fix: replace arcaneShard with elementally attuned materials in Fabricator recipes
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This commit is contained in:
2026-05-27 12:56:06 +02:00
parent 2c88d3c395
commit cbeb0b50ad
5 changed files with 64 additions and 32 deletions
+32
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@@ -20,6 +20,38 @@ export const LOOT_DROPS: Record<string, LootDrop> = {
minFloor: 10,
dropChance: 0.10,
},
earthShard: {
id: 'earthShard',
name: 'Earth Attuned Shard',
rarity: 'uncommon',
type: 'material',
minFloor: 10,
dropChance: 0.08,
},
metalShard: {
id: 'metalShard',
name: 'Metal Attuned Shard',
rarity: 'rare',
type: 'material',
minFloor: 20,
dropChance: 0.06,
},
crystalShard: {
id: 'crystalShard',
name: 'Crystal Attuned Shard',
rarity: 'rare',
type: 'material',
minFloor: 30,
dropChance: 0.05,
},
sandShard: {
id: 'sandShard',
name: 'Sand Attuned Shard',
rarity: 'uncommon',
type: 'material',
minFloor: 15,
dropChance: 0.07,
},
elementalCore: {
id: 'elementalCore',
name: 'Elemental Core',