fix: SpireTab refresh - cast bar, mana costs, full-screen mode, exit button
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This commit is contained in:
2026-05-08 14:57:35 +02:00
parent d496dd241b
commit d1c90cd544
13 changed files with 655 additions and 520 deletions
@@ -0,0 +1,94 @@
import { describe, it, expect, beforeEach } from 'vitest';
import { useCombatStore } from '../combatStore';
import { useManaStore } from '../manaStore';
import { useCraftingStore } from '../craftingStore';
describe('SpireTab Refresh & Casting Fixes', () => {
beforeEach(() => {
// Reset stores
useCombatStore.setState({
currentFloor: 1,
floorHP: 100,
floorMaxHP: 100,
maxFloorReached: 1,
activeSpell: 'manaBolt',
currentAction: 'climb',
castProgress: 0,
spireMode: false,
equipmentSpellStates: [
{ spellId: 'manaBolt', sourceEquipment: 'test-staff', castProgress: 0 }
],
});
useManaStore.setState({
rawMana: 100,
elements: {
fire: { current: 50, max: 100, unlocked: true },
transference: { current: 20, max: 100, unlocked: true },
},
});
});
it('should update equipment spell cast progress', () => {
const initialState = useCombatStore.getState();
expect(initialState.castProgress).toBe(0);
// Simulate combat tick (simplified)
const newProgress = 0.5;
useCombatStore.setState({ castProgress: newProgress });
const updatedState = useCombatStore.getState();
expect(updatedState.castProgress).toBe(newProgress);
});
it('should deduct mana when casting spells', () => {
const initialMana = useManaStore.getState().rawMana;
expect(initialMana).toBeGreaterThan(0);
// Simulate spell cast (simplified - mana should decrease)
const spellCost = 10;
useManaStore.setState({ rawMana: initialMana - spellCost });
const updatedMana = useManaStore.getState().rawMana;
expect(updatedMana).toBe(initialMana - spellCost);
});
it('should have exitSpireMode function', () => {
const state = useCombatStore.getState();
expect(typeof state.exitSpireMode).toBe('function');
});
it('should set spireMode to false when exitSpireMode is called', () => {
// Enter spire mode first
useCombatStore.setState({ spireMode: true });
expect(useCombatStore.getState().spireMode).toBe(true);
// Exit spire mode
useCombatStore.getState().exitSpireMode();
expect(useCombatStore.getState().spireMode).toBe(false);
});
it('should NOT show study components when spireMode is true', () => {
// This is a UI test - we can only verify the state
useCombatStore.setState({ spireMode: true });
const state = useCombatStore.getState();
expect(state.spireMode).toBe(true);
// Study target should be null or ignored when in spire mode
// (UI conditionally renders based on spireMode)
});
it('should process equipment spell states in combat tick', () => {
const state = useCombatStore.getState();
expect(state.equipmentSpellStates.length).toBeGreaterThan(0);
// Simulate equipment spell progress
const updatedStates = state.equipmentSpellStates.map(s =>
({ ...s, castProgress: 0.5 })
);
useCombatStore.setState({ equipmentSpellStates: updatedStates });
const updatedState = useCombatStore.getState();
expect(updatedState.equipmentSpellStates[0].castProgress).toBe(0.5);
});
});
+45 -1
View File
@@ -47,7 +47,7 @@ export function processCombatTick(
let currentFloor = state.currentFloor;
let floorMaxHP = state.floorMaxHP;
// Process complete casts
// Process complete casts for active spell
while (castProgress >= 1 && canAffordSpellCost(spellDef.cost, rawMana, elements)) {
// Deduct spell cost
const afterCost = deductSpellCost(spellDef.cost, rawMana, elements);
@@ -91,12 +91,56 @@ export function processCombatTick(
}
}
// Process equipment spell states (for progress bars in UI)
const updatedEquipmentSpellStates = [...state.equipmentSpellStates];
for (let i = 0; i < updatedEquipmentSpellStates.length; i++) {
const eSpell = updatedEquipmentSpellStates[i];
const eSpellDef = SPELLS_DEF[eSpell.spellId];
if (!eSpellDef) continue;
// Calculate progress for this equipment spell
const eSpellCastSpeed = eSpellDef.castSpeed || 1;
const eProgressPerTick = HOURS_PER_TICK * eSpellCastSpeed * totalAttackSpeed;
let eCastProgress = (eSpell.castProgress || 0) + eProgressPerTick;
// Process complete casts for equipment spells
while (eCastProgress >= 1 && canAffordSpellCost(eSpellDef.cost, rawMana, elements)) {
// Deduct cost
const eAfterCost = deductSpellCost(eSpellDef.cost, rawMana, elements);
rawMana = eAfterCost.rawMana;
elements = eAfterCost.elements;
totalManaGathered += eSpellDef.cost.amount;
// Calculate damage
const eFloorElement = getFloorElement(currentFloor);
const eDamage = calcDamage(
{ skills, signedPacts: usePrestigeStore.getState().signedPacts },
eSpell.spellId,
eFloorElement,
);
const eResult = onDamageDealt(eDamage);
rawMana = eResult.rawMana;
elements = eResult.elements;
const eFinalDamage = eResult.modifiedDamage || eDamage;
floorHP = Math.max(0, floorHP - eFinalDamage);
eCastProgress -= 1;
if (floorHP <= 0) break; // Floor cleared, stop processing
}
// Update equipment spell state
updatedEquipmentSpellStates[i] = { ...eSpell, castProgress: eCastProgress % 1 };
}
set({
currentFloor,
floorHP,
floorMaxHP: getFloorMaxHP(currentFloor),
maxFloorReached: Math.max(state.maxFloorReached, currentFloor),
castProgress,
equipmentSpellStates: updatedEquipmentSpellStates,
});
return { rawMana, elements, logMessages, totalManaGathered };