refactor: remove legacy store.ts and crafting-slice.ts, complete modular store migration
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- Delete store.ts (355 LOC monolithic store, zero imports) - Delete crafting-slice.ts (379 LOC legacy crafting module) - Inline createStartingEquipment() into craftingStore.ts - Remove legacy equipment/inventory fields from GameState - Remove EquipmentDef from game.ts imports (unused) - Fix duplicate EquipmentSpellState export in types.ts - Fix bluePrintId typo in craftingStore.ts - Update stores/index.ts to import CraftingState/CraftingActions from craftingStore.types - Update EquipmentTab.test.ts to test store state instead of deleted module - Clean up stale comments referencing crafting-slice.ts - Reduce TS errors from 83 to 72 by removing conflicting legacy types
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@@ -29,9 +29,7 @@ export function computeMaxMana(
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return base;
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}
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// computeElementMax is now in ../store.ts with support for unlockedManaTypeUpgrades
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// This file no longer exports computeElementMax to avoid duplicate export issues
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// Import computeElementMax from '../store' instead
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// computeElementMax has been removed — element max is computed in manaStore.ts
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export function computeRegen(
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state: Pick<GameState, 'skills' | 'prestigeUpgrades' | 'skillUpgrades' | 'skillTiers' | 'attunements'>,
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