Refactor large files into modular components
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m9s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m9s
- Refactored page.tsx (613→252 lines) with GameOverScreen and LeftPanel extracted - Refactored StatsTab.tsx (584→92 lines) with section components - Refactored SkillsTab.tsx (434→54 lines) with sub-components - Created modular structure for GameContext, LootInventory, and other components - All extracted components organized into feature directories
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'use client';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Separator } from '@/components/ui/separator';
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import { FlaskConical } from 'lucide-react';
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import { ELEMENTS } from '@/lib/game/constants';
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import { getTierMultiplier } from '@/lib/game/skill-evolution';
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import { fmt, fmtDec } from '@/lib/game/store';
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interface ElementStatsSectionProps {
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store: any;
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elemMax: number;
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}
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export function ElementStatsSection({ store, elemMax }: ElementStatsSectionProps) {
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const getElemAttunementBonus = () => {
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const ea = store.skillTiers?.elemAttune || 1;
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const tieredSkillId = ea > 1 ? `elemAttune_t${ea}` : 'elemAttune';
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const level = store.skills[tieredSkillId] || store.skills.elemAttune || 0;
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const tierMult = getTierMultiplier(tieredSkillId);
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return level * 50 * tierMult;
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};
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return (
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-green-400 game-panel-title text-xs flex items-center gap-2">
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<FlaskConical className="w-4 h-4" />
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Element Stats
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</CardTitle>
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</CardHeader>
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<CardContent>
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Element Capacity:</span>
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<span className="text-green-300">{elemMax}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Elem. Attunement Bonus:</span>
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<span className="text-green-300">+{getElemAttunementBonus()}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Prestige Attunement:</span>
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<span className="text-green-300">+{(store.prestigeUpgrades.elementalAttune || 0) * 25}</span>
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</div>
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</div>
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Unlocked Elements:</span>
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<span className="text-green-300">{Object.values(store.elements).filter((e: any) => e.unlocked).length} / {Object.keys(ELEMENTS).length}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Elem. Crafting Bonus:</span>
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<span className="text-green-300">×{fmtDec(1 + (store.skills.elemCrafting || 0) * 0.25, 2)}</span>
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</div>
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</div>
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</div>
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<Separator className="bg-gray-700 my-3" />
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<div className="text-xs text-gray-400 mb-2">Elemental Mana Pools:</div>
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<div className="grid grid-cols-4 sm:grid-cols-6 md:grid-cols-8 gap-2">
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{Object.entries(store.elements)
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.filter(([, state]: [string, any]) => state.unlocked)
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.map(([id, state]: [string, any]) => {
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const def = ELEMENTS[id];
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return (
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<div key={id} className="p-2 rounded border border-gray-700 bg-gray-800/50 text-center">
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<div className="text-lg">{def?.sym}</div>
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<div className="text-xs text-gray-400">{state.current}/{state.max}</div>
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</div>
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);
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})}
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</div>
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</CardContent>
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</Card>
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);
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}
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