fix(pact-system): resolve 5 spec-vs-code discrepancies (DISC-4,6,8,11,12)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- DISC-11: Fix floor 140/150 element composition in guardian-data.ts Floor 140 now uses [light, fire, radiantflames] (was [sand, earth, water]) Floor 150 now uses [air, death, miasma] (was [lightning, fire, air]) - DISC-12: Reconcile spec §7.1 vs §8.2 tables in pact-system-spec.md Updated §8.2 to match §7.1 authoritative element mappings - DISC-4: Deduplicate pact ritual completion logic Refactored pact-ritual.ts pipeline to delegate completion to prestigeStore.completePactRitual() instead of duplicating state writes - DISC-6: Add 4 missing boon types to guardians critChance (floor 90), manaGain (floor 110), prestigeInsight (floor 200), studySpeed (floor 220) — all 12 spec boon types now used - DISC-8: Add comment clarifying signedPactDetails persistence Code already correct (not reset by startNewLoop/resetPrestigeForNewLoop) - Updated spire-utils.test.ts to match corrected floor 140/150 elements
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@@ -259,8 +259,8 @@ guardian's `unlocksMana` is derived from `resolveMultiUnlockChain(element)`:
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| 110 | lightning | `fire`, `air`, `lightning` |
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| 120 | frost | `air`, `water`, `frost` |
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| 130 | blackflame | `fire`, `earth`, `metal` |
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| 140 | radiantflames | `light`, `fire` |
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| 150 | miasma | `air`, `death` |
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| 140 | radiantflames | `light`, `fire`, `radiantflames` |
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| 150 | miasma | `air`, `death`, `miasma` |
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| 160 | shadowglass | `earth`, `dark` |
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| 170+ | exotic | varies (see guardian-data.ts) |
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@@ -298,8 +298,8 @@ mana to any elemental type. All elemental mana must come from:
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| 110 | lightning | 22% | 13h |
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| 120 | frost | 28% | 14h |
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| 130 | blackflame | 32% | 15h |
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| 140 | sand+earth+water | 25% | 16h |
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| 150 | lightning+fire+air | 28% | 17h |
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| 140 | light+fire+radiantflames | 25% | 16h |
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| 150 | air+death+miasma | 28% | 17h |
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| 160 | shadowglass | 33% | 18h |
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### 8.3 Tier 3 — Exotic Elements (Floors 170–240)
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