] || store.skills.manaFlow || 0;
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const level = skills[tieredSkillId] || skills.manaFlow || 0;
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const tierMult = getTierMultiplier(tieredSkillId);
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return `+${fmtDec(level * 1 * tierMult)}/hr (${level} lvl × 1 × ${tierMult}x tier)`;
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})()}
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@@ -108,15 +115,15 @@ export function ManaStatsSection({
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Mana Spring Bonus:</span>
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<span className="text-blue-300">+{(store.skills.manaSpring || 0) * 2}/hr</span>
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<span className="text-blue-300">+{(skills.manaSpring || 0) * 2}/hr</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Prestige Mana Flow:</span>
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<span className="text-blue-300">+{fmtDec((store.prestigeUpgrades.manaFlow || 0) * 0.5)}/hr</span>
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<span className="text-blue-300">+{fmtDec((prestigeUpgrades.manaFlow || 0) * 0.5)}/hr</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Temporal Echo:</span>
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<span className="text-blue-300">×{fmtDec(1 + (store.prestigeUpgrades.temporalEcho || 0) * 0.1, 2)}</span>
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<span className="text-blue-300">×{fmtDec(1 + (prestigeUpgrades.temporalEcho || 0) * 0.1, 2)}</span>
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</div>
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<div className="flex justify-between text-sm font-semibold border-t border-gray-700 pt-2">
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<span className="text-gray-300">Base Regen:</span>
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@@ -167,26 +174,28 @@ export function ManaStatsSection({
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Mana Tap Bonus:</span>
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<span className="text-purple-300">+{store.skills.manaTap || 0}</span>
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<span className="text-purple-300">+{skills.manaTap || 0}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Mana Surge Bonus:</span>
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<span className="text-purple-300">+{(store.skills.manaSurge || 0) * 3}</span>
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<span className="text-purple-300">+{(skills.manaSurge || 0) * 3}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Mana Overflow:</span>
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<span className="text-purple-300">×{fmtDec(1 + (store.skills.manaOverflow || 0) * 0.25, 2)}</span>
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<span className="text-purple-300">×{fmtDec(1 + (skills.manaOverflow || 0) * 0.25, 2)}</span>
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</div>
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</div>
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Meditation Multiplier:</span>
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<span className={`font-semibold ${meditationMultiplier > 1.5 ? 'text-purple-400' : 'text-gray-300'}`}>
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Meditation Multiplier:
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</span>
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<span className={`font-semibold ${meditationMultiplier > 1.5 ? 'text-purple-400' : 'text-gray-300'}`}>
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{fmtDec(meditationMultiplier, 2)}x
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</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Effective Regen:</span>
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<span className="text-gray-300">Effective Regen:</span>
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<span className="text-green-400 font-semibold">{fmtDec(effectiveRegen, 2)}/hr</span>
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</div>
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{incursionStrength > 0 && !hasSpecial(upgradeEffects, SPECIAL_EFFECTS.STEADY_STREAM) && (
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@@ -237,13 +246,13 @@ export function ManaStatsSection({
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<span className="text-green-400">Regen immune to ALL penalties</span>
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</div>
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)}
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{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_TORRENT) && store.rawMana > maxMana * 0.75 && (
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{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_TORRENT) && rawMana > maxMana * 0.75 && (
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<div className="flex justify-between text-sm">
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<span className="text-cyan-400">Mana Torrent:</span>
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<span className="text-cyan-400">+50% regen (high mana)</span>
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</div>
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)}
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{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.DESPERATE_WELLS) && store.rawMana < maxMana * 0.25 && (
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{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.DESPERATE_WELLS) && rawMana < maxMana * 0.25 && (
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<div className="flex justify-between text-sm">
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<span className="text-cyan-400">Desperate Wells:</span>
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<span className="text-cyan-400">+50% regen (low mana)</span>
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@@ -1,37 +1,68 @@
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'use client';
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import { ELEMENTS } from '@/lib/game/constants';
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import { fmt, fmtDec } from '@/lib/game/store';
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import type { GameStore } from '@/lib/game/types';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { fmt, fmtDec } from '@/lib/game/stores';
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import { ATTUNEMENTS_DEF, getAttunementConversionRate } from '@/lib/game/data/attunements';
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import { computeMaxMana, computeElementMax } from '@/lib/game/store';
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import { computeMaxMana, computeElementMax } from '@/lib/game/stores';
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import { computeEffectiveRegenForDisplay } from '@/lib/game/store-modules/computed-stats';
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import { getUnifiedEffects } from '@/lib/game/effects';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Droplet } from 'lucide-react';
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import { Separator } from '@/components/ui/separator';
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export interface ManaTypeBreakdownProps {
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store: GameStore;
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}
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// Modular stores
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import { useCombatStore, useManaStore, useSkillStore, usePrestigeStore } from '@/lib/game/stores';
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export function ManaTypeBreakdown({ store }: ManaTypeBreakdownProps) {
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export function ManaTypeBreakdown() {
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// Get state from modular stores
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const skills = useSkillStore((s) => s.skills);
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const skillTiers = useSkillStore((s) => s.skillTiers);
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const skillUpgrades = useSkillStore((s) => s.skillUpgrades);
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const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
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const elements = useManaStore((s) => s.elements);
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const rawMana = useManaStore((s) => s.rawMana);
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const attunements = useCombatStore((s) => s.attunements);
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// Compute unified effects for regen calculations
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const effects = getUnifiedEffects(store);
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const effects = getUnifiedEffects({
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skillUpgrades,
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skillTiers,
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equippedInstances: {},
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equipmentInstances: {}
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});
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// Get effective regen info for raw mana
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const regenInfo = computeEffectiveRegenForDisplay(store, effects);
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const regenInfo = computeEffectiveRegenForDisplay({
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skills,
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prestigeUpgrades,
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skillUpgrades,
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skillTiers,
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elements,
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rawMana,
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attunements
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} as any, effects);
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// Compute max mana
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const maxMana = computeMaxMana(store, effects);
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const maxMana = computeMaxMana({
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skills,
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prestigeUpgrades,
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skillUpgrades,
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skillTiers
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}, effects);
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// Get unlocked elements sorted by category then name
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const unlockedElements = Object.entries(store.elements)
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const unlockedElements = Object.entries(elements)
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.filter(([, state]) => state.unlocked)
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.map(([id, state]) => {
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const def = ELEMENTS[id];
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if (!def) return null;
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const elemMax = computeElementMax(store, effects, id);
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const elemMax = computeElementMax({
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skills,
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prestigeUpgrades,
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skillUpgrades,
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skillTiers
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} as any, effects, id);
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return {
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id,
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name: def.name,
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@@ -69,7 +100,7 @@ export function ManaTypeBreakdown({ store }: ManaTypeBreakdownProps) {
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<span className="text-xs text-gray-500">(base)</span>
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</div>
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<div className="text-sm">
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<span className="text-gray-300">{fmt(store.rawMana)}</span>
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<span className="text-gray-300">{fmt(rawMana)}</span>
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<span className="text-gray-500"> / </span>
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<span className="text-gray-400">{fmt(maxMana)}</span>
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</div>
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@@ -79,7 +110,7 @@ export function ManaTypeBreakdown({ store }: ManaTypeBreakdownProps) {
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<div className="w-full bg-gray-700 rounded-full h-2 mb-3">
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<div
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className="h-2 rounded-full transition-all duration-300 bg-purple-500"
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style={{ width: `${Math.min(100, (store.rawMana / maxMana) * 100)}%` }}
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style={{ width: `${Math.min(100, (rawMana / maxMana) * 100)}%` }}
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/>
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</div>
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@@ -102,13 +133,15 @@ export function ManaTypeBreakdown({ store }: ManaTypeBreakdownProps) {
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</div>
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{/* Show conversion drains by attunement */}
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{store.conversionDrains && Object.keys(store.conversionDrains).length > 0 && (
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{attunements && Object.keys(attunements).length > 0 && (
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<>
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<Separator className="bg-gray-700 my-1" />
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<div className="text-gray-400 mb-1">Conversion Drains:</div>
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{Object.entries(store.conversionDrains).map(([attId, rate]) => {
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{Object.entries(attunements).map(([attId, attState]) => {
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const attDef = ATTUNEMENTS_DEF[attId];
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if (!attDef || rate <= 0) return null;
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if (!attDef || attState.level === 0) return null;
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const rate = getAttunementConversionRate(attId, attState.level);
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if (rate <= 0) return null;
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return (
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<div key={attId} className="flex justify-between pl-2">
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<span className="text-gray-500">{attDef.name}:</span>
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@@ -128,7 +161,7 @@ export function ManaTypeBreakdown({ store }: ManaTypeBreakdownProps) {
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if (!elem) return null;
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// Find attunements that convert TO this element
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const convertingAttunements = Object.entries(store.attunements || {})
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const convertingAttunements = Object.entries(attunements || {})
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.filter(([attId, attState]) => {
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if (!attState.active) return false;
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const attDef = ATTUNEMENTS_DEF[attId];
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@@ -177,7 +210,7 @@ export function ManaTypeBreakdown({ store }: ManaTypeBreakdownProps) {
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<div className="text-gray-500 pl-2">
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Source: {convertingAttunements.map(([attId]) => {
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const attDef = ATTUNEMENTS_DEF[attId];
|
||||
const level = store.attunements[attId]?.level || 1;
|
||||
const level = attunements[attId]?.level || 1;
|
||||
return `${attDef?.name} (Lv.${level})`;
|
||||
}).join(', ')}
|
||||
</div>
|
||||
|
||||
@@ -1,17 +1,22 @@
|
||||
'use client';
|
||||
|
||||
import { fmtDec } from '@/lib/game/store';
|
||||
import type { GameStore } from '@/lib/game/types';
|
||||
import { fmtDec } from '@/lib/game/stores';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { BookOpen } from 'lucide-react';
|
||||
|
||||
// Modular stores
|
||||
import { useSkillStore, usePrestigeStore } from '@/lib/game/stores';
|
||||
|
||||
export interface StudyStatsSectionProps {
|
||||
store: GameStore;
|
||||
studySpeedMult: number;
|
||||
studyCostMult: number;
|
||||
}
|
||||
|
||||
export function StudyStatsSection({ store, studySpeedMult, studyCostMult }: StudyStatsSectionProps) {
|
||||
export function StudyStatsSection({ studySpeedMult, studyCostMult }: StudyStatsSectionProps) {
|
||||
// Get state from modular stores
|
||||
const skills = useSkillStore((s) => s.skills);
|
||||
const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
|
||||
|
||||
return (
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
@@ -29,7 +34,7 @@ export function StudyStatsSection({ store, studySpeedMult, studyCostMult }: Stud
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Quick Learner Bonus:</span>
|
||||
<span className="text-purple-300">+{((store.skills.quickLearner || 0) * 10)}%</span>
|
||||
<span className="text-purple-300">+{((skills.quickLearner || 0) * 10)}%</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
@@ -39,13 +44,13 @@ export function StudyStatsSection({ store, studySpeedMult, studyCostMult }: Stud
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Focused Mind Bonus:</span>
|
||||
<span className="text-purple-300">-{((store.skills.focusedMind || 0) * 5)}%</span>
|
||||
<span className="text-purple-300">-{((skills.focusedMind || 0) * 5)}%</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Progress Retention:</span>
|
||||
<span className="text-purple-300">{Math.round((1 + (store.skills.knowledgeRetention || 0) * 0.2) * 100)}%</span>
|
||||
<span className="text-purple-300">{Math.round((1 + (skills.knowledgeRetention || 0) * 0.2) * 100)}%</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,44 +1,46 @@
|
||||
'use client';
|
||||
|
||||
import { SKILL_EVOLUTION_PATHS, getTierMultiplier } from '@/lib/game/skill-evolution';
|
||||
import { SKILL_EVOLUTION_PATHS } from '@/lib/game/skill-evolution';
|
||||
import { SKILLS_DEF } from '@/lib/game/constants';
|
||||
import type { GameStore, SkillUpgradeChoice } from '@/lib/game/types';
|
||||
import type { SkillUpgradeChoice } from '@/lib/game/types';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { Star } from 'lucide-react';
|
||||
|
||||
export interface UpgradeEffectsSectionProps {
|
||||
store: GameStore;
|
||||
}
|
||||
// Modular stores
|
||||
import { useSkillStore } from '@/lib/game/stores';
|
||||
|
||||
// Helper function to get all selected skill upgrades
|
||||
function getAllSelectedUpgrades(store: GameStore) {
|
||||
const upgrades: { skillId: string; upgrade: SkillUpgradeChoice }[] = [];
|
||||
for (const [skillId, selectedIds] of Object.entries(store.skillUpgrades)) {
|
||||
const baseSkillId = skillId.includes('_t') ? skillId.split('_t')[0] : skillId;
|
||||
const path = SKILL_EVOLUTION_PATHS[baseSkillId];
|
||||
if (!path) continue;
|
||||
for (const tier of path.tiers) {
|
||||
if (tier.skillId === skillId) {
|
||||
for (const upgradeId of selectedIds) {
|
||||
const upgrade = tier.upgrades.find(u => u.id === upgradeId);
|
||||
if (upgrade) {
|
||||
upgrades.push({ skillId, upgrade });
|
||||
export function UpgradeEffectsSection() {
|
||||
// Get state from modular stores
|
||||
const skillUpgrades = useSkillStore((s) => s.skillUpgrades);
|
||||
|
||||
// Helper function to get all selected skill upgrades
|
||||
function getAllSelectedUpgrades() {
|
||||
const upgrades = [];
|
||||
for (const [skillId, selectedIds] of Object.entries(skillUpgrades)) {
|
||||
const baseSkillId = skillId.includes('_t') ? skillId.split('_t')[0] : skillId;
|
||||
const path = SKILL_EVOLUTION_PATHS[baseSkillId];
|
||||
if (!path) continue;
|
||||
for (const tier of path.tiers) {
|
||||
if (tier.skillId === skillId) {
|
||||
for (const upgradeId of selectedIds) {
|
||||
const upgrade = tier.upgrades.find(u => u.id === upgradeId);
|
||||
if (upgrade) {
|
||||
upgrades.push({ skillId, upgrade });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return upgrades;
|
||||
}
|
||||
return upgrades;
|
||||
}
|
||||
|
||||
export function UpgradeEffectsSection({ store }: UpgradeEffectsSectionProps) {
|
||||
const selectedUpgrades = getAllSelectedUpgrades(store);
|
||||
const selectedUpgrades = getAllSelectedUpgrades();
|
||||
|
||||
return (
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
|
||||
<Star className="w-4 h-4" />
|
||||
Active Skill Upgrades ({selectedUpgrades.length})
|
||||
</CardTitle>
|
||||
@@ -57,17 +59,17 @@ export function UpgradeEffectsSection({ store }: UpgradeEffectsSectionProps) {
|
||||
</Badge>
|
||||
</div>
|
||||
<div className="text-xs text-gray-400 mt-1">{upgrade.desc}</div>
|
||||
{upgrade.effect.type === 'multiplier' && (
|
||||
{upgrade.effect && upgrade.effect.type === 'multiplier' && (
|
||||
<div className="text-xs text-green-400 mt-1">
|
||||
+{Math.round((upgrade.effect.value! - 1) * 100)}% {upgrade.effect.stat}
|
||||
+{Math.round((upgrade.effect.value - 1) * 100)}% {upgrade.effect.stat}
|
||||
</div>
|
||||
)}
|
||||
{upgrade.effect.type === 'bonus' && (
|
||||
{upgrade.effect && upgrade.effect.type === 'bonus' && (
|
||||
<div className="text-xs text-blue-400 mt-1">
|
||||
+{upgrade.effect.value} {upgrade.effect.stat}
|
||||
</div>
|
||||
)}
|
||||
{upgrade.effect.type === 'special' && (
|
||||
{upgrade.effect && upgrade.effect.type === 'special' && (
|
||||
<div className="text-xs text-cyan-400 mt-1">
|
||||
⚡ {upgrade.effect.specialDesc || 'Special effect active'}
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user