feat: add per-element mana regen disciplines for all 14 mana types
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- Create data/disciplines/elemental-regen.ts (base + utility elements)
- Create data/disciplines/elemental-regen-advanced.ts (composite + exotic)
- Wire into ALL_DISCIPLINES via index.ts and discipline-slice.ts
- Add perElementRegenBonus to ComputedEffects type
- Merge regen_{element} discipline bonuses in computeAllEffects()
- Apply per-element regen to element mana each tick in gameStore
- Add 'Elemental Regen' and 'Advanced Regen' tabs to DisciplinesTab UI
This commit is contained in:
2026-05-25 12:24:01 +02:00
parent f22ebf1b3b
commit cb78761e95
12 changed files with 317 additions and 2 deletions
@@ -0,0 +1,185 @@
// ─── Elemental Regen Disciplines (Composite + Exotic) ─────────────────────────
// Regen disciplines for composite and exotic mana types.
// All are BASE attunement so they are available to every role once the element is unlocked.
import { DisciplinesAttunementType } from '../../types/disciplines';
import type { DisciplineDefinition } from '../../types/disciplines';
export const elementalRegenAdvancedDisciplines: DisciplineDefinition[] = [
// ── Composite Elements ─────────────────────────────────────────────────────
{
id: 'regen-metal',
name: 'Metal Mana Flow',
attunement: DisciplinesAttunementType.BASE,
manaType: 'metal',
baseCost: 12,
description: 'Attune your metal mana to regenerate passively over time.',
statBonus: { stat: 'regen_metal', baseValue: 0.35 },
difficultyFactor: 160,
scalingFactor: 80,
drainBase: 2,
requires: ['metal'],
perks: [
{
id: 'regen-metal-1',
type: 'once',
threshold: 150,
value: 0,
description: '+0.35 Metal Regen/tick',
},
{
id: 'regen-metal-inf',
type: 'infinite',
threshold: 400,
value: 100,
description: 'Every 100 XP: +0.15 Metal Regen/tick',
},
],
},
{
id: 'regen-sand',
name: 'Sand Mana Flow',
attunement: DisciplinesAttunementType.BASE,
manaType: 'sand',
baseCost: 12,
description: 'Attune your sand mana to regenerate passively over time.',
statBonus: { stat: 'regen_sand', baseValue: 0.35 },
difficultyFactor: 160,
scalingFactor: 80,
drainBase: 2,
requires: ['sand'],
perks: [
{
id: 'regen-sand-1',
type: 'once',
threshold: 150,
value: 0,
description: '+0.35 Sand Regen/tick',
},
{
id: 'regen-sand-inf',
type: 'infinite',
threshold: 400,
value: 100,
description: 'Every 100 XP: +0.15 Sand Regen/tick',
},
],
},
{
id: 'regen-lightning',
name: 'Lightning Mana Flow',
attunement: DisciplinesAttunementType.BASE,
manaType: 'lightning',
baseCost: 12,
description: 'Attune your lightning mana to regenerate passively over time.',
statBonus: { stat: 'regen_lightning', baseValue: 0.35 },
difficultyFactor: 160,
scalingFactor: 80,
drainBase: 2,
requires: ['lightning'],
perks: [
{
id: 'regen-lightning-1',
type: 'once',
threshold: 150,
value: 0,
description: '+0.35 Lightning Regen/tick',
},
{
id: 'regen-lightning-inf',
type: 'infinite',
threshold: 400,
value: 100,
description: 'Every 100 XP: +0.15 Lightning Regen/tick',
},
],
},
// ── Exotic Elements ────────────────────────────────────────────────────────
{
id: 'regen-crystal',
name: 'Crystal Mana Flow',
attunement: DisciplinesAttunementType.BASE,
manaType: 'crystal',
baseCost: 18,
description: 'Attune your crystal mana to regenerate passively over time.',
statBonus: { stat: 'regen_crystal', baseValue: 0.25 },
difficultyFactor: 220,
scalingFactor: 110,
drainBase: 3,
requires: ['crystal'],
perks: [
{
id: 'regen-crystal-1',
type: 'once',
threshold: 200,
value: 0,
description: '+0.25 Crystal Regen/tick',
},
{
id: 'regen-crystal-inf',
type: 'infinite',
threshold: 500,
value: 100,
description: 'Every 100 XP: +0.1 Crystal Regen/tick',
},
],
},
{
id: 'regen-stellar',
name: 'Stellar Mana Flow',
attunement: DisciplinesAttunementType.BASE,
manaType: 'stellar',
baseCost: 18,
description: 'Attune your stellar mana to regenerate passively over time.',
statBonus: { stat: 'regen_stellar', baseValue: 0.25 },
difficultyFactor: 220,
scalingFactor: 110,
drainBase: 3,
requires: ['stellar'],
perks: [
{
id: 'regen-stellar-1',
type: 'once',
threshold: 200,
value: 0,
description: '+0.25 Stellar Regen/tick',
},
{
id: 'regen-stellar-inf',
type: 'infinite',
threshold: 500,
value: 100,
description: 'Every 100 XP: +0.1 Stellar Regen/tick',
},
],
},
{
id: 'regen-void',
name: 'Void Mana Flow',
attunement: DisciplinesAttunementType.BASE,
manaType: 'void',
baseCost: 18,
description: 'Attune your void mana to regenerate passively over time.',
statBonus: { stat: 'regen_void', baseValue: 0.25 },
difficultyFactor: 220,
scalingFactor: 110,
drainBase: 3,
requires: ['void'],
perks: [
{
id: 'regen-void-1',
type: 'once',
threshold: 200,
value: 0,
description: '+0.25 Void Regen/tick',
},
{
id: 'regen-void-inf',
type: 'infinite',
threshold: 500,
value: 100,
description: 'Every 100 XP: +0.1 Void Regen/tick',
},
],
},
];
@@ -0,0 +1,86 @@
// ─── Elemental Regen Disciplines (Base + Utility) ─────────────────────────────
// One discipline per mana type that provides passive regen for that element.
// All are BASE attunement so they are available to every role once the element is unlocked.
import { DisciplinesAttunementType } from '../../types/disciplines';
import type { DisciplineDefinition } from '../../types/disciplines';
const BASE_REGEN = 0.5;
const BASE_DRAIN = 1.5;
const BASE_DIFF = 120;
const BASE_SCALE = 60;
function makeBaseRegen(id: string, name: string, manaType: string, cost: number): DisciplineDefinition {
const shortId = id.replace('regen-', '');
return {
id,
name: `${name} Mana Flow`,
attunement: DisciplinesAttunementType.BASE,
manaType: manaType as DisciplineDefinition['manaType'],
baseCost: cost,
description: `Attune your ${name.toLowerCase()} mana to regenerate passively over time.`,
statBonus: { stat: `regen_${shortId}` as DisciplineDefinition['statBonus']['stat'], baseValue: BASE_REGEN },
difficultyFactor: BASE_DIFF,
scalingFactor: BASE_SCALE,
drainBase: BASE_DRAIN,
requires: [manaType],
perks: [
{
id: `${id}-1`,
type: 'once',
threshold: 100,
value: 0,
description: `+${BASE_REGEN} ${name} Regen/tick`,
},
{
id: `${id}-inf`,
type: 'infinite',
threshold: 300,
value: 100,
description: `Every 100 XP: +0.25 ${name} Regen/tick`,
},
],
};
}
export const elementalRegenDisciplines: DisciplineDefinition[] = [
// ── Base Elements ──────────────────────────────────────────────────────────
makeBaseRegen('regen-fire', 'Fire', 'fire', 8),
makeBaseRegen('regen-water', 'Water', 'water', 8),
makeBaseRegen('regen-air', 'Air', 'air', 8),
makeBaseRegen('regen-earth', 'Earth', 'earth', 8),
makeBaseRegen('regen-light', 'Light', 'light', 8),
makeBaseRegen('regen-dark', 'Dark', 'dark', 8),
makeBaseRegen('regen-death', 'Death', 'death', 8),
// ── Utility Element ────────────────────────────────────────────────────────
{
id: 'regen-transference',
name: 'Transference Mana Flow',
attunement: DisciplinesAttunementType.BASE,
manaType: 'transference',
baseCost: 6,
description: 'Attune your transference mana to regenerate passively over time.',
statBonus: { stat: 'regen_transference', baseValue: 0.4 },
difficultyFactor: 100,
scalingFactor: 50,
drainBase: 1,
requires: ['transference'],
perks: [
{
id: 'regen-transference-1',
type: 'once',
threshold: 100,
value: 0,
description: '+0.4 Transference Regen/tick',
},
{
id: 'regen-transference-inf',
type: 'infinite',
threshold: 300,
value: 100,
description: 'Every 100 XP: +0.2 Transference Regen/tick',
},
],
},
];
+6
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@@ -2,6 +2,8 @@
// Aggregates all discipline definitions into a single ALL_DISCIPLINES array
import { baseDisciplines } from './base';
import { elementalRegenDisciplines } from './elemental-regen';
import { elementalRegenAdvancedDisciplines } from './elemental-regen-advanced';
import { enchanterDisciplines } from './enchanter';
import { enchanterUtilityDisciplines } from './enchanter-utility';
import { enchanterSpellDisciplines } from './enchanter-spells';
@@ -12,6 +14,8 @@ import type { DisciplineDefinition } from '../../types/disciplines';
export const ALL_DISCIPLINES: DisciplineDefinition[] = [
...baseDisciplines,
...elementalRegenDisciplines,
...elementalRegenAdvancedDisciplines,
...enchanterDisciplines,
...enchanterUtilityDisciplines,
...enchanterSpellDisciplines,
@@ -21,6 +25,8 @@ export const ALL_DISCIPLINES: DisciplineDefinition[] = [
];
export { baseDisciplines } from './base';
export { elementalRegenDisciplines } from './elemental-regen';
export { elementalRegenAdvancedDisciplines } from './elemental-regen-advanced';
export { enchanterDisciplines } from './enchanter';
export { enchanterUtilityDisciplines } from './enchanter-utility';
export { enchanterSpellDisciplines } from './enchanter-spells';
+10
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@@ -94,6 +94,15 @@ export function computeAllEffects(
}
}
// Merge per-element regen from discipline effects (regen_{element})
const perElementRegenBonus: Record<string, number> = { ...upgradeEffects.perElementRegenBonus };
for (const [key, value] of Object.entries(disciplineEffects.bonuses)) {
if (key.startsWith('regen_') && key !== 'regenBonus') {
const element = key.replace('regen_', '');
perElementRegenBonus[element] = (perElementRegenBonus[element] || 0) + value;
}
}
const merged: UnifiedEffects = {
...upgradeEffects,
maxManaBonus: upgradeEffects.maxManaBonus + (equipmentEffects.bonuses.maxMana || 0) + (disciplineEffects.bonuses.maxManaBonus || 0),
@@ -102,6 +111,7 @@ export function computeAllEffects(
baseDamageBonus: upgradeEffects.baseDamageBonus + (equipmentEffects.bonuses.baseDamage || 0) + (disciplineEffects.bonuses.baseDamageBonus || 0),
elementCapBonus: upgradeEffects.elementCapBonus + (equipmentEffects.bonuses.elementCap || 0) + (disciplineEffects.bonuses.elementCapBonus || 0),
perElementCapBonus,
perElementRegenBonus,
maxManaMultiplier: upgradeEffects.maxManaMultiplier * (equipmentEffects.multipliers.maxMana || 1),
regenMultiplier: upgradeEffects.regenMultiplier * (equipmentEffects.multipliers.regen || 1),
clickManaMultiplier: upgradeEffects.clickManaMultiplier * (equipmentEffects.multipliers.clickMana || 1),
+1
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@@ -57,6 +57,7 @@ export function computeEffects(
elementCapMultiplier: 1,
elementCapBonus: 0,
perElementCapBonus: {},
perElementRegenBonus: {},
conversionCostMultiplier: 1,
doubleCraftChance: 0,
permanentRegenBonus: 0,
@@ -41,6 +41,7 @@ export interface ComputedEffects {
elementCapMultiplier: number;
elementCapBonus: number;
perElementCapBonus: Record<string, number>;
perElementRegenBonus: Record<string, number>;
conversionCostMultiplier: number;
doubleCraftChance: number;
+4
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@@ -11,6 +11,8 @@ import {
getUnlockedPerks,
} from '../utils/discipline-math';
import { baseDisciplines } from '../data/disciplines/base';
import { elementalRegenDisciplines } from '../data/disciplines/elemental-regen';
import { elementalRegenAdvancedDisciplines } from '../data/disciplines/elemental-regen-advanced';
import { enchanterDisciplines } from '../data/disciplines/enchanter';
import { enchanterUtilityDisciplines } from '../data/disciplines/enchanter-utility';
import { enchanterSpellDisciplines } from '../data/disciplines/enchanter-spells';
@@ -21,6 +23,8 @@ import { MAX_CONCURRENT_DISCIPLINES } from '../types/disciplines';
const ALL_DISCIPLINES = [
...baseDisciplines,
...elementalRegenDisciplines,
...elementalRegenAdvancedDisciplines,
...enchanterDisciplines,
...enchanterUtilityDisciplines,
...enchanterSpellDisciplines,
+16
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@@ -267,6 +267,22 @@ export const useGameStore = create<GameCoordinatorStore>()(
rawMana = disciplineResult.rawMana;
elements = disciplineResult.elements;
// Apply per-element regen from discipline effects (regen_{element})
for (const [key, value] of Object.entries(disciplineEffects.bonuses)) {
if (key.startsWith('regen_') && key !== 'regenBonus') {
const element = key.replace('regen_', '');
if (elements[element]) {
elements[element] = {
...elements[element],
current: Math.min(
elements[element].max,
elements[element].current + value * HOURS_PER_TICK,
),
};
}
}
}
// Unlock enchantment effects from newly unlocked discipline perks
if (disciplineResult.unlockedEffects.length > 0) {
useCraftingStore.getState().unlockEffects(disciplineResult.unlockedEffects);