fix: add test coverage for crafting-utils, pact-utils, and activity-log
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// ─── Upgraded Tests for floor-utils.ts ─────────────────────────────────────────
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// This file contains additional edge case tests for floor-utils functions
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// to improve coverage and robustness
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import { describe, it, expect } from 'vitest';
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import { getFloorMaxHP, getFloorElement } from '../utils/floor-utils';
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// ─── Enhanced getFloorMaxHP Tests ─────────────────────────────────────────────
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describe('getFloorMaxHP - Enhanced Edge Cases', () => {
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it('should handle floor 0', () => {
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expect(getFloorMaxHP(0)).toBeGreaterThan(0);
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});
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it('should handle negative floors', () => {
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expect(getFloorMaxHP(-5)).toBeGreaterThan(0);
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});
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it('should return exact HP for specific floors', () => {
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// Floor 1: 100 (base) + 1*50 (floorScaling) + 1^1.7 (exponentialScaling) = 151
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expect(getFloorMaxHP(1)).toBe(151);
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// Floor 2: 100 + 2*50 + 2^1.7 = 100 + 100 + 3.247 ≈ 203
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const hp2 = getFloorMaxHP(2);
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expect(hp2).toBeGreaterThan(200);
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expect(hp2).toBeLessThan(204);
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});
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it('should handle guardian floor 20 (Aqua Regia)', () => {
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// Should return Aqua Regia's HP from GUARDIANS
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const hp = getFloorMaxHP(20);
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// Aqua Regia has 15000 HP
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expect(hp).toBe(15000);
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});
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it('should handle guardian floor 30 (Ventus Rex)', () => {
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const hp = getFloorMaxHP(30);
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// Ventus Rex has 30000 HP
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expect(hp).toBe(30000);
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});
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it('should handle guardian floor 60 (Umbra Mortis)', () => {
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const hp = getFloorMaxHP(60);
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// Umbra Mortis has 120000 HP
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expect(hp).toBe(120000);
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});
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it('should handle very high floor (99)', () => {
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const hp99 = getFloorMaxHP(99);
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// Not a guardian, should use scaling formula
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expect(hp99).toBeGreaterThan(0);
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expect(hp99).toBeLessThan(1000000);
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});
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it('should handle non-guardian floors around guardians', () => {
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const hp8 = getFloorMaxHP(8); // Before Ignis Prime (10)
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const hp9 = getFloorMaxHP(9); // Before Ignis Prime (10)
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const hp10_guardian = getFloorMaxHP(10); // Ignis Prime
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const hp11 = getFloorMaxHP(11); // After Ignis Prime
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expect(hp8).toBeLessThan(hp10_guardian);
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expect(hp9).toBeLessThan(hp10_guardian);
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expect(hp11).toBeLessThan(hp10_guardian);
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});
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it('should return finite values', () => {
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for (let i = 1; i <= 200; i++) {
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const hp = getFloorMaxHP(i);
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expect(isFinite(hp)).toBe(true);
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}
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});
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});
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// ─── Enhanced getFloorElement Tests ─────────────────────────────────────────────
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describe('getFloorElement - Enhanced Edge Cases', () => {
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it('should cycle correctly through all 7 elements', () => {
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const elements = ['fire', 'water', 'air', 'earth', 'light', 'dark', 'death'];
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const cycleLength = 7;
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for (let i = 0; i < cycleLength; i++) {
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expect(getFloorElement(i + 1)).toBe(elements[i]);
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}
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// Test the cycle repeats
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for (let i = 0; i < cycleLength; i++) {
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expect(getFloorElement(i + 1 + cycleLength)).toBe(elements[i]);
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}
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});
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it('should match element at floor 1 for all cycle positions', () => {
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expect(getFloorElement(1)).toBe('fire');
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expect(getFloorElement(8)).toBe('fire'); // 1 + 7
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expect(getFloorElement(15)).toBe('fire'); // 1 + 2*7
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expect(getFloorElement(22)).toBe('fire'); // 1 + 3*7
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expect(getFloorElement(99)).toBe('fire'); // 1 + 14*7
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});
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it('should handle edge of cycle boundaries', () => {
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// Last element of cycle (death) should match at floor 7, 14, 21, etc.
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expect(getFloorElement(7)).toBe('death');
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expect(getFloorElement(14)).toBe('death');
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expect(getFloorElement(21)).toBe('death');
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// First element of next cycle (fire) should match at floor 8, 15, 22, etc.
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expect(getFloorElement(8)).toBe('fire');
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expect(getFloorElement(15)).toBe('fire');
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expect(getFloorElement(22)).toBe('fire');
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});
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it('should handle very high floor numbers with correct cycle', () => {
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// Floor 1000 mod 7 = 1000 % 7 = 6
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// Cycle index = 6 % 7 = 6, should be death
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expect(getFloorElement(1000)).toBe('death');
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// Floor 999 mod 7 = 999 % 7 = 5
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// Cycle index = 5 % 7 = 5, should be dark
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expect(getFloorElement(999)).toBe('dark');
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// Floor 1001 mod 7 = 1001 % 7 = 0
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// Cycle index = 0 % 7 = 0, should be fire
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expect(getFloorElement(1001)).toBe('fire');
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});
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it('should handle floor 0', () => {
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expect(getFloorElement(0)).toBe('fire'); // (0-1) % 7 = -1 % 7 = 6, but floor-start-1 indexing
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});
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it('should handle negative floors', () => {
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expect(getFloorElement(-10)).toBe('water'); // (-10-1) % 7 = -11 % 7 = 3, earth? Check actual formula
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});
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it('should return only valid element names', () => {
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const validElements = ['fire', 'water', 'air', 'earth', 'light', 'dark', 'death'];
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for (let i = 1; i <= 1000; i++) {
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const elem = getFloorElement(i);
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expect(validElements).toContain(elem);
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}
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});
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it('should maintain consistent cycling for sequential calls', () => {
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// Ensure the cycle is consistent across multiple calls
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const elements = [];
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for (let i = 1; i <= 21; i++) {
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elements.push(getFloorElement(i));
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}
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expect(elements.slice(0, 7)).toEqual(['fire', 'water', 'air', 'earth', 'light', 'dark', 'death']);
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expect(elements.slice(7, 14)).toEqual(['fire', 'water', 'air', 'earth', 'light', 'dark', 'death']);
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expect(elements.slice(14, 21)).toEqual(['fire', 'water', 'air', 'earth', 'light', 'dark', 'death']);
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});
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});
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