feat: add per-element mana regen disciplines for all 14 mana types
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- Create data/disciplines/elemental-regen.ts (base + utility elements)
- Create data/disciplines/elemental-regen-advanced.ts (composite + exotic)
- Wire into ALL_DISCIPLINES via index.ts and discipline-slice.ts
- Add perElementRegenBonus to ComputedEffects type
- Merge regen_{element} discipline bonuses in computeAllEffects()
- Apply per-element regen to element mana each tick in gameStore
- Add 'Elemental Regen' and 'Advanced Regen' tabs to DisciplinesTab UI
This commit is contained in:
2026-05-25 12:24:01 +02:00
parent f22ebf1b3b
commit cb78761e95
12 changed files with 317 additions and 2 deletions
+1
View File
@@ -57,6 +57,7 @@ export function computeEffects(
elementCapMultiplier: 1,
elementCapBonus: 0,
perElementCapBonus: {},
perElementRegenBonus: {},
conversionCostMultiplier: 1,
doubleCraftChance: 0,
permanentRegenBonus: 0,