refactor: extract sub-components from monster functions (issue #99)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s

- GuardianPactsTab: extracted GuardianCard, PactHeaderSummary, TierFilter + 5 helper components into guardian-pacts-components.tsx
- SpireSummaryTab: extracted TopStatsRow, NextGuardianCard, GuardianRoster, GuardianRosterItem, FloorLegend
- PrestigeTab: extracted InsightSummary, MemoriesCard, PactsCard, ResetLoopSection
- GameStateDebug: extracted WarningBanner, DisplayOptions, GameResetSection, ManaDebugSection, TimeControlSection, QuickActionsSection
- EquipmentCrafter: extracted CraftingProgress, BlueprintCard, BlueprintList, MaterialCard, MaterialsInventory
- PactDebug: extracted GuardianPactRow, GuardianPactList
- GameStateDebugSection: extracted DisplayOptions, GameResetSection, ManaDebugSection, TimeControlSection, QuickActionsSection
- PactDebugSection: extracted GuardianPactRow
- SpireCombatPage: extracted useSpireStats hook
- page.tsx: extracted GrimoireTab to separate file, useGameDerivedStats hook, TabTriggers, LazyTab wrapper

All files now under 400 lines. Build passes. All 639 tests pass.
This commit is contained in:
2026-05-20 18:38:24 +02:00
parent 53b3a94725
commit ce084a61a3
15 changed files with 1765 additions and 1539 deletions
+147 -107
View File
@@ -23,6 +23,101 @@ import {
AlertDialogTrigger,
} from '@/components/ui/alert-dialog';
// ─── Stat Cell ────────────────────────────────────────────────────────────────
function PrestigeStatCell({ value, label, color }: { value: string | number; label: string; color: string }) {
return (
<div className="text-center">
<div className={`text-2xl font-bold ${color}`}>{value}</div>
<div className="text-xs text-gray-400 mt-0.5">{label}</div>
</div>
);
}
// ─── Insight Summary ──────────────────────────────────────────────────────────
function InsightSummary({ insight, totalInsight, loopCount, loopInsight }: {
insight: number;
totalInsight: number;
loopCount: number;
loopInsight: number;
}) {
return (
<Card className="bg-gray-900/60 border-gray-700">
<CardContent className="py-4">
<div className="grid grid-cols-2 md:grid-cols-4 gap-4">
<PrestigeStatCell value={fmt(insight)} label="Insight Available" color="text-amber-400" />
<PrestigeStatCell value={fmt(totalInsight)} label="Total Insight Earned" color="text-gray-200" />
<PrestigeStatCell value={loopCount} label="Loops Completed" color="text-gray-200" />
<PrestigeStatCell value={fmt(loopInsight)} label="This Loop's Insight" color="text-purple-400" />
</div>
</CardContent>
</Card>
);
}
// ─── Memories Card ────────────────────────────────────────────────────────────
function MemoriesCard({ memories, memorySlots }: { memories: { skillId: string; level: number; tier: number }[]; memorySlots: number }) {
return (
<Card className="bg-gray-900/60 border-gray-700">
<SectionHeader title="🧠 Memories" />
<CardContent className="pt-0">
<p className="text-xs text-gray-400 mb-2">
Skills carried between loops. Slots: {memories.length}/{memorySlots}
</p>
{memories.length === 0 ? (
<p className="text-xs text-gray-500 italic">No memories stored yet.</p>
) : (
<div className="space-y-1">
{memories.map((m) => (
<div key={m.skillId} className="text-xs text-gray-300 flex justify-between">
<span>{m.skillId}</span>
<span className="text-gray-500">Lv.{m.level} T{m.tier}</span>
</div>
))}
</div>
)}
</CardContent>
</Card>
);
}
// ─── Pacts Card ───────────────────────────────────────────────────────────────
function PactsCard({ signedPacts, pactSlots, defeatedGuardians }: {
signedPacts: number[];
pactSlots: number;
defeatedGuardians: number[];
}) {
return (
<Card className="bg-gray-900/60 border-gray-700">
<SectionHeader title="📜 Pacts" />
<CardContent className="pt-0">
<p className="text-xs text-gray-400 mb-2">
Guardian pacts signed. Slots: {signedPacts.length}/{pactSlots}
</p>
{defeatedGuardians.length > 0 && (
<p className="text-xs text-gray-500 mb-1">
Defeated guardians: {defeatedGuardians.map((f) => `F${f}`).join(', ')}
</p>
)}
{signedPacts.length === 0 ? (
<p className="text-xs text-gray-500 italic">No pacts signed yet.</p>
) : (
<div className="space-y-1">
{signedPacts.map((f) => (
<div key={f} className="text-xs text-green-400">
Floor {f} Pact signed
</div>
))}
</div>
)}
</CardContent>
</Card>
);
}
// ─── Upgrade Card ─────────────────────────────────────────────────────────────
interface UpgradeCardProps {
@@ -72,6 +167,49 @@ function UpgradeCard({ id, name, desc, max, cost, currentLevel, insight, onPurch
);
}
// ─── Reset Loop Section ──────────────────────────────────────────────────────
function ResetLoopSection({ loopInsight, onReset }: { loopInsight: number; onReset: () => void }) {
return (
<Card className="bg-gray-900/60 border-red-900/50">
<CardContent className="py-4">
<div className="flex items-center justify-between">
<div>
<h3 className="text-lg font-semibold text-red-400">Reset Loop</h3>
<p className="text-xs text-gray-400 mt-1">
End the current loop and gain {fmt(loopInsight)} insight. Your prestige upgrades, memories, and pacts are preserved.
</p>
</div>
<AlertDialog>
<AlertDialogTrigger asChild>
<Button variant="destructive" size="sm" className="flex-shrink-0 ml-4">
Reset Loop
</Button>
</AlertDialogTrigger>
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>Reset the Loop?</AlertDialogTitle>
<AlertDialogDescription>
This will end your current loop and award you <strong className="text-amber-400">{fmt(loopInsight)} insight</strong>.
Your prestige upgrades, memories, and pacts will be preserved.
<br /><br />
Day, hour, mana, floor progress, and combat state will be reset.
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogCancel>Cancel</AlertDialogCancel>
<AlertDialogAction onClick={onReset}>
Confirm Reset
</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
</div>
</CardContent>
</Card>
);
}
// ─── Main Component ───────────────────────────────────────────────────────────
export function PrestigeTab() {
@@ -130,80 +268,18 @@ export function PrestigeTab() {
return (
<DebugName name="PrestigeTab">
<div className="space-y-4">
{/* Insight & Loop Summary */}
<Card className="bg-gray-900/60 border-gray-700">
<CardContent className="py-4">
<div className="grid grid-cols-2 md:grid-cols-4 gap-4">
<div className="text-center">
<div className="text-2xl font-bold text-amber-400">{fmt(insight)}</div>
<div className="text-xs text-gray-400 mt-0.5">Insight Available</div>
</div>
<div className="text-center">
<div className="text-2xl font-bold text-gray-200">{fmt(totalInsight)}</div>
<div className="text-xs text-gray-400 mt-0.5">Total Insight Earned</div>
</div>
<div className="text-center">
<div className="text-2xl font-bold text-gray-200">{loopCount}</div>
<div className="text-xs text-gray-400 mt-0.5">Loops Completed</div>
</div>
<div className="text-center">
<div className="text-2xl font-bold text-purple-400">{fmt(loopInsight)}</div>
<div className="text-xs text-gray-400 mt-0.5">This Loop&apos;s Insight</div>
</div>
</div>
</CardContent>
</Card>
<InsightSummary
insight={insight}
totalInsight={totalInsight}
loopCount={loopCount}
loopInsight={loopInsight}
/>
{/* Memories & Pacts */}
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<Card className="bg-gray-900/60 border-gray-700">
<SectionHeader title="🧠 Memories" />
<CardContent className="pt-0">
<p className="text-xs text-gray-400 mb-2">
Skills carried between loops. Slots: {memories.length}/{memorySlots}
</p>
{memories.length === 0 ? (
<p className="text-xs text-gray-500 italic">No memories stored yet.</p>
) : (
<div className="space-y-1">
{memories.map((m) => (
<div key={m.skillId} className="text-xs text-gray-300 flex justify-between">
<span>{m.skillId}</span>
<span className="text-gray-500">Lv.{m.level} T{m.tier}</span>
</div>
))}
</div>
)}
</CardContent>
</Card>
<Card className="bg-gray-900/60 border-gray-700">
<SectionHeader title="📜 Pacts" />
<CardContent className="pt-0">
<p className="text-xs text-gray-400 mb-2">
Guardian pacts signed. Slots: {signedPacts.length}/{pactSlots}
</p>
{defeatedGuardians.length > 0 && (
<p className="text-xs text-gray-500 mb-1">
Defeated guardians: {defeatedGuardians.map((f) => `F${f}`).join(', ')}
</p>
)}
{signedPacts.length === 0 ? (
<p className="text-xs text-gray-500 italic">No pacts signed yet.</p>
) : (
<div className="space-y-1">
{signedPacts.map((f) => (
<div key={f} className="text-xs text-green-400">
Floor {f} Pact signed
</div>
))}
</div>
)}
</CardContent>
</Card>
<MemoriesCard memories={memories} memorySlots={memorySlots} />
<PactsCard signedPacts={signedPacts} pactSlots={pactSlots} defeatedGuardians={defeatedGuardians} />
</div>
{/* Prestige Upgrades */}
<Card className="bg-gray-900/60 border-gray-700">
<SectionHeader title="⬆️ Prestige Upgrades" />
<CardContent className="pt-0">
@@ -227,43 +303,7 @@ export function PrestigeTab() {
</CardContent>
</Card>
{/* Reset Loop */}
<Card className="bg-gray-900/60 border-red-900/50">
<CardContent className="py-4">
<div className="flex items-center justify-between">
<div>
<h3 className="text-lg font-semibold text-red-400">Reset Loop</h3>
<p className="text-xs text-gray-400 mt-1">
End the current loop and gain {fmt(loopInsight)} insight. Your prestige upgrades, memories, and pacts are preserved.
</p>
</div>
<AlertDialog>
<AlertDialogTrigger asChild>
<Button variant="destructive" size="sm" className="flex-shrink-0 ml-4">
Reset Loop
</Button>
</AlertDialogTrigger>
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>Reset the Loop?</AlertDialogTitle>
<AlertDialogDescription>
This will end your current loop and award you <strong className="text-amber-400">{fmt(loopInsight)} insight</strong>.
Your prestige upgrades, memories, and pacts will be preserved.
<br /><br />
Day, hour, mana, floor progress, and combat state will be reset.
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogCancel>Cancel</AlertDialogCancel>
<AlertDialogAction onClick={handleResetLoop}>
Confirm Reset
</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
</div>
</CardContent>
</Card>
<ResetLoopSection loopInsight={loopInsight} onReset={handleResetLoop} />
</div>
</DebugName>
);