From d0ecbfefd901b2d42829754757a554b07d16e52e Mon Sep 17 00:00:00 2001 From: zhipu Date: Fri, 27 Mar 2026 11:29:17 +0000 Subject: [PATCH] Update worklog with audit findings --- worklog.md | 60 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) diff --git a/worklog.md b/worklog.md index 4e06278..9b2587c 100755 --- a/worklog.md +++ b/worklog.md @@ -774,3 +774,63 @@ Stage Summary: - Mobile UI is now responsive with properly wrapping tabs - Calendar displays correctly on all screen sizes - All changes committed and pushed to Gitea + +--- +Task ID: 2 +Agent: Main +Task: Comprehensive codebase audit and bug fixes + +Work Log: +- **Fixed Critical Syntax Errors**: + - Missing `[` brackets in `startCraftingEquipment` and `deleteMaterial` in store.ts + - Same syntax errors in crafting-slice.ts + - These were causing runtime failures in crafting and material deletion +- **Fixed State Mutation Issues**: + - Deep cloned `lootInventory` before mutation in tick function + - Created new objects for `materials`, `essence`, and `blueprints` to prevent state mutation +- **Fixed Race Condition**: + - Removed mid-tick `set()` call that could cause inconsistent state + - All state updates now happen in the final `set()` call +- **Fixed Logic Errors**: + - COMBO_MASTER now uses `totalSpellsCast` instead of `totalTicks` for accurate hit counting + - `deductSpellCost()` now clamps mana to 0 to prevent negative values + - `hasSpecial()` now handles undefined/null specials gracefully +- **Set Up Test Framework**: + - Installed Vitest testing framework + - Created vitest.config.ts + - Added 36 tests for computed-stats and upgrade-effects + - All tests passing + +Stage Summary: +- 6 critical bugs fixed +- Test framework established with 36 passing tests +- Code quality improved with null safety checks +- All changes committed and pushed to Gitea + +--- +## Outstanding Issues Found During Audit + +### Unimplemented Special Effects (Tier 1 - Players Can Select): +1. `ARMOR_PIERCE` - Ignore 10% floor defense +2. `FLOW_SURGE` - Clicks restore 2x regen for 1 hour +3. `MANA_EQUILIBRIUM` - Overflow regen converts to insight +4. `PERFECT_MEMORY` - Never lose study progress on cancel +5. `QUICK_MASTERY` - -20% study time for final 3 levels +6. `PARALLEL_STUDY` - Study 2 things at 50% speed each +7. `STUDY_INSIGHT` - Gain 1 insight per hour studied +8. `KNOWLEDGE_TRANSFER` - New skills start at 10% progress +9. `FREE_STUDY` - 10% chance study costs no mana +10. `MIND_PALACE` - Keep 1 skill level across loops +11. `CHAIN_STUDY` - -5% cost per maxed skill +12. `ELEMENTAL_HARMONY` - +5% damage for matching element spells +13. `DEEP_STORAGE` - New elements start at 5 capacity +14. `DOUBLE_CRAFT` - Crafting creates 2 elements +15. `ELEMENTAL_RESONANCE` - Using element spells restores 1 element +16. `PURE_ELEMENTS` - Exotic elements give 3x damage bonus + +### Large Files Needing Refactoring: +1. `store.ts` - 1,712 lines - Split tick logic into modules +2. `CraftingTab.tsx` - 1,013 lines - Split into stage components +3. `constants.ts` - 862 lines - Split into domain files +4. `skill-evolution.ts` - 797 lines - Split into per-skill files +5. `crafting-slice.ts` - 795 lines - Split crafting from equipment