Refactor large files into modular components
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m9s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m9s
- Refactored page.tsx (613→252 lines) with GameOverScreen and LeftPanel extracted - Refactored StatsTab.tsx (584→92 lines) with section components - Refactored SkillsTab.tsx (434→54 lines) with sub-components - Created modular structure for GameContext, LootInventory, and other components - All extracted components organized into feature directories
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'use client';
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import { Button } from '@/components/ui/button';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import type { GameStore } from '@/lib/game/store';
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interface GameOverScreenProps {
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store: GameStore;
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}
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export function GameOverScreen({ store }: GameOverScreenProps) {
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return (
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<div className="fixed inset-0 game-overlay flex items-center justify-center z-50">
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<Card className="bg-gray-900 border-gray-600 max-w-md w-full mx-4 shadow-2xl">
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<CardHeader>
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<CardTitle className={`text-3xl text-center game-title ${store.victory ? 'text-amber-400' : 'text-red-400'}`}>
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{store.victory ? 'VICTORY!' : 'LOOP ENDS'}
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-4">
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<p className="text-center text-gray-400">
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{store.victory
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? 'The Awakened One falls! Your power echoes through eternity.'
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: 'The time loop resets... but you remember.'}
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</p>
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<div className="grid grid-cols-2 gap-3">
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<div className="p-3 bg-gray-800 rounded">
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<div className="text-xl font-bold text-amber-400 game-mono">{store.fmt(store.loopInsight)}</div>
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<div className="text-xs text-gray-400">Insight Gained</div>
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</div>
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<div className="p-3 bg-gray-800 rounded">
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<div className="text-xl font-bold text-blue-400 game-mono">{store.maxFloorReached}</div>
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<div className="text-xs text-gray-400">Best Floor</div>
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</div>
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<div className="p-3 bg-gray-800 rounded">
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<div className="text-xl font-bold text-purple-400 game-mono">{store.signedPacts.length}</div>
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<div className="text-xs text-gray-400">Pacts Signed</div>
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</div>
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<div className="p-3 bg-gray-800 rounded">
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<div className="text-xl font-bold text-green-400 game-mono">{store.loopCount + 1}</div>
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<div className="text-xs text-gray-400">Total Loops</div>
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</div>
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</div>
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<Button
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className="w-full bg-gradient-to-r from-blue-600 to-purple-600 hover:from-blue-700 hover:to-purple-700"
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size="lg"
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onClick={() => store.startNewLoop()}
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>
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Begin New Loop
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</Button>
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</CardContent>
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</Card>
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</div>
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);
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}
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'use client';
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import { useState, useEffect } from 'react';
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import { Button } from '@/components/ui/button';
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import { Mountain } from 'lucide-react';
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import { ManaDisplay } from '@/components/game';
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import { ActionButtons } from '@/components/game';
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import { CalendarDisplay } from '@/components/game';
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import { DebugName } from '@/lib/game/debug-context';
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import type { GameStore } from '@/lib/game/store';
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import { computeMaxMana, computeClickMana, getMeditationBonus, getUnifiedEffects } from '@/lib/game/store';
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import { useGameLoop } from '@/lib/game/stores/gameHooks';
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interface LeftPanelProps {
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store: GameStore;
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effectiveRegen: number;
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incursionStrength: number;
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}
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export function LeftPanel({ store, effectiveRegen, incursionStrength }: LeftPanelProps) {
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const [isGathering, setIsGathering] = useState(false);
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const handleGatherStart = () => {
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setIsGathering(true);
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store.gatherMana();
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};
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const handleGatherEnd = () => {
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setIsGathering(false);
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};
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useEffect(() => {
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if (!isGathering) return;
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let lastGatherTime = 0;
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const minGatherInterval = 100;
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let animationFrameId: number;
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const gatherLoop = (timestamp: number) => {
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if (timestamp - lastGatherTime >= minGatherInterval) {
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store.gatherMana();
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lastGatherTime = timestamp;
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}
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animationFrameId = requestAnimationFrame(gatherLoop);
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};
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animationFrameId = requestAnimationFrame(gatherLoop);
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return () => cancelAnimationFrame(animationFrameId);
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}, [isGathering, store]);
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const maxMana = computeMaxMana(store, getUnifiedEffects(store));
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const clickMana = computeClickMana(store);
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const meditationMultiplier = getMeditationBonus(store.meditateTicks, store.skills, getUnifiedEffects(store).meditationEfficiency);
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return (
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<div className="md:w-80 space-y-4 flex-shrink-0">
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<DebugName name="ManaDisplay">
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<ManaDisplay
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rawMana={store.rawMana}
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maxMana={maxMana}
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effectiveRegen={effectiveRegen}
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meditationMultiplier={meditationMultiplier}
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clickMana={clickMana}
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isGathering={isGathering}
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onGatherStart={handleGatherStart}
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onGatherEnd={handleGatherEnd}
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elements={store.elements}
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/>
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</DebugName>
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{!store.spireMode && (
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<DebugName name="ClimbSpireButton">
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<Button
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className="w-full bg-gradient-to-r from-amber-600 to-orange-600 hover:from-amber-700 hover:to-orange-700"
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size="lg"
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onClick={() => store.enterSpireMode()}
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>
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<Mountain className="w-5 h-5 mr-2" />
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Climb the Spire
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</Button>
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</DebugName>
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)}
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{!store.spireMode && (
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<DebugName name="ActionButtons">
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<ActionButtons
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currentAction={store.currentAction}
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currentStudyTarget={store.currentStudyTarget}
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designProgress={store.designProgress}
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designProgress2={store.designProgress2}
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preparationProgress={store.preparationProgress}
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applicationProgress={store.applicationProgress}
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equipmentCraftingProgress={store.equipmentCraftingProgress}
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/>
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</DebugName>
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)}
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<DebugName name="CalendarDisplay">
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<CalendarDisplay
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day={store.day}
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hour={store.hour}
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incursionStrength={incursionStrength}
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/>
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</DebugName>
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</div>
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);
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}
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