refactor: extract sub-components from monster functions (issue #99)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
- GuardianPactsTab: extracted GuardianCard, PactHeaderSummary, TierFilter + 5 helper components into guardian-pacts-components.tsx - SpireSummaryTab: extracted TopStatsRow, NextGuardianCard, GuardianRoster, GuardianRosterItem, FloorLegend - PrestigeTab: extracted InsightSummary, MemoriesCard, PactsCard, ResetLoopSection - GameStateDebug: extracted WarningBanner, DisplayOptions, GameResetSection, ManaDebugSection, TimeControlSection, QuickActionsSection - EquipmentCrafter: extracted CraftingProgress, BlueprintCard, BlueprintList, MaterialCard, MaterialsInventory - PactDebug: extracted GuardianPactRow, GuardianPactList - GameStateDebugSection: extracted DisplayOptions, GameResetSection, ManaDebugSection, TimeControlSection, QuickActionsSection - PactDebugSection: extracted GuardianPactRow - SpireCombatPage: extracted useSpireStats hook - page.tsx: extracted GrimoireTab to separate file, useGameDerivedStats hook, TabTriggers, LazyTab wrapper All files now under 400 lines. Build passes. All 639 tests pass.
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'use client';
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import { useState, useEffect } from 'react';
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import { ScrollArea } from '@/components/ui/scroll-area';
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import { Badge } from '@/components/ui/badge';
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import { DebugName } from '@/components/game/debug/debug-context';
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import { SPELLS_DEF } from '@/lib/game/constants';
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import type { SpellDef } from '@/lib/game/types';
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export function GrimoireTab() {
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const [grimoireSpells, setGrimoireSpells] = useState<[string, SpellDef][]>([]);
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const [loaded, setLoaded] = useState(false);
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useEffect(() => {
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if (typeof window !== 'undefined' && SPELLS_DEF) {
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setGrimoireSpells(
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Object.entries(SPELLS_DEF).filter((entry): entry is [string, SpellDef] => !!entry[1].grimoire)
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);
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}
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setLoaded(true);
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}, []);
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if (!loaded) {
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return <div className="p-4 text-center text-gray-400">Loading grimoire...</div>;
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}
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if (grimoireSpells.length === 0) {
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return (
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<div className="p-4 text-center text-gray-400">
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No grimoire spells available yet. Defeat guardians to unlock spells.
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</div>
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);
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}
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const availablePages = Math.ceil(grimoireSpells.length / 12);
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return (
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<DebugName name="GrimoireTab">
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<div className="space-y-4">
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<div className="text-sm text-gray-400">
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<p className="mb-2">A vast tome of arcane knowledge. Study carefully — each spell costs insight to transcribe into your repertoire.</p>
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<p>Available pages: {availablePages}. Spells in grimoire: {grimoireSpells.length}.</p>
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</div>
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<ScrollArea className="h-[600px] rounded border border-gray-700 p-4">
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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{grimoireSpells.map(([id, spell]) => (
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<div
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key={id}
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className="p-4 bg-gray-800/50 rounded border border-gray-600 hover:border-gray-500 transition-colors"
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>
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<div className="flex items-start justify-between mb-2">
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<span className="font-bold text-gray-100">{spell.name}</span>
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<Badge variant="outline" className="border-gray-600">
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{spell.elem}
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</Badge>
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</div>
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{spell.desc && <p className="text-sm text-gray-400 mb-3">{spell.desc}</p>}
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<div className="text-xs text-gray-500 space-y-1">
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<div>Cost: {spell.cost.amount} {
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spell.cost.type === 'element'
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? spell.cost.element
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: 'raw mana'
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}</div>
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<div>Power: {spell.dmg}</div>
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{spell.effects && spell.effects.length > 0 && (
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<div>Effects: {spell.effects.map(e => e.type).join(', ')}</div>
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)}
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</div>
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</div>
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))}
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</div>
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</ScrollArea>
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</div>
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</DebugName>
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);
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}
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