refactor: remove legacy store.ts and crafting-slice.ts, complete modular store migration
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
- Delete store.ts (355 LOC monolithic store, zero imports) - Delete crafting-slice.ts (379 LOC legacy crafting module) - Inline createStartingEquipment() into craftingStore.ts - Remove legacy equipment/inventory fields from GameState - Remove EquipmentDef from game.ts imports (unused) - Fix duplicate EquipmentSpellState export in types.ts - Fix bluePrintId typo in craftingStore.ts - Update stores/index.ts to import CraftingState/CraftingActions from craftingStore.types - Update EquipmentTab.test.ts to test store state instead of deleted module - Clean up stale comments referencing crafting-slice.ts - Reduce TS errors from 83 to 72 by removing conflicting legacy types
This commit is contained in:
@@ -1,10 +1,8 @@
|
||||
# Circular Dependencies
|
||||
Generated: 2026-05-20T07:28:09.937Z
|
||||
Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
|
||||
Generated: 2026-05-20T10:00:51.281Z
|
||||
Found: 1 circular chain(s) — these MUST be fixed before modifying involved files.
|
||||
|
||||
1. Processed 125 files (1.3s) (4 warnings)
|
||||
2. 1) data/equipment/index.ts > data/equipment/utils.ts
|
||||
3. 2) data/golems/index.ts > data/golems/utils.ts
|
||||
1. Processed 127 files (1.4s) (4 warnings)
|
||||
|
||||
## How to fix
|
||||
1. Identify which import in the chain can be extracted to a shared types/utils file.
|
||||
|
||||
Reference in New Issue
Block a user