Refactor large files into modular components
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m9s
- Refactored page.tsx (613→252 lines) with GameOverScreen and LeftPanel extracted - Refactored StatsTab.tsx (584→92 lines) with section components - Refactored SkillsTab.tsx (434→54 lines) with sub-components - Created modular structure for GameContext, LootInventory, and other components - All extracted components organized into feature directories
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// ─── Computed Getters ──────────────────────────────────────────────────────
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import type { GameState } from '../types';
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import { ENCHANTMENT_EFFECTS } from '../data/enchantment-effects';
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export function getEquipmentSpells(get: () => GameState): string[] {
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const state = get();
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const spells: string[] = [];
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for (const instanceId of Object.values(state.equippedInstances)) {
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if (!instanceId) continue;
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const instance = state.equipmentInstances[instanceId];
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if (!instance) continue;
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for (const ench of instance.enchantments) {
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const effectDef = ENCHANTMENT_EFFECTS[ench.effectId];
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if (effectDef?.effect.type === 'spell' && effectDef.effect.spellId) {
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spells.push(effectDef.effect.spellId);
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}
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}
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}
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return [...new Set(spells)];
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}
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export function getEquipmentEffects(get: () => GameState): Record<string, number> {
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const state = get();
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const effects: Record<string, number> = {};
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for (const instanceId of Object.values(state.equippedInstances)) {
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if (!instanceId) continue;
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const instance = state.equipmentInstances[instanceId];
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if (!instance) continue;
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for (const ench of instance.enchantments) {
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const effectDef = ENCHANTMENT_EFFECTS[ench.effectId];
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if (!effectDef) continue;
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if (effectDef.effect.type === 'bonus' && effectDef.effect.stat && effectDef.effect.value) {
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effects[effectDef.effect.stat] = (effects[effectDef.effect.stat] || 0) + effectDef.effect.value * ench.stacks;
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}
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}
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}
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return effects;
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}
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export function getAvailableCapacity(
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instanceId: string,
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get: () => GameState
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): number {
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const state = get();
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const instance = state.equipmentInstances[instanceId];
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if (!instance) return 0;
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return instance.totalCapacity - instance.usedCapacity;
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}
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