Refactor large files into modular components
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m9s

- Refactored page.tsx (613→252 lines) with GameOverScreen and LeftPanel extracted
- Refactored StatsTab.tsx (584→92 lines) with section components
- Refactored SkillsTab.tsx (434→54 lines) with sub-components
- Created modular structure for GameContext, LootInventory, and other components
- All extracted components organized into feature directories
This commit is contained in:
Refactoring Agent
2026-05-02 17:35:03 +02:00
parent c9ae2576f4
commit d2d28887b1
194 changed files with 16862 additions and 15729 deletions
+107
View File
@@ -0,0 +1,107 @@
'use client';
import { useState, useEffect } from 'react';
import { Button } from '@/components/ui/button';
import { Mountain } from 'lucide-react';
import { ManaDisplay } from '@/components/game';
import { ActionButtons } from '@/components/game';
import { CalendarDisplay } from '@/components/game';
import { DebugName } from '@/lib/game/debug-context';
import type { GameStore } from '@/lib/game/store';
import { computeMaxMana, computeClickMana, getMeditationBonus, getUnifiedEffects } from '@/lib/game/store';
import { useGameLoop } from '@/lib/game/stores/gameHooks';
interface LeftPanelProps {
store: GameStore;
effectiveRegen: number;
incursionStrength: number;
}
export function LeftPanel({ store, effectiveRegen, incursionStrength }: LeftPanelProps) {
const [isGathering, setIsGathering] = useState(false);
const handleGatherStart = () => {
setIsGathering(true);
store.gatherMana();
};
const handleGatherEnd = () => {
setIsGathering(false);
};
useEffect(() => {
if (!isGathering) return;
let lastGatherTime = 0;
const minGatherInterval = 100;
let animationFrameId: number;
const gatherLoop = (timestamp: number) => {
if (timestamp - lastGatherTime >= minGatherInterval) {
store.gatherMana();
lastGatherTime = timestamp;
}
animationFrameId = requestAnimationFrame(gatherLoop);
};
animationFrameId = requestAnimationFrame(gatherLoop);
return () => cancelAnimationFrame(animationFrameId);
}, [isGathering, store]);
const maxMana = computeMaxMana(store, getUnifiedEffects(store));
const clickMana = computeClickMana(store);
const meditationMultiplier = getMeditationBonus(store.meditateTicks, store.skills, getUnifiedEffects(store).meditationEfficiency);
return (
<div className="md:w-80 space-y-4 flex-shrink-0">
<DebugName name="ManaDisplay">
<ManaDisplay
rawMana={store.rawMana}
maxMana={maxMana}
effectiveRegen={effectiveRegen}
meditationMultiplier={meditationMultiplier}
clickMana={clickMana}
isGathering={isGathering}
onGatherStart={handleGatherStart}
onGatherEnd={handleGatherEnd}
elements={store.elements}
/>
</DebugName>
{!store.spireMode && (
<DebugName name="ClimbSpireButton">
<Button
className="w-full bg-gradient-to-r from-amber-600 to-orange-600 hover:from-amber-700 hover:to-orange-700"
size="lg"
onClick={() => store.enterSpireMode()}
>
<Mountain className="w-5 h-5 mr-2" />
Climb the Spire
</Button>
</DebugName>
)}
{!store.spireMode && (
<DebugName name="ActionButtons">
<ActionButtons
currentAction={store.currentAction}
currentStudyTarget={store.currentStudyTarget}
designProgress={store.designProgress}
designProgress2={store.designProgress2}
preparationProgress={store.preparationProgress}
applicationProgress={store.applicationProgress}
equipmentCraftingProgress={store.equipmentCraftingProgress}
/>
</DebugName>
)}
<DebugName name="CalendarDisplay">
<CalendarDisplay
day={store.day}
hour={store.hour}
incursionStrength={incursionStrength}
/>
</DebugName>
</div>
);
}