fix: replace arcaneShard with elementally attuned materials in Fabricator recipes
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@@ -20,6 +20,38 @@ export const LOOT_DROPS: Record<string, LootDrop> = {
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minFloor: 10,
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dropChance: 0.10,
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},
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earthShard: {
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id: 'earthShard',
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name: 'Earth Attuned Shard',
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rarity: 'uncommon',
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type: 'material',
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minFloor: 10,
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dropChance: 0.08,
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},
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metalShard: {
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id: 'metalShard',
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name: 'Metal Attuned Shard',
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rarity: 'rare',
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type: 'material',
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minFloor: 20,
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dropChance: 0.06,
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},
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crystalShard: {
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id: 'crystalShard',
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name: 'Crystal Attuned Shard',
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rarity: 'rare',
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type: 'material',
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minFloor: 30,
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dropChance: 0.05,
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},
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sandShard: {
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id: 'sandShard',
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name: 'Sand Attuned Shard',
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rarity: 'uncommon',
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type: 'material',
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minFloor: 15,
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dropChance: 0.07,
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},
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elementalCore: {
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id: 'elementalCore',
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name: 'Elemental Core',
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