refactor: remove legacy store.ts and crafting-slice.ts, complete modular store migration
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- Delete store.ts (355 LOC monolithic store, zero imports)
- Delete crafting-slice.ts (379 LOC legacy crafting module)
- Inline createStartingEquipment() into craftingStore.ts
- Remove legacy equipment/inventory fields from GameState
- Remove EquipmentDef from game.ts imports (unused)
- Fix duplicate EquipmentSpellState export in types.ts
- Fix bluePrintId typo in craftingStore.ts
- Update stores/index.ts to import CraftingState/CraftingActions from craftingStore.types
- Update EquipmentTab.test.ts to test store state instead of deleted module
- Clean up stale comments referencing crafting-slice.ts
- Reduce TS errors from 83 to 72 by removing conflicting legacy types
This commit is contained in:
2026-05-20 12:36:00 +02:00
parent 56ac50f465
commit cba42e01ff
17 changed files with 104 additions and 781 deletions
+1 -1
View File
@@ -15,7 +15,7 @@ export { useCombatStore, makeInitialSpells } from './combatStore';
export type { CombatState } from './combat-state.types';
export { useCraftingStore } from './craftingStore';
export type { CraftingState, CraftingActions } from './craftingStore';
export type { CraftingState, CraftingActions } from './craftingStore.types';
export { useAttunementStore } from './attunementStore';
export type { AttunementStoreState } from './attunementStore';