Refactor large files into modular components
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m9s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m9s
- Refactored page.tsx (613→252 lines) with GameOverScreen and LeftPanel extracted - Refactored StatsTab.tsx (584→92 lines) with section components - Refactored SkillsTab.tsx (434→54 lines) with sub-components - Created modular structure for GameContext, LootInventory, and other components - All extracted components organized into feature directories
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// ─── AOE Spells ──────────────────────────────────────────────────────────────
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// Hit multiple enemies, less damage per target
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import type { SpellDef } from '../../types';
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import { elemCost } from '../elements';
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export const AOE_SPELLS: Record<string, SpellDef> = {
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// Tier 1 AOE
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fireballAoe: {
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name: "Fireball (AOE)",
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elem: "fire",
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dmg: 8,
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cost: elemCost("fire", 3),
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tier: 1,
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castSpeed: 2,
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unlock: 150,
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studyTime: 3,
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desc: "An explosive fireball that hits 3 enemies.",
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isAoe: true,
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aoeTargets: 3,
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effects: [{ type: 'aoe', value: 3 }]
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},
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frostNova: {
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name: "Frost Nova",
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elem: "water",
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dmg: 6,
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cost: elemCost("water", 3),
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tier: 1,
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castSpeed: 2,
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unlock: 140,
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studyTime: 3,
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desc: "A burst of frost hitting 4 enemies. May freeze.",
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isAoe: true,
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aoeTargets: 4,
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effects: [{ type: 'freeze', value: 0.15, chance: 0.2 }]
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},
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// Tier 2 AOE
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meteorShower: {
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name: "Meteor Shower",
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elem: "fire",
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dmg: 20,
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cost: elemCost("fire", 8),
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tier: 2,
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castSpeed: 1,
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unlock: 1200,
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studyTime: 10,
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desc: "Rain meteors on 5 enemies.",
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isAoe: true,
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aoeTargets: 5
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},
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blizzard: {
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name: "Blizzard",
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elem: "water",
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dmg: 18,
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cost: elemCost("water", 7),
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tier: 2,
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castSpeed: 1.2,
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unlock: 1000,
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studyTime: 9,
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desc: "A freezing blizzard hitting 4 enemies.",
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isAoe: true,
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aoeTargets: 4,
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effects: [{ type: 'freeze', value: 0.1, chance: 0.15 }]
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},
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earthquakeAoe: {
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name: "Earth Tremor",
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elem: "earth",
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dmg: 25,
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cost: elemCost("earth", 8),
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tier: 2,
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castSpeed: 0.8,
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unlock: 1400,
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studyTime: 10,
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desc: "Shake the ground, hitting 3 enemies with high damage.",
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isAoe: true,
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aoeTargets: 3
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},
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// Tier 3 AOE
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apocalypse: {
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name: "Apocalypse",
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elem: "fire",
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dmg: 80,
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cost: elemCost("fire", 20),
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tier: 3,
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castSpeed: 0.5,
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unlock: 15000,
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studyTime: 30,
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desc: "End times. Hits ALL enemies with devastating fire.",
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isAoe: true,
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aoeTargets: 10
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},
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};
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