feat: add per-element mana regen disciplines for all 14 mana types
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- Create data/disciplines/elemental-regen.ts (base + utility elements)
- Create data/disciplines/elemental-regen-advanced.ts (composite + exotic)
- Wire into ALL_DISCIPLINES via index.ts and discipline-slice.ts
- Add perElementRegenBonus to ComputedEffects type
- Merge regen_{element} discipline bonuses in computeAllEffects()
- Apply per-element regen to element mana each tick in gameStore
- Add 'Elemental Regen' and 'Advanced Regen' tabs to DisciplinesTab UI
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@@ -57,6 +57,7 @@ export function computeEffects(
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elementCapMultiplier: 1,
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elementCapBonus: 0,
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perElementCapBonus: {},
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perElementRegenBonus: {},
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conversionCostMultiplier: 1,
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doubleCraftChance: 0,
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permanentRegenBonus: 0,
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