refactor: extract sub-components from monster functions (issue #99)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
- GuardianPactsTab: extracted GuardianCard, PactHeaderSummary, TierFilter + 5 helper components into guardian-pacts-components.tsx - SpireSummaryTab: extracted TopStatsRow, NextGuardianCard, GuardianRoster, GuardianRosterItem, FloorLegend - PrestigeTab: extracted InsightSummary, MemoriesCard, PactsCard, ResetLoopSection - GameStateDebug: extracted WarningBanner, DisplayOptions, GameResetSection, ManaDebugSection, TimeControlSection, QuickActionsSection - EquipmentCrafter: extracted CraftingProgress, BlueprintCard, BlueprintList, MaterialCard, MaterialsInventory - PactDebug: extracted GuardianPactRow, GuardianPactList - GameStateDebugSection: extracted DisplayOptions, GameResetSection, ManaDebugSection, TimeControlSection, QuickActionsSection - PactDebugSection: extracted GuardianPactRow - SpireCombatPage: extracted useSpireStats hook - page.tsx: extracted GrimoireTab to separate file, useGameDerivedStats hook, TabTriggers, LazyTab wrapper All files now under 400 lines. Build passes. All 639 tests pass.
This commit is contained in:
@@ -13,6 +13,194 @@ import { useDebug } from '@/components/game/debug/debug-context';
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import { useGameStore, useManaStore, useUIStore, useCombatStore } from '@/lib/game/stores';
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import { computeMaxMana } from '@/lib/game/stores';
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// ─── Display Options ─────────────────────────────────────────────────────────
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function DisplayOptions() {
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const { showComponentNames, toggleComponentNames } = useDebug();
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return (
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-cyan-400 text-sm flex items-center gap-2">
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<Eye className="w-4 h-4" />
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Display Options
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</CardTitle>
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</CardHeader>
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<CardContent>
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<div className="flex items-center justify-between">
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<div className="space-y-0.5">
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<Label htmlFor="show-component-names" className="text-sm">Show Component Names</Label>
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<p className="text-xs text-gray-400">
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Display component names at the top of each component for debugging
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</p>
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</div>
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<Switch
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id="show-component-names"
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checked={showComponentNames}
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onCheckedChange={toggleComponentNames}
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/>
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</div>
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</CardContent>
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</Card>
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);
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}
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// ─── Game Reset Section ──────────────────────────────────────────────────────
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function GameResetSection({ confirmReset, onReset }: { confirmReset: boolean; onReset: () => void }) {
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return (
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-red-400 text-sm flex items-center gap-2">
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<RotateCcw className="w-4 h-4" />
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Game Reset
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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<p className="text-xs text-gray-400">
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Reset all game progress and start fresh. This cannot be undone.
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</p>
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<Button
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className={`w-full ${confirmReset ? 'bg-red-600 hover:bg-red-700' : 'bg-gray-700 hover:bg-gray-600'}`}
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onClick={onReset}
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>
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{confirmReset ? (
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<>
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<AlertTriangle className="w-4 h-4 mr-2" />
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Click Again to Confirm Reset
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</>
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) : (
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<>
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<RotateCcw className="w-4 h-4 mr-2" />
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Reset Game
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</>
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)}
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</Button>
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</CardContent>
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</Card>
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);
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}
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// ─── Mana Debug Section ──────────────────────────────────────────────────────
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function ManaDebugSection({ rawMana, onAddMana, onFillMana }: {
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rawMana: number;
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onAddMana: (amount: number) => void;
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onFillMana: () => void;
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}) {
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const maxMana = computeMaxMana(
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{ skills: {}, prestigeUpgrades: {}, skillUpgrades: {}, skillTiers: {} }
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);
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return (
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-blue-400 text-sm flex items-center gap-2">
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<Zap className="w-4 h-4" />
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Mana Debug
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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<div className="text-xs text-gray-400 mb-2">
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Current: {rawMana} / {maxMana || '?'}
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</div>
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<div className="flex gap-2 flex-wrap">
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<Button size="sm" variant="outline" onClick={() => onAddMana(10)}>
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<Zap className="w-3 h-3 mr-1" /> +10
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</Button>
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<Button size="sm" variant="outline" onClick={() => onAddMana(100)}>
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<Zap className="w-3 h-3 mr-1" /> +100
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</Button>
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<Button size="sm" variant="outline" onClick={() => onAddMana(1000)}>
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<Zap className="w-3 h-3 mr-1" /> +1K
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</Button>
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<Button size="sm" variant="outline" onClick={() => onAddMana(10000)}>
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<Zap className="w-3 h-3 mr-1" /> +10K
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</Button>
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</div>
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<Separator className="bg-gray-700" />
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<div className="text-xs text-gray-400 mb-2">Fill to max:</div>
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<Button size="sm" className="w-full bg-blue-600 hover:bg-blue-700" onClick={onFillMana}>
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Fill Mana
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</Button>
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</CardContent>
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</Card>
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);
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}
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// ─── Time Control Section ────────────────────────────────────────────────────
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function TimeControlSection({ day, hour, paused, onSetDay, onTogglePause }: {
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day: number;
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hour: number;
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paused: boolean;
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onSetDay: (day: number) => void;
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onTogglePause: () => void;
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}) {
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return (
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
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<Clock className="w-4 h-4" />
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Time Control
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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<div className="text-xs text-gray-400">
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Current: Day {day}, Hour {hour}
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</div>
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<div className="flex gap-2 flex-wrap">
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<Button size="sm" variant="outline" onClick={() => onSetDay(1)}>Day 1</Button>
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<Button size="sm" variant="outline" onClick={() => onSetDay(10)}>Day 10</Button>
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<Button size="sm" variant="outline" onClick={() => onSetDay(20)}>Day 20</Button>
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<Button size="sm" variant="outline" onClick={() => onSetDay(30)}>Day 30</Button>
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</div>
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<Separator className="bg-gray-700" />
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<div className="flex gap-2">
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<Button size="sm" variant="outline" onClick={onTogglePause}>
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{paused ? '▶ Resume' : '⏸ Pause'}
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</Button>
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</div>
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</CardContent>
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</Card>
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);
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}
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// ─── Quick Actions Section ───────────────────────────────────────────────────
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function QuickActionsSection({ elements, onUnlockBase, onSkipToFloor, onResetFloorHP }: {
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elements: Record<string, { unlocked?: boolean }>;
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onUnlockBase: () => void;
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onSkipToFloor: () => void;
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onResetFloorHP: () => void;
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}) {
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return (
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-cyan-400 text-sm flex items-center gap-2">
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<Zap className="w-4 h-4" />
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Quick Actions
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</CardTitle>
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</CardHeader>
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<CardContent>
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<div className="flex gap-2 flex-wrap">
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<Button size="sm" variant="outline" onClick={onUnlockBase}>
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Unlock All Base Elements
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</Button>
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<Button size="sm" variant="outline" onClick={onSkipToFloor}>
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Skip to Floor 100
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</Button>
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<Button size="sm" variant="outline" onClick={onResetFloorHP}>
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Reset Floor HP
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</Button>
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</div>
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</CardContent>
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</Card>
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);
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}
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// ─── Main Component ───────────────────────────────────────────────────────────
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export function GameStateDebugSection() {
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const [confirmReset, setConfirmReset] = useState(false);
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const { showComponentNames, toggleComponentNames } = useDebug();
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@@ -22,7 +210,6 @@ export function GameStateDebugSection() {
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const hour = useGameStore((s) => s.hour);
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const paused = useUIStore((s) => s.paused);
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const togglePause = useUIStore((s) => s.togglePause);
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const resetGame = useGameStore((s) => s.resetGame);
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const gatherMana = useGameStore((s) => s.gatherMana);
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const debugSetFloor = useCombatStore((s) => s.debugSetFloor);
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@@ -46,190 +233,42 @@ export function GameStateDebugSection() {
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}
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};
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const getMaxMana = () => {
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return computeMaxMana(
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const handleFillMana = () => {
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const maxMana = computeMaxMana(
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{ skills: {}, prestigeUpgrades: {}, skillUpgrades: {}, skillTiers: {} }
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);
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) || 100;
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useManaStore.setState((s) => ({ rawMana: Math.max(s.rawMana, maxMana) }));
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};
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const handleSetDay = (d: number) => {
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useGameStore.setState({ day: d, hour: 0 });
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};
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const handleUnlockBase = () => {
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['fire', 'water', 'air', 'earth', 'light', 'dark', 'death'].forEach(e => {
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if (!elements[e]?.unlocked) {
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unlockElement(e, 0);
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}
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});
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};
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return (
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<div className="space-y-4">
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{/* Display Options */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-cyan-400 text-sm flex items-center gap-2">
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<Eye className="w-4 h-4" />
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Display Options
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</CardTitle>
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</CardHeader>
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<CardContent>
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<div className="flex items-center justify-between">
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<div className="space-y-0.5">
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<Label htmlFor="show-component-names" className="text-sm">Show Component Names</Label>
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<p className="text-xs text-gray-400">
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Display component names at the top of each component for debugging
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</p>
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</div>
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<Switch
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id="show-component-names"
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checked={showComponentNames}
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onCheckedChange={toggleComponentNames}
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/>
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</div>
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</CardContent>
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</Card>
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<DisplayOptions />
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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{/* Game Reset */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-red-400 text-sm flex items-center gap-2">
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<RotateCcw className="w-4 h-4" />
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Game Reset
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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<p className="text-xs text-gray-400">
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Reset all game progress and start fresh. This cannot be undone.
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</p>
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<Button
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className={`w-full ${confirmReset ? 'bg-red-600 hover:bg-red-700' : 'bg-gray-700 hover:bg-gray-600'}`}
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onClick={handleReset}
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>
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{confirmReset ? (
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<>
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<AlertTriangle className="w-4 h-4 mr-2" />
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Click Again to Confirm Reset
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</>
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) : (
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<>
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<RotateCcw className="w-4 h-4 mr-2" />
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Reset Game
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</>
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)}
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</Button>
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</CardContent>
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</Card>
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{/* Mana Debug */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-blue-400 text-sm flex items-center gap-2">
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<Zap className="w-4 h-4" />
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Mana Debug
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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<div className="text-xs text-gray-400 mb-2">
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Current: {rawMana} / {getMaxMana() || '?'}
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</div>
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<div className="flex gap-2 flex-wrap">
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<Button size="sm" variant="outline" onClick={() => handleAddMana(10)}>
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<Zap className="w-3 h-3 mr-1" /> +10
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</Button>
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<Button size="sm" variant="outline" onClick={() => handleAddMana(100)}>
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<Zap className="w-3 h-3 mr-1" /> +100
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</Button>
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<Button size="sm" variant="outline" onClick={() => handleAddMana(1000)}>
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<Zap className="w-3 h-3 mr-1" /> +1K
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</Button>
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<Button size="sm" variant="outline" onClick={() => handleAddMana(10000)}>
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<Zap className="w-3 h-3 mr-1" /> +10K
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</Button>
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</div>
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<Separator className="bg-gray-700" />
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<div className="text-xs text-gray-400 mb-2">Fill to max:</div>
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<Button
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size="sm"
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className="w-full bg-blue-600 hover:bg-blue-700"
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onClick={() => {
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const max = getMaxMana() || 100;
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useManaStore.setState((s) => ({ rawMana: Math.max(s.rawMana, max) }));
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}}
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>
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Fill Mana
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</Button>
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</CardContent>
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</Card>
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{/* Time Control */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
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<Clock className="w-4 h-4" />
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Time Control
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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<div className="text-xs text-gray-400">
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Current: Day {day}, Hour {hour}
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</div>
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<div className="flex gap-2 flex-wrap">
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<Button size="sm" variant="outline" onClick={() => useGameStore.setState({ day: 1, hour: 0 })}>
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Day 1
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</Button>
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<Button size="sm" variant="outline" onClick={() => useGameStore.setState({ day: 10, hour: 0 })}>
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Day 10
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</Button>
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<Button size="sm" variant="outline" onClick={() => useGameStore.setState({ day: 20, hour: 0 })}>
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Day 20
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</Button>
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<Button size="sm" variant="outline" onClick={() => useGameStore.setState({ day: 30, hour: 0 })}>
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Day 30
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</Button>
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</div>
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<Separator className="bg-gray-700" />
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<div className="flex gap-2">
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<Button size="sm" variant="outline" onClick={togglePause}>
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{paused ? '▶ Resume' : '⏸ Pause'}
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</Button>
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</div>
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</CardContent>
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</Card>
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{/* Quick Actions */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-cyan-400 text-sm flex items-center gap-2">
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<Zap className="w-4 h-4" />
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Quick Actions
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</CardTitle>
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</CardHeader>
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<CardContent>
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<div className="flex gap-2 flex-wrap">
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<Button
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size="sm"
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variant="outline"
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onClick={() => {
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['fire', 'water', 'air', 'earth', 'light', 'dark', 'death'].forEach(e => {
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if (!elements[e]?.unlocked) {
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unlockElement(e, 0);
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}
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});
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}}
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>
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Unlock All Base Elements
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</Button>
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<Button
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size="sm"
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variant="outline"
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onClick={() => debugSetFloor?.(100)}
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>
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Skip to Floor 100
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</Button>
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<Button
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size="sm"
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variant="outline"
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onClick={() => resetFloorHP?.()}
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>
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Reset Floor HP
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</Button>
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</div>
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</CardContent>
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</Card>
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<GameResetSection confirmReset={confirmReset} onReset={handleReset} />
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<ManaDebugSection rawMana={rawMana} onAddMana={handleAddMana} onFillMana={handleFillMana} />
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<TimeControlSection day={day} hour={hour} paused={paused} onSetDay={handleSetDay} onTogglePause={togglePause} />
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<QuickActionsSection
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elements={elements}
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onUnlockBase={handleUnlockBase}
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onSkipToFloor={() => debugSetFloor?.(100)}
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onResetFloorHP={() => resetFloorHP?.()}
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/>
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</div>
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</div>
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);
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}
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GameStateDebugSection.displayName = "GameStateDebugSection";
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GameStateDebugSection.displayName = 'GameStateDebugSection';
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Reference in New Issue
Block a user