fix: update StatsTab, DebugTab and all child components to use modular stores
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m42s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m42s
- Updated StatsTab to use hooks directly (useSkillStore, usePrestigeStore, etc.) - Updated DebugTab to use hooks directly - Updated all debug child components (GameStateDebug, SkillDebug, AttunementDebug, etc.) - Updated all stats child components (ManaStatsSection, CombatStatsSection, etc.) - Fixed UpgradeEffectsSection.tsx syntax errors - Updated page.tsx to not pass store prop to StatsTab and DebugTab - All components now use modular stores directly instead of receiving store prop
This commit is contained in:
Executable → Regular
+115
-65
@@ -3,8 +3,9 @@
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import { ELEMENTS, GUARDIANS } from '@/lib/game/constants';
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import { getTierMultiplier } from '@/lib/game/skill-evolution';
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import { hasSpecial, SPECIAL_EFFECTS } from '@/lib/game/effects';
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import { fmt, fmtDec } from '@/lib/game/store';
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import type { GameStore, UnifiedEffects } from '@/lib/game/types';
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import { getUnifiedEffects } from '@/lib/game/effects';
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import { fmt, fmtDec, computeMaxMana, computeRegen, computeClickMana, getMeditationBonus, getIncursionStrength, getStudySpeedMultiplier, getStudyCostMultiplier } from '@/lib/game/stores';
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import type { UnifiedEffects } from '@/lib/game/types';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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import { Separator } from '@/components/ui/separator';
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@@ -15,57 +16,107 @@ import { CombatStatsSection } from '../stats/CombatStatsSection';
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import { StudyStatsSection } from '../stats/StudyStatsSection';
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import { UpgradeEffectsSection } from '../stats/UpgradeEffectsSection';
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export interface StatsTabProps {
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store: GameStore;
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upgradeEffects: UnifiedEffects;
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maxMana: number;
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baseRegen: number;
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clickMana: number;
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meditationMultiplier: number;
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effectiveRegen: number;
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incursionStrength: number;
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manaCascadeBonus: number;
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manaWaterfallBonus: number;
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hasManaWaterfall: boolean;
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hasFlowSurge: boolean;
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hasManaOverflow: boolean;
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hasEternalFlow: boolean;
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studySpeedMult: number;
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studyCostMult: number;
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}
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// Modular stores
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import { useCombatStore, useManaStore, useSkillStore, usePrestigeStore, useGameStore } from '@/lib/game/stores';
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export function StatsTab() {
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// Get state from modular stores
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const skills = useSkillStore((s) => s.skills);
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const skillTiers = useSkillStore((s) => s.skillTiers);
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const skillUpgrades = useSkillStore((s) => s.skillUpgrades);
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const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
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const loopCount = usePrestigeStore((s) => s.loopCount);
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const insight = usePrestigeStore((s) => s.insight);
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const totalInsight = usePrestigeStore((s) => s.totalInsight);
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const memorySlots = usePrestigeStore((s) => s.memorySlots);
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const elements = useManaStore((s) => s.elements);
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const totalManaGathered = useManaStore((s) => s.totalManaGathered);
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const rawMana = useManaStore((s) => s.rawMana);
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const meditateTicks = useManaStore((s) => s.meditateTicks);
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const signedPacts = useCombatStore((s) => s.signedPacts);
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const maxFloorReached = useCombatStore((s) => s.maxFloorReached);
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const spells = useCombatStore((s) => s.spells);
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// Compute unified effects
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const upgradeEffects = getUnifiedEffects({
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skillUpgrades,
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skillTiers,
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equippedInstances: {},
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equipmentInstances: {}
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}) as UnifiedEffects;
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// Compute derived stats
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const maxMana = computeMaxMana({
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skills,
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prestigeUpgrades,
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skillUpgrades,
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skillTiers
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}, upgradeEffects);
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const baseRegen = computeRegen({
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skills,
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prestigeUpgrades,
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skillUpgrades,
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skillTiers
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}, upgradeEffects);
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const clickMana = computeClickMana({
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skills,
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prestigeUpgrades,
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skillUpgrades,
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skillTiers
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});
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// Get meditation multiplier
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const meditationMultiplier = getMeditationBonus(meditateTicks, skills, upgradeEffects.meditationEfficiency);
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// Get incursion strength
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const day = useGameStore((s) => s.day);
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const hour = useGameStore((s) => s.hour);
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const incursionStrength = getIncursionStrength(day, hour);
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// Effective regen with incursion penalty
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const effectiveRegenWithSpecials = baseRegen * (1 - incursionStrength);
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// Mana Cascade bonus
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const manaCascadeBonus = hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_CASCADE)
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? Math.floor(maxMana / 100) * 0.1
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: 0;
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// Mana Waterfall bonus
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const manaWaterfallBonus = hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_WATERFALL)
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? Math.floor(maxMana / 100) * 0.25
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: 0;
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// Effective regen
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const effectiveRegen = (effectiveRegenWithSpecials + manaCascadeBonus + manaWaterfallBonus) * meditationMultiplier;
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// Get study speed/cost multipliers
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const studySpeedMult = getStudySpeedMultiplier(skills, skillUpgrades, skillTiers);
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const studyCostMult = getStudyCostMultiplier(skills, skillUpgrades, skillTiers);
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// Check special effects
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const hasManaWaterfall = hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_WATERFALL);
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const hasFlowSurge = hasSpecial(upgradeEffects, SPECIAL_EFFECTS.FLOW_SURGE);
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const hasManaOverflow = hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_OVERFLOW);
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const hasEternalFlow = hasSpecial(upgradeEffects, SPECIAL_EFFECTS.ETERNAL_FLOW);
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export function StatsTab({
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store,
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upgradeEffects,
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maxMana,
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baseRegen,
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clickMana,
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meditationMultiplier,
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effectiveRegen,
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incursionStrength,
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manaCascadeBonus,
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manaWaterfallBonus,
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hasManaWaterfall,
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hasFlowSurge,
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hasManaOverflow,
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hasEternalFlow,
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studySpeedMult,
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studyCostMult,
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}: StatsTabProps) {
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// Compute element max
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const elemMax = (() => {
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const ea = store.skillTiers?.elemAttune || 1;
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const ea = skillTiers?.elemAttune || 1;
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const tieredSkillId = ea > 1 ? `elemAttune_t${ea}` : 'elemAttune';
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const level = store.skills[tieredSkillId] || store.skills.elemAttune || 0;
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const level = skills[tieredSkillId] || skills.elemAttune || 0;
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const tierMult = getTierMultiplier(tieredSkillId);
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return 10 + level * 50 * tierMult + (store.prestigeUpgrades.elementalAttune || 0) * 25;
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return 10 + level * 50 * tierMult + (prestigeUpgrades.elementalAttune || 0) * 25;
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})();
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return (
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<div className="space-y-4">
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{/* Mana Stats */}
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<ManaStatsSection
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store={store}
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upgradeEffects={upgradeEffects}
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maxMana={maxMana}
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baseRegen={baseRegen}
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@@ -82,14 +133,13 @@ export function StatsTab({
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/>
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{/* Mana Type Breakdown */}
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<ManaTypeBreakdown store={store} />
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<ManaTypeBreakdown />
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{/* Combat Stats */}
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<CombatStatsSection store={store} />
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<CombatStatsSection />
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{/* Study Stats */}
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<StudyStatsSection
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store={store}
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studySpeedMult={studySpeedMult}
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studyCostMult={studyCostMult}
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/>
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@@ -113,9 +163,9 @@ export function StatsTab({
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<span className="text-gray-400">Elem. Attunement Bonus:</span>
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<span className="text-green-300">
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{(() => {
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const ea = store.skillTiers?.elemAttune || 1;
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const ea = skillTiers?.elemAttune || 1;
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const tieredSkillId = ea > 1 ? `elemAttune_t${ea}` : 'elemAttune';
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const level = store.skills[tieredSkillId] || store.skills.elemAttune || 0;
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const level = skills[tieredSkillId] || skills.elemAttune || 0;
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const tierMult = getTierMultiplier(tieredSkillId);
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return `+${level * 50 * tierMult}`;
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})()}
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@@ -123,24 +173,24 @@ export function StatsTab({
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Prestige Attunement:</span>
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<span className="text-green-300">+{(store.prestigeUpgrades.elementalAttune || 0) * 25}</span>
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<span className="text-green-300">+{(prestigeUpgrades.elementalAttune || 0) * 25}</span>
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</div>
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</div>
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Unlocked Elements:</span>
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<span className="text-green-300">{Object.values(store.elements).filter(e => e.unlocked).length} / {Object.keys(ELEMENTS).length}</span>
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<span className="text-green-300">{Object.values(elements).filter(e => e.unlocked).length} / {Object.keys(ELEMENTS).length}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Elem. Crafting Bonus:</span>
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<span className="text-green-300">×{fmtDec(1 + (store.skills.elemCrafting || 0) * 0.25, 2)}</span>
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<span className="text-green-300">×{fmtDec(1 + (skills.elemCrafting || 0) * 0.25, 2)}</span>
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</div>
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</div>
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</div>
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<Separator className="bg-gray-700 my-3" />
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<div className="text-xs text-gray-400 mb-2">Elemental Mana Pools:</div>
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<div className="grid grid-cols-4 sm:grid-cols-6 md:grid-cols-8 gap-2">
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{Object.entries(store.elements)
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{Object.entries(elements)
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.filter(([, state]) => state.unlocked)
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.map(([id, state]) => {
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const def = ELEMENTS[id];
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@@ -156,9 +206,9 @@ export function StatsTab({
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</Card>
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{/* Active Upgrades */}
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<UpgradeEffectsSection store={store} />
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<UpgradeEffectsSection />
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{/* Enchantment Power (placeholder for Task 5) */}
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{/* Enchantment Power */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-blue-400 game-panel-title text-xs flex items-center gap-2">
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@@ -183,15 +233,15 @@ export function StatsTab({
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
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<Trophy className="w-4 h-4" />
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Signed Pacts ({store.signedPacts.length}/10)
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Signed Pacts ({signedPacts.length}/10)
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</CardTitle>
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</CardHeader>
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<CardContent>
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{store.signedPacts.length === 0 ? (
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{signedPacts.length === 0 ? (
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<div className="text-gray-500 text-sm">No pacts signed yet. Defeat guardians to earn pacts.</div>
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) : (
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<div className="space-y-2">
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{store.signedPacts.map((floor) => {
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{signedPacts.map((floor) => {
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const guardian = GUARDIANS[floor];
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if (!guardian) return null;
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return (
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@@ -214,7 +264,7 @@ export function StatsTab({
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})}
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<div className="flex justify-between text-sm font-semibold border-t border-gray-700 pt-2 mt-2">
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<span className="text-gray-300">Combined Pact Multiplier:</span>
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<span className="text-amber-400">×{fmtDec(store.signedPacts.reduce((m, f) => m * (GUARDIANS[f]?.pact || 1), 1), 2)}</span>
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<span className="text-amber-400">×{fmtDec(signedPacts.reduce((m, f) => m * (GUARDIANS[f]?.pact || 1), 1), 2)}</span>
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</div>
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</div>
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)}
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@@ -232,38 +282,38 @@ export function StatsTab({
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<CardContent>
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<div className="grid grid-cols-2 md:grid-cols-4 gap-4">
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<div className="p-3 bg-gray-800/50 rounded text-center">
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<div className="text-2xl font-bold text-amber-400 game-mono">{store.loopCount}</div>
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<div className="text-2xl font-bold text-amber-400 game-mono">{loopCount}</div>
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<div className="text-xs text-gray-400">Loops Completed</div>
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</div>
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<div className="p-3 bg-gray-800/50 rounded text-center">
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<div className="text-2xl font-bold text-purple-400 game-mono">{fmt(store.insight)}</div>
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<div className="text-2xl font-bold text-purple-400 game-mono">{fmt(insight)}</div>
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<div className="text-xs text-gray-400">Current Insight</div>
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</div>
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<div className="p-3 bg-gray-800/50 rounded text-center">
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<div className="text-2xl font-bold text-blue-400 game-mono">{fmt(store.totalInsight)}</div>
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<div className="text-2xl font-bold text-blue-400 game-mono">{fmt(totalInsight)}</div>
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<div className="text-xs text-gray-400">Total Insight</div>
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</div>
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<div className="p-3 bg-gray-800/50 rounded text-center">
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<div className="text-2xl font-bold text-green-400 game-mono">{store.maxFloorReached}</div>
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<div className="text-2xl font-bold text-green-400 game-mono">{maxFloorReached}</div>
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<div className="text-xs text-gray-400">Max Floor</div>
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</div>
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</div>
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<Separator className="bg-gray-700 my-3" />
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<div className="grid grid-cols-2 md:grid-cols-4 gap-4">
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<div className="p-3 bg-gray-800/50 rounded text-center">
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<div className="text-xl font-bold text-gray-300 game-mono">{Object.values(store.spells).filter(s => s.learned).length}</div>
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<div className="text-xl font-bold text-gray-300 game-mono">{Object.values(spells).filter(s => s.learned).length}</div>
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<div className="text-xs text-gray-400">Spells Learned</div>
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</div>
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<div className="p-3 bg-gray-800/50 rounded text-center">
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<div className="text-xl font-bold text-gray-300 game-mono">{Object.values(store.skills).reduce((a, b) => a + b, 0)}</div>
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<div className="text-xl font-bold text-gray-300 game-mono">{Object.values(skills).reduce((a, b) => a + b, 0)}</div>
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<div className="text-xs text-gray-400">Total Skill Levels</div>
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</div>
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<div className="p-3 bg-gray-800/50 rounded text-center">
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<div className="text-xl font-bold text-gray-300 game-mono">{fmt(store.totalManaGathered)}</div>
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<div className="text-xl font-bold text-gray-300 game-mono">{fmt(totalManaGathered)}</div>
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<div className="text-xs text-gray-400">Total Mana Gathered</div>
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</div>
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<div className="p-3 bg-gray-800/50 rounded text-center">
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<div className="text-xl font-bold text-gray-300 game-mono">{store.memorySlots}</div>
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<div className="text-xl font-bold text-gray-300 game-mono">{memorySlots}</div>
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<div className="text-xs text-gray-400">Memory Slots</div>
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</div>
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</div>
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