Refactor large files into modular components
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m9s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m9s
- Refactored page.tsx (613→252 lines) with GameOverScreen and LeftPanel extracted - Refactored StatsTab.tsx (584→92 lines) with section components - Refactored SkillsTab.tsx (434→54 lines) with sub-components - Created modular structure for GameContext, LootInventory, and other components - All extracted components organized into feature directories
This commit is contained in:
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/**
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* Combat Calculation Tests for Stores Index
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*/
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import { describe, it, expect } from 'vitest';
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import { calcDamage, getFloorMaxHP, getFloorElement } from '../index';
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import type { GameState } from '../types';
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function createMockState(overrides: Partial<GameState> = {}): GameState {
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const elements: Record<string, { current: number; max: number; unlocked: boolean }> = {};
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['fire', 'water', 'air', 'earth', 'light', 'dark', 'death', 'transference', 'metal', 'sand', 'crystal', 'stellar', 'void', 'lightning'].forEach((k) => {
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elements[k] = { current: 0, max: 10, unlocked: ['fire', 'water', 'air', 'earth'].includes(k) };
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});
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return {
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day: 1,
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hour: 0,
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loopCount: 0,
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gameOver: false,
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victory: false,
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paused: false,
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rawMana: 100,
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meditateTicks: 0,
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totalManaGathered: 0,
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elements,
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currentFloor: 1,
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floorHP: 100,
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floorMaxHP: 100,
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maxFloorReached: 1,
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defeatedGuardians: [],
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signedPacts: [],
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pactSlots: 1,
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pactRitualFloor: null,
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pactRitualProgress: 0,
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activeSpell: 'manaBolt',
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currentAction: 'meditate',
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castProgress: 0,
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spells: {
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manaBolt: { learned: true, level: 1, studyProgress: 0 },
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fireball: { learned: true, level: 1, studyProgress: 0 },
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waterJet: { learned: true, level: 1, studyProgress: 0 },
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},
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skills: {},
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skillProgress: {},
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skillUpgrades: {},
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skillTiers: {},
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paidStudySkills: {},
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currentStudyTarget: null,
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parallelStudyTarget: null,
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insight: 0,
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totalInsight: 0,
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prestigeUpgrades: {},
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memorySlots: 3,
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memories: [],
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incursionStrength: 0,
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containmentWards: 0,
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log: [],
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loopInsight: 0,
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equipment: { mainHand: null, offHand: null, head: null, body: null, hands: null, accessory: null },
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inventory: [],
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blueprints: {},
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schedule: [],
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autoSchedule: false,
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studyQueue: [],
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craftQueue: [],
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attunements: {
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enchanter: { id: 'enchanter', active: true, level: 1, experience: 0 },
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invoker: { id: 'invoker', active: false, level: 1, experience: 0 },
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fabricator: { id: 'fabricator', active: false, level: 1, experience: 0 },
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},
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golemancy: {
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enabledGolems: [],
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summonedGolems: [],
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lastSummonFloor: 0,
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},
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equippedInstances: { mainHand: null, offHand: null, head: null, body: null, hands: null, accessory1: null, accessory2: null },
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equipmentInstances: {},
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...overrides,
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} as GameState;
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}
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describe('Combat Calculations', () => {
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describe('calcDamage', () => {
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it('should return spell base damage with no bonuses', () => {
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const state = createMockState();
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const dmg = calcDamage(state, 'manaBolt');
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expect(dmg).toBeGreaterThanOrEqual(5); // Base damage (can be higher with crit)
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});
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it('should have elemental bonuses', () => {
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const state = createMockState({
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spells: {
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manaBolt: { learned: true, level: 1 },
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fireball: { learned: true, level: 1 },
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waterJet: { learned: true, level: 1 },
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}
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});
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// Test elemental bonus by comparing same spell vs different elements
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// Fireball vs fire floor (same element, +25%) vs vs air floor (neutral)
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let fireVsFire = 0, fireVsAir = 0;
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for (let i = 0; i < 100; i++) {
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fireVsFire += calcDamage(state, 'fireball', 'fire');
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fireVsAir += calcDamage(state, 'fireball', 'air');
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}
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const sameAvg = fireVsFire / 100;
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const neutralAvg = fireVsAir / 100;
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// Same element should do more damage
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expect(sameAvg).toBeGreaterThan(neutralAvg * 1.1);
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});
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});
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describe('getFloorMaxHP', () => {
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it('should return guardian HP for guardian floors', () => {
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// Import GUARDIANS from constants
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const { GUARDIANS } = require('../../constants');
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expect(getFloorMaxHP(10)).toBe(GUARDIANS[10].hp);
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expect(getFloorMaxHP(100)).toBe(GUARDIANS[100].hp);
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});
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it('should scale HP for non-guardian floors', () => {
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expect(getFloorMaxHP(1)).toBeGreaterThan(0);
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expect(getFloorMaxHP(5)).toBeGreaterThan(getFloorMaxHP(1));
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});
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});
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describe('getFloorElement', () => {
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it('should cycle through elements in order', () => {
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// FLOOR_ELEM_CYCLE has 7 elements: fire, water, air, earth, light, dark, death
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expect(getFloorElement(1)).toBe('fire');
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expect(getFloorElement(2)).toBe('water');
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expect(getFloorElement(3)).toBe('air');
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expect(getFloorElement(4)).toBe('earth');
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expect(getFloorElement(5)).toBe('light');
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expect(getFloorElement(6)).toBe('dark');
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expect(getFloorElement(7)).toBe('death');
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});
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it('should wrap around after 7 floors', () => {
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// Floor 8 should be fire (wraps around)
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expect(getFloorElement(8)).toBe('fire');
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expect(getFloorElement(9)).toBe('water');
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expect(getFloorElement(15)).toBe('fire'); // (15-1) % 7 = 0
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expect(getFloorElement(16)).toBe('water'); // (16-1) % 7 = 1
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});
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});
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});
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console.log('✅ Combat calculation tests defined.');
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@@ -0,0 +1,97 @@
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/**
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* Skill and Prestige Definition Tests for Stores Index
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*/
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import { describe, it, expect } from 'vitest';
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import { SKILLS_DEF, PRESTIGE_DEF, GUARDIANS } from '../../constants';
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describe('Skill Definitions', () => {
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it('all skills should have valid categories', () => {
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const validCategories = ['mana', 'study', 'research', 'ascension', 'enchant',
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'effectResearch', 'invocation', 'pact', 'fabrication', 'golemancy', 'craft', 'hybrid'];
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Object.values(SKILLS_DEF).forEach(skill => {
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expect(validCategories).toContain(skill.cat);
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});
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});
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it('all skills should have reasonable study times', () => {
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Object.values(SKILLS_DEF).forEach(skill => {
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expect(skill.studyTime).toBeGreaterThan(0);
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expect(skill.studyTime).toBeLessThanOrEqual(72);
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});
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});
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it('all prerequisite skills should exist', () => {
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Object.entries(SKILLS_DEF).forEach(([id, skill]) => {
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if (skill.req) {
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Object.keys(skill.req).forEach(reqId => {
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expect(SKILLS_DEF[reqId]).toBeDefined();
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});
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}
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});
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});
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it('all prerequisite levels should be within skill max', () => {
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Object.entries(SKILLS_DEF).forEach(([id, skill]) => {
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if (skill.req) {
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Object.entries(skill.req).forEach(([reqId, reqLevel]) => {
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expect(reqLevel).toBeLessThanOrEqual(SKILLS_DEF[reqId].max);
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});
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}
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});
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});
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});
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describe('Prestige Upgrades', () => {
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it('all prestige upgrades should have valid costs', () => {
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Object.entries(PRESTIGE_DEF).forEach(([id, upgrade]) => {
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expect(upgrade.cost).toBeGreaterThan(0);
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expect(upgrade.max).toBeGreaterThan(0);
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});
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});
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it('Mana Well prestige should add 500 starting max mana', () => {
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// Need to import compute functions - this test is simpler in the actual refactored files
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// For now, just test the definition
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expect(PRESTIGE_DEF.manaWell).toBeDefined();
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expect(PRESTIGE_DEF.manaWell.cost).toBeGreaterThan(0);
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});
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it('Elemental Attunement prestige should add 25 element cap', () => {
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expect(PRESTIGE_DEF.elementalAttune).toBeDefined();
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expect(PRESTIGE_DEF.elementalAttune.cost).toBeGreaterThan(0);
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});
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});
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describe('Guardian Definitions', () => {
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it('should have guardians on expected floors (no floor 70)', () => {
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// Floor 70 was removed from the game
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[10, 20, 30, 40, 50, 60, 80, 90, 100].forEach(floor => {
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expect(GUARDIANS[floor]).toBeDefined();
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});
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});
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it('should have increasing HP', () => {
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let prevHP = 0;
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[10, 20, 30, 40, 50, 60, 80, 90, 100].forEach(floor => {
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expect(GUARDIANS[floor].hp).toBeGreaterThan(prevHP);
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prevHP = GUARDIANS[floor].hp;
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});
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});
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it('should have boons defined', () => {
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Object.values(GUARDIANS).forEach(guardian => {
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expect(guardian.boons).toBeDefined();
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expect(guardian.boons.length).toBeGreaterThan(0);
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});
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});
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it('should have pact costs defined', () => {
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Object.values(GUARDIANS).forEach(guardian => {
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expect(guardian.pactCost).toBeGreaterThan(0);
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expect(guardian.pactTime).toBeGreaterThan(0);
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});
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});
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});
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console.log('✅ Skill, prestige, and guardian definition tests defined.');
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@@ -0,0 +1,171 @@
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/**
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* Mana Calculation Tests for Stores Index
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*/
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import { describe, it, expect } from 'vitest';
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import { computeMaxMana, computeRegen, computeClickMana, computeElementMax } from '../index';
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import type { GameState } from '../types';
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import { ELEMENTS } from '../../constants';
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function createMockState(overrides: Partial<GameState> = {}): GameState {
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const elements: Record<string, { current: number; max: number; unlocked: boolean }> = {};
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Object.keys(ELEMENTS).forEach((k) => {
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elements[k] = { current: 0, max: 10, unlocked: ['fire', 'water', 'air', 'earth'].includes(k) };
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});
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return {
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day: 1,
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hour: 0,
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loopCount: 0,
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gameOver: false,
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victory: false,
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paused: false,
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rawMana: 100,
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meditateTicks: 0,
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totalManaGathered: 0,
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elements,
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currentFloor: 1,
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floorHP: 100,
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floorMaxHP: 100,
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maxFloorReached: 1,
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defeatedGuardians: [],
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signedPacts: [],
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pactSlots: 1,
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pactRitualFloor: null,
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pactRitualProgress: 0,
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activeSpell: 'manaBolt',
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currentAction: 'meditate',
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castProgress: 0,
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spells: { manaBolt: { learned: true, level: 1, studyProgress: 0 } },
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skills: {},
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skillProgress: {},
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skillUpgrades: {},
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skillTiers: {},
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paidStudySkills: {},
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currentStudyTarget: null,
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parallelStudyTarget: null,
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insight: 0,
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totalInsight: 0,
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prestigeUpgrades: {},
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memorySlots: 3,
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memories: [],
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incursionStrength: 0,
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containmentWards: 0,
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log: [],
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loopInsight: 0,
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equipment: { mainHand: null, offHand: null, head: null, body: null, hands: null, accessory: null },
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inventory: [],
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blueprints: {},
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schedule: [],
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autoSchedule: false,
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studyQueue: [],
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craftQueue: [],
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attunements: {
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enchanter: { id: 'enchanter', active: true, level: 1, experience: 0 },
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invoker: { id: 'invoker', active: false, level: 1, experience: 0 },
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fabricator: { id: 'fabricator', active: false, level: 1, experience: 0 },
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},
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golemancy: {
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enabledGolems: [],
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summonedGolems: [],
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lastSummonFloor: 0,
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},
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equippedInstances: { mainHand: null, offHand: null, head: null, body: null, hands: null, accessory1: null, accessory2: null },
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equipmentInstances: {},
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...overrides,
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} as GameState;
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}
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describe('Mana Calculations', () => {
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describe('computeMaxMana', () => {
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it('should return base mana with no upgrades', () => {
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const state = createMockState();
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expect(computeMaxMana(state)).toBe(100);
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});
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it('should add mana from manaWell skill', () => {
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const state = createMockState({ skills: { manaWell: 5 } });
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expect(computeMaxMana(state)).toBe(100 + 5 * 100);
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});
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it('should add mana from prestige upgrades', () => {
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const state = createMockState({ prestigeUpgrades: { manaWell: 3 } });
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expect(computeMaxMana(state)).toBe(100 + 3 * 500);
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});
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it('should stack manaWell skill and prestige', () => {
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const state = createMockState({
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skills: { manaWell: 5 },
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prestigeUpgrades: { manaWell: 2 },
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});
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expect(computeMaxMana(state)).toBe(100 + 5 * 100 + 2 * 500);
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});
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});
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describe('computeRegen', () => {
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it('should return base regen with no upgrades', () => {
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// Base regen is 2 (attunement regen is added separately in the store)
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const state = createMockState();
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expect(computeRegen(state)).toBe(2);
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});
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|
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it('should add regen from manaFlow skill', () => {
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// Base 2 + manaFlow 5
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const state = createMockState({ skills: { manaFlow: 5 } });
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expect(computeRegen(state)).toBe(2 + 5 * 1);
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});
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it('should add regen from manaSpring skill', () => {
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// Base 2 + manaSpring 2
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const state = createMockState({ skills: { manaSpring: 1 } });
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expect(computeRegen(state)).toBe(2 + 2);
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});
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it('should multiply by temporal echo prestige', () => {
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const state = createMockState({ prestigeUpgrades: { temporalEcho: 2 } });
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// Base 2 * 1.2 = 2.4
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expect(computeRegen(state)).toBe(2 * 1.2);
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});
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});
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describe('computeClickMana', () => {
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it('should return base click mana with no upgrades', () => {
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const state = createMockState();
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expect(computeClickMana(state)).toBe(1);
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});
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it('should add mana from manaTap skill', () => {
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const state = createMockState({ skills: { manaTap: 1 } });
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expect(computeClickMana(state)).toBe(1 + 1);
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});
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it('should add mana from manaSurge skill', () => {
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const state = createMockState({ skills: { manaSurge: 1 } });
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expect(computeClickMana(state)).toBe(1 + 3);
|
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});
|
||||
|
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it('should stack manaTap and manaSurge', () => {
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const state = createMockState({ skills: { manaTap: 1, manaSurge: 1 } });
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expect(computeClickMana(state)).toBe(1 + 1 + 3);
|
||||
});
|
||||
});
|
||||
|
||||
describe('computeElementMax', () => {
|
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it('should return base element cap with no upgrades', () => {
|
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const state = createMockState();
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expect(computeElementMax(state)).toBe(10);
|
||||
});
|
||||
|
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it('should add cap from elemAttune skill', () => {
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const state = createMockState({ skills: { elemAttune: 5 } });
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expect(computeElementMax(state)).toBe(10 + 5 * 50);
|
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});
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|
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it('should add cap from prestige upgrades', () => {
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const state = createMockState({ prestigeUpgrades: { elementalAttune: 3 } });
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expect(computeElementMax(state)).toBe(10 + 3 * 25);
|
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});
|
||||
});
|
||||
});
|
||||
|
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console.log('✅ Mana calculation tests defined.');
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||||
@@ -0,0 +1,180 @@
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||||
/**
|
||||
* Meditation, Insight, and Incursion Tests for Stores Index
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { getMeditationBonus, calcInsight, getIncursionStrength } from '../index';
|
||||
import { MAX_DAY, INCURSION_START_DAY } from '../../constants';
|
||||
import type { GameState } from '../types';
|
||||
|
||||
function createMockState(overrides: Partial<GameState> = {}): GameState {
|
||||
const elements: Record<string, { current: number; max: number; unlocked: boolean }> = {};
|
||||
['fire', 'water', 'air', 'earth', 'light', 'dark', 'death', 'transference'].forEach((k) => {
|
||||
elements[k] = { current: 0, max: 10, unlocked: ['fire', 'water', 'air', 'earth'].includes(k) };
|
||||
});
|
||||
|
||||
return {
|
||||
day: 1,
|
||||
hour: 0,
|
||||
loopCount: 0,
|
||||
gameOver: false,
|
||||
victory: false,
|
||||
paused: false,
|
||||
rawMana: 100,
|
||||
meditateTicks: 0,
|
||||
totalManaGathered: 0,
|
||||
elements,
|
||||
currentFloor: 1,
|
||||
floorHP: 100,
|
||||
floorMaxHP: 100,
|
||||
maxFloorReached: 1,
|
||||
defeatedGuardians: [],
|
||||
signedPacts: [],
|
||||
pactSlots: 1,
|
||||
pactRitualFloor: null,
|
||||
pactRitualProgress: 0,
|
||||
activeSpell: 'manaBolt',
|
||||
currentAction: 'meditate',
|
||||
castProgress: 0,
|
||||
spells: { manaBolt: { learned: true, level: 1, studyProgress: 0 } },
|
||||
skills: {},
|
||||
skillProgress: {},
|
||||
skillUpgrades: {},
|
||||
skillTiers: {},
|
||||
paidStudySkills: {},
|
||||
currentStudyTarget: null,
|
||||
parallelStudyTarget: null,
|
||||
insight: 0,
|
||||
totalInsight: 0,
|
||||
prestigeUpgrades: {},
|
||||
memorySlots: 3,
|
||||
memories: [],
|
||||
incursionStrength: 0,
|
||||
containmentWards: 0,
|
||||
log: [],
|
||||
loopInsight: 0,
|
||||
equipment: { mainHand: null, offHand: null, head: null, body: null, hands: null, accessory: null },
|
||||
inventory: [],
|
||||
blueprints: {},
|
||||
schedule: [],
|
||||
autoSchedule: false,
|
||||
studyQueue: [],
|
||||
craftQueue: [],
|
||||
attunements: {
|
||||
enchanter: { id: 'enchanter', active: true, level: 1, experience: 0 },
|
||||
},
|
||||
golemancy: { enabledGolems: [], summonedGolems: [], lastSummonFloor: 0 },
|
||||
equippedInstances: {},
|
||||
...overrides,
|
||||
} as GameState;
|
||||
}
|
||||
|
||||
// ─── Meditation Tests ──────────────────────────────────────────────
|
||||
|
||||
describe('Meditation Bonus', () => {
|
||||
describe('getMeditationBonus', () => {
|
||||
it('should start at 1x with no meditation', () => {
|
||||
expect(getMeditationBonus(0, {})).toBe(1);
|
||||
});
|
||||
|
||||
it('should ramp up over time', () => {
|
||||
const bonus1hr = getMeditationBonus(25, {}); // 1 hour of ticks
|
||||
expect(bonus1hr).toBeGreaterThan(1);
|
||||
|
||||
const bonus4hr = getMeditationBonus(100, {}); // 4 hours
|
||||
expect(bonus4hr).toBeGreaterThan(bonus1hr);
|
||||
});
|
||||
|
||||
it('should cap at 1.5x without meditation skill', () => {
|
||||
const bonus = getMeditationBonus(200, {}); // 8 hours
|
||||
expect(bonus).toBe(1.5);
|
||||
});
|
||||
|
||||
it('should give 2.5x with meditation skill after 4 hours', () => {
|
||||
const bonus = getMeditationBonus(100, { meditation: 1 });
|
||||
expect(bonus).toBe(2.5);
|
||||
});
|
||||
|
||||
it('should give 3.0x with deepTrance skill after 6 hours', () => {
|
||||
const bonus = getMeditationBonus(150, { meditation: 1, deepTrance: 1 });
|
||||
expect(bonus).toBe(3.0);
|
||||
});
|
||||
|
||||
it('should give 5.0x with voidMeditation skill after 8 hours', () => {
|
||||
const bonus = getMeditationBonus(200, { meditation: 1, deepTrance: 1, voidMeditation: 1 });
|
||||
expect(bonus).toBe(5.0);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Insight Tests ────────────────────────────────────────────────
|
||||
|
||||
describe('Insight Calculations', () => {
|
||||
describe('calcInsight', () => {
|
||||
it('should calculate insight from floor progress', () => {
|
||||
const state = createMockState({ maxFloorReached: 10 });
|
||||
const insight = calcInsight(state);
|
||||
expect(insight).toBe(10 * 15);
|
||||
});
|
||||
|
||||
it('should calculate insight from mana gathered', () => {
|
||||
const state = createMockState({ totalManaGathered: 5000 });
|
||||
const insight = calcInsight(state);
|
||||
// 1*15 + 5000/500 + 0 = 25
|
||||
expect(insight).toBe(25);
|
||||
});
|
||||
|
||||
it('should calculate insight from signed pacts', () => {
|
||||
const state = createMockState({ signedPacts: [10, 20] });
|
||||
const insight = calcInsight(state);
|
||||
// 1*15 + 0 + 2*150 = 315
|
||||
expect(insight).toBe(315);
|
||||
});
|
||||
|
||||
it('should multiply by insightAmp prestige', () => {
|
||||
const state = createMockState({
|
||||
maxFloorReached: 10,
|
||||
prestigeUpgrades: { insightAmp: 2 },
|
||||
});
|
||||
const insight = calcInsight(state);
|
||||
expect(insight).toBe(Math.floor(10 * 15 * 1.5));
|
||||
});
|
||||
|
||||
it('should multiply by insightHarvest skill', () => {
|
||||
const state = createMockState({
|
||||
maxFloorReached: 10,
|
||||
skills: { insightHarvest: 3 },
|
||||
});
|
||||
const insight = calcInsight(state);
|
||||
expect(insight).toBe(Math.floor(10 * 15 * 1.3));
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Incursion Tests ──────────────────────────────────────────────
|
||||
|
||||
describe('Incursion Strength', () => {
|
||||
describe('getIncursionStrength', () => {
|
||||
it('should be 0 before incursion start day', () => {
|
||||
expect(getIncursionStrength(19, 0)).toBe(0);
|
||||
expect(getIncursionStrength(19, 23)).toBe(0);
|
||||
});
|
||||
|
||||
it('should start at incursion start day', () => {
|
||||
expect(getIncursionStrength(INCURSION_START_DAY, 1)).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it('should increase over time', () => {
|
||||
const early = getIncursionStrength(INCURSION_START_DAY, 12);
|
||||
const late = getIncursionStrength(25, 12);
|
||||
expect(late).toBeGreaterThan(early);
|
||||
});
|
||||
|
||||
it('should cap at 95%', () => {
|
||||
const strength = getIncursionStrength(MAX_DAY, 23);
|
||||
expect(strength).toBeLessThanOrEqual(0.95);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Meditation, insight, and incursion tests defined.');
|
||||
@@ -0,0 +1,53 @@
|
||||
/**
|
||||
* Spell Cost Tests for Stores Index
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { canAffordSpellCost } from '../index';
|
||||
import { rawCost, elemCost } from '../../constants';
|
||||
|
||||
describe('Spell Cost System', () => {
|
||||
describe('rawCost', () => {
|
||||
it('should create a raw mana cost', () => {
|
||||
const cost = rawCost(10);
|
||||
expect(cost.type).toBe('raw');
|
||||
expect(cost.amount).toBe(10);
|
||||
});
|
||||
});
|
||||
|
||||
describe('elemCost', () => {
|
||||
it('should create an elemental mana cost', () => {
|
||||
const cost = elemCost('fire', 5);
|
||||
expect(cost.type).toBe('element');
|
||||
expect(cost.element).toBe('fire');
|
||||
});
|
||||
});
|
||||
|
||||
describe('canAffordSpellCost', () => {
|
||||
it('should allow raw mana costs when enough raw mana', () => {
|
||||
const cost = { type: 'raw' as const, amount: 10 };
|
||||
const elements = { fire: { current: 0, max: 10, unlocked: true } };
|
||||
expect(canAffordSpellCost(cost, 100, elements)).toBe(true);
|
||||
});
|
||||
|
||||
it('should deny raw mana costs when not enough raw mana', () => {
|
||||
const cost = { type: 'raw' as const, amount: 100 };
|
||||
const elements = { fire: { current: 0, max: 10, unlocked: true } };
|
||||
expect(canAffordSpellCost(cost, 50, elements)).toBe(false);
|
||||
});
|
||||
|
||||
it('should allow elemental costs when enough element mana', () => {
|
||||
const cost = { type: 'element' as const, element: 'fire', amount: 5 };
|
||||
const elements = { fire: { current: 10, max: 10, unlocked: true } };
|
||||
expect(canAffordSpellCost(cost, 0, elements)).toBe(true);
|
||||
});
|
||||
|
||||
it('should deny elemental costs when element not unlocked', () => {
|
||||
const cost = { type: 'element' as const, element: 'fire', amount: 5 };
|
||||
const elements = { fire: { current: 10, max: 10, unlocked: false } };
|
||||
expect(canAffordSpellCost(cost, 100, elements)).toBe(false);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Spell cost tests defined.');
|
||||
@@ -0,0 +1,34 @@
|
||||
/**
|
||||
* Study Speed Function Tests for Stores Index
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { getStudySpeedMultiplier, getStudyCostMultiplier } from '../index';
|
||||
|
||||
describe('Study Speed Functions', () => {
|
||||
describe('getStudySpeedMultiplier', () => {
|
||||
it('should return 1 with no quickLearner skill', () => {
|
||||
expect(getStudySpeedMultiplier({})).toBe(1);
|
||||
});
|
||||
|
||||
it('should increase by 10% per level', () => {
|
||||
expect(getStudySpeedMultiplier({ quickLearner: 1 })).toBe(1.1);
|
||||
expect(getStudySpeedMultiplier({ quickLearner: 5 })).toBe(1.5);
|
||||
expect(getStudySpeedMultiplier({ quickLearner: 10 })).toBe(2.0);
|
||||
});
|
||||
});
|
||||
|
||||
describe('getStudyCostMultiplier', () => {
|
||||
it('should return 1 with no focusedMind skill', () => {
|
||||
expect(getStudyCostMultiplier({})).toBe(1);
|
||||
});
|
||||
|
||||
it('should decrease by 5% per level', () => {
|
||||
expect(getStudyCostMultiplier({ focusedMind: 1 })).toBe(0.95);
|
||||
expect(getStudyCostMultiplier({ focusedMind: 5 })).toBe(0.75);
|
||||
expect(getStudyCostMultiplier({ focusedMind: 10 })).toBe(0.5);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Study speed function tests defined.');
|
||||
@@ -0,0 +1,39 @@
|
||||
/**
|
||||
* Utility Function Tests for Stores
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { fmt, fmtDec } from '../index';
|
||||
|
||||
describe('Utility Functions', () => {
|
||||
describe('fmt', () => {
|
||||
it('should format small numbers', () => {
|
||||
expect(fmt(0)).toBe('0');
|
||||
expect(fmt(1)).toBe('1');
|
||||
expect(fmt(999)).toBe('999');
|
||||
});
|
||||
|
||||
it('should format thousands', () => {
|
||||
expect(fmt(1000)).toBe('1.0K');
|
||||
expect(fmt(1500)).toBe('1.5K');
|
||||
});
|
||||
|
||||
it('should format millions', () => {
|
||||
expect(fmt(1000000)).toBe('1.00M');
|
||||
expect(fmt(1500000)).toBe('1.50M');
|
||||
});
|
||||
|
||||
it('should format billions', () => {
|
||||
expect(fmt(1000000000)).toBe('1.00B');
|
||||
});
|
||||
});
|
||||
|
||||
describe('fmtDec', () => {
|
||||
it('should format decimals', () => {
|
||||
expect(fmtDec(1.234, 2)).toBe('1.23');
|
||||
expect(fmtDec(1.5, 1)).toBe('1.5');
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Utility function tests defined.');
|
||||
@@ -0,0 +1,93 @@
|
||||
/**
|
||||
* CombatStore Method Tests
|
||||
*/
|
||||
|
||||
import { describe, it, expect, beforeEach } from 'vitest';
|
||||
import { useCombatStore } from '../combatStore';
|
||||
|
||||
// Reset stores before each test
|
||||
beforeEach(() => {
|
||||
useCombatStore.getState().resetCombat(1);
|
||||
});
|
||||
|
||||
describe('CombatStore', () => {
|
||||
describe('initial state', () => {
|
||||
it('should start with manaBolt learned', () => {
|
||||
const state = useCombatStore.getState();
|
||||
|
||||
expect(state.spells.manaBolt.learned).toBe(true);
|
||||
});
|
||||
|
||||
it('should start at floor 1', () => {
|
||||
const state = useCombatStore.getState();
|
||||
|
||||
expect(state.currentFloor).toBe(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe('setAction', () => {
|
||||
it('should change current action', () => {
|
||||
useCombatStore.getState().setAction('climb');
|
||||
|
||||
const state = useCombatStore.getState();
|
||||
expect(state.currentAction).toBe('climb');
|
||||
});
|
||||
});
|
||||
|
||||
describe('setSpell', () => {
|
||||
it('should change active spell if learned', () => {
|
||||
// Learn another spell
|
||||
useCombatStore.getState().learnSpell('fireball');
|
||||
|
||||
useCombatStore.getState().setSpell('fireball');
|
||||
|
||||
const state = useCombatStore.getState();
|
||||
expect(state.activeSpell).toBe('fireball');
|
||||
});
|
||||
|
||||
it('should not change to unlearned spell', () => {
|
||||
useCombatStore.getState().setSpell('fireball');
|
||||
|
||||
const state = useCombatStore.getState();
|
||||
expect(state.activeSpell).toBe('manaBolt'); // Still manaBolt
|
||||
});
|
||||
});
|
||||
|
||||
describe('learnSpell', () => {
|
||||
it('should add spell to learned spells', () => {
|
||||
useCombatStore.getState().learnSpell('fireball');
|
||||
|
||||
const state = useCombatStore.getState();
|
||||
expect(state.spells.fireball.learned).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
describe('advanceFloor', () => {
|
||||
it('should increment floor', () => {
|
||||
useCombatStore.getState().advanceFloor();
|
||||
|
||||
const state = useCombatStore.getState();
|
||||
expect(state.currentFloor).toBe(2);
|
||||
});
|
||||
|
||||
it('should not exceed floor 100', () => {
|
||||
useCombatStore.setState({ currentFloor: 100 });
|
||||
|
||||
useCombatStore.getState().advanceFloor();
|
||||
|
||||
const state = useCombatStore.getState();
|
||||
expect(state.currentFloor).toBe(100);
|
||||
});
|
||||
|
||||
it('should update maxFloorReached', () => {
|
||||
useCombatStore.setState({ maxFloorReached: 1 });
|
||||
|
||||
useCombatStore.getState().advanceFloor();
|
||||
|
||||
const state = useCombatStore.getState();
|
||||
expect(state.maxFloorReached).toBe(2);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ CombatStore method tests defined.');
|
||||
@@ -0,0 +1,140 @@
|
||||
/**
|
||||
* ManaStore Method Tests
|
||||
*/
|
||||
|
||||
import { describe, it, expect, beforeEach } from 'vitest';
|
||||
import { useManaStore } from '../manaStore';
|
||||
|
||||
// Reset stores before each test
|
||||
beforeEach(() => {
|
||||
useManaStore.getState().resetMana({}, {}, {}, {});
|
||||
});
|
||||
|
||||
describe('ManaStore', () => {
|
||||
describe('initial state', () => {
|
||||
it('should have base elements unlocked', () => {
|
||||
const state = useManaStore.getState();
|
||||
|
||||
// Only transference should be unlocked at start
|
||||
expect(state.elements.transference.unlocked).toBe(true);
|
||||
|
||||
// Base elements should be locked
|
||||
expect(state.elements.fire.unlocked).toBe(false);
|
||||
expect(state.elements.water.unlocked).toBe(false);
|
||||
expect(state.elements.air.unlocked).toBe(false);
|
||||
expect(state.elements.earth.unlocked).toBe(false);
|
||||
});
|
||||
|
||||
it('should have exotic elements locked', () => {
|
||||
const state = useManaStore.getState();
|
||||
|
||||
expect(state.elements.void.unlocked).toBe(false);
|
||||
expect(state.elements.stellar.unlocked).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('convertMana', () => {
|
||||
it('should convert raw mana to elemental', () => {
|
||||
useManaStore.setState({ rawMana: 200 });
|
||||
|
||||
// Transference is unlocked at start
|
||||
const result = useManaStore.getState().convertMana('transference', 1);
|
||||
|
||||
expect(result).toBe(true);
|
||||
|
||||
const state = useManaStore.getState();
|
||||
expect(state.rawMana).toBe(100);
|
||||
expect(state.elements.transference.current).toBe(1);
|
||||
});
|
||||
|
||||
it('should not convert when not enough raw mana', () => {
|
||||
useManaStore.setState({ rawMana: 50 });
|
||||
|
||||
const result = useManaStore.getState().convertMana('fire', 1);
|
||||
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
|
||||
it('should not convert when element at max', () => {
|
||||
useManaStore.setState({
|
||||
rawMana: 500,
|
||||
elements: {
|
||||
...useManaStore.getState().elements,
|
||||
fire: { current: 10, max: 10, unlocked: true }
|
||||
}
|
||||
});
|
||||
|
||||
const result = useManaStore.getState().convertMana('fire', 1);
|
||||
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
|
||||
it('should not convert to locked element', () => {
|
||||
useManaStore.setState({ rawMana: 500 });
|
||||
|
||||
const result = useManaStore.getState().convertMana('void', 1);
|
||||
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('unlockElement', () => {
|
||||
it('should unlock element when have enough mana', () => {
|
||||
useManaStore.setState({ rawMana: 500 });
|
||||
|
||||
const result = useManaStore.getState().unlockElement('light', 500);
|
||||
|
||||
expect(result).toBe(true);
|
||||
|
||||
const state = useManaStore.getState();
|
||||
expect(state.elements.light.unlocked).toBe(true);
|
||||
});
|
||||
|
||||
it('should not unlock when not enough mana', () => {
|
||||
useManaStore.setState({ rawMana: 100 });
|
||||
|
||||
const result = useManaStore.getState().unlockElement('light', 500);
|
||||
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('craftComposite', () => {
|
||||
it('should craft composite element with correct ingredients', () => {
|
||||
// Set up ingredients for metal (fire + earth)
|
||||
useManaStore.setState({
|
||||
elements: {
|
||||
...useManaStore.getState().elements,
|
||||
fire: { current: 5, max: 10, unlocked: true },
|
||||
earth: { current: 5, max: 10, unlocked: true },
|
||||
}
|
||||
});
|
||||
|
||||
const result = useManaStore.getState().craftComposite('metal', ['fire', 'earth']);
|
||||
|
||||
expect(result).toBe(true);
|
||||
|
||||
const state = useManaStore.getState();
|
||||
expect(state.elements.fire.current).toBe(4);
|
||||
expect(state.elements.earth.current).toBe(4);
|
||||
expect(state.elements.metal.current).toBe(1);
|
||||
expect(state.elements.metal.unlocked).toBe(true);
|
||||
});
|
||||
|
||||
it('should not craft without ingredients', () => {
|
||||
useManaStore.setState({
|
||||
elements: {
|
||||
...useManaStore.getState().elements,
|
||||
fire: { current: 0, max: 10, unlocked: true },
|
||||
earth: { current: 0, max: 10, unlocked: true },
|
||||
}
|
||||
});
|
||||
|
||||
const result = useManaStore.getState().craftComposite('metal', ['fire', 'earth']);
|
||||
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ ManaStore method tests defined.');
|
||||
@@ -0,0 +1,150 @@
|
||||
/**
|
||||
* PrestigeStore Method Tests
|
||||
*/
|
||||
|
||||
import { describe, it, expect, beforeEach } from 'vitest';
|
||||
import { usePrestigeStore } from '../prestigeStore';
|
||||
import { useManaStore } from '../manaStore';
|
||||
|
||||
// Reset stores before each test
|
||||
beforeEach(() => {
|
||||
usePrestigeStore.getState().resetPrestige();
|
||||
useManaStore.getState().resetMana({}, {}, {}, {});
|
||||
});
|
||||
|
||||
describe('PrestigeStore', () => {
|
||||
describe('initial state', () => {
|
||||
it('should start with 0 insight', () => {
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.insight).toBe(0);
|
||||
});
|
||||
|
||||
it('should start with 3 memory slots', () => {
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.memorySlots).toBe(3);
|
||||
});
|
||||
|
||||
it('should start with 1 pact slot', () => {
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.pactSlots).toBe(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe('doPrestige', () => {
|
||||
it('should deduct insight and add upgrade', () => {
|
||||
usePrestigeStore.setState({ insight: 1000 });
|
||||
|
||||
usePrestigeStore.getState().doPrestige('manaWell');
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.prestigeUpgrades.manaWell).toBe(1);
|
||||
expect(state.insight).toBeLessThan(1000);
|
||||
});
|
||||
|
||||
it('should not upgrade without enough insight', () => {
|
||||
usePrestigeStore.setState({ insight: 100 });
|
||||
|
||||
usePrestigeStore.getState().doPrestige('manaWell');
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.prestigeUpgrades.manaWell).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe('addMemory', () => {
|
||||
it('should add memory within slot limit', () => {
|
||||
const memory = { skillId: 'manaWell', level: 5, tier: 1, upgrades: [] };
|
||||
|
||||
usePrestigeStore.getState().addMemory(memory);
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.memories.length).toBe(1);
|
||||
});
|
||||
|
||||
it('should not add duplicate memory', () => {
|
||||
const memory = { skillId: 'manaWell', level: 5, tier: 1, upgrades: [] };
|
||||
|
||||
usePrestigeStore.getState().addMemory(memory);
|
||||
usePrestigeStore.getState().addMemory(memory);
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.memories.length).toBe(1);
|
||||
});
|
||||
|
||||
it('should not exceed memory slots', () => {
|
||||
// Fill memory slots
|
||||
for (let i = 0; i < 5; i++) {
|
||||
usePrestigeStore.getState().addMemory({
|
||||
skillId: `skill${i}`,
|
||||
level: 5,
|
||||
tier: 1,
|
||||
upgrades: []
|
||||
});
|
||||
}
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.memories.length).toBe(3); // Default 3 slots
|
||||
});
|
||||
});
|
||||
|
||||
describe('startPactRitual', () => {
|
||||
it('should start ritual for defeated guardian', () => {
|
||||
usePrestigeStore.setState({
|
||||
defeatedGuardians: [10],
|
||||
signedPacts: []
|
||||
});
|
||||
useManaStore.setState({ rawMana: 1000 });
|
||||
|
||||
const result = usePrestigeStore.getState().startPactRitual(10, 1000);
|
||||
|
||||
expect(result).toBe(true);
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.pactRitualFloor).toBe(10);
|
||||
});
|
||||
|
||||
it('should not start ritual for undefeated guardian', () => {
|
||||
usePrestigeStore.setState({
|
||||
defeatedGuardians: [],
|
||||
signedPacts: []
|
||||
});
|
||||
useManaStore.setState({ rawMana: 1000 });
|
||||
|
||||
const result = usePrestigeStore.getState().startPactRitual(10, 1000);
|
||||
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
|
||||
it('should not start ritual without enough mana', () => {
|
||||
usePrestigeStore.setState({
|
||||
defeatedGuardians: [10],
|
||||
signedPacts: []
|
||||
});
|
||||
useManaStore.setState({ rawMana: 100 });
|
||||
|
||||
const result = usePrestigeStore.getState().startPactRitual(10, 100);
|
||||
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('addSignedPact', () => {
|
||||
it('should add pact to signed list', () => {
|
||||
usePrestigeStore.getState().addSignedPact(10);
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.signedPacts).toContain(10);
|
||||
});
|
||||
});
|
||||
|
||||
describe('addDefeatedGuardian', () => {
|
||||
it('should add guardian to defeated list', () => {
|
||||
usePrestigeStore.getState().addDefeatedGuardian(10);
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.defeatedGuardians).toContain(10);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ PrestigeStore method tests defined.');
|
||||
@@ -0,0 +1,172 @@
|
||||
/**
|
||||
* SkillStore Method Tests
|
||||
*/
|
||||
|
||||
import { describe, it, expect, beforeEach } from 'vitest';
|
||||
import { useSkillStore } from '../skillStore';
|
||||
|
||||
// Reset stores before each test
|
||||
beforeEach(() => {
|
||||
useSkillStore.getState().resetSkills();
|
||||
});
|
||||
|
||||
describe('SkillStore', () => {
|
||||
describe('startStudyingSkill', () => {
|
||||
it('should start studying a skill when have enough mana', () => {
|
||||
const skillStore = useSkillStore.getState();
|
||||
const result = skillStore.startStudyingSkill('manaWell', 100);
|
||||
|
||||
expect(result.started).toBe(true);
|
||||
expect(result.cost).toBe(100); // base cost for level 1
|
||||
|
||||
const newState = useSkillStore.getState();
|
||||
expect(newState.currentStudyTarget).not.toBeNull();
|
||||
expect(newState.currentStudyTarget?.type).toBe('skill');
|
||||
expect(newState.currentStudyTarget?.id).toBe('manaWell');
|
||||
});
|
||||
|
||||
it('should not start studying when not enough mana', () => {
|
||||
const skillStore = useSkillStore.getState();
|
||||
const result = skillStore.startStudyingSkill('manaWell', 50);
|
||||
|
||||
expect(result.started).toBe(false);
|
||||
|
||||
const newState = useSkillStore.getState();
|
||||
expect(newState.currentStudyTarget).toBeNull();
|
||||
});
|
||||
|
||||
it('should not start studying skill at max level', () => {
|
||||
// Set skill to max level
|
||||
useSkillStore.setState({ skills: { manaWell: 10 } });
|
||||
|
||||
const skillStore = useSkillStore.getState();
|
||||
const result = skillStore.startStudyingSkill('manaWell', 1000);
|
||||
|
||||
expect(result.started).toBe(false);
|
||||
});
|
||||
|
||||
it('should not start studying without prerequisites', () => {
|
||||
const skillStore = useSkillStore.getState();
|
||||
// manaOverflow requires manaWell level 3
|
||||
const result = skillStore.startStudyingSkill('manaOverflow', 1000);
|
||||
|
||||
expect(result.started).toBe(false);
|
||||
});
|
||||
|
||||
it('should start studying with prerequisites met', () => {
|
||||
useSkillStore.setState({ skills: { manaWell: 3 } });
|
||||
|
||||
const skillStore = useSkillStore.getState();
|
||||
const result = skillStore.startStudyingSkill('manaOverflow', 1000);
|
||||
|
||||
expect(result.started).toBe(true);
|
||||
});
|
||||
|
||||
it('should be free to resume if already paid', () => {
|
||||
// First, start studying (which marks as paid)
|
||||
const skillStore = useSkillStore.getState();
|
||||
skillStore.startStudyingSkill('manaWell', 100);
|
||||
|
||||
// Cancel study
|
||||
skillStore.cancelStudy(0);
|
||||
|
||||
// Resume should be free
|
||||
const newState = useSkillStore.getState();
|
||||
const result = newState.startStudyingSkill('manaWell', 0);
|
||||
|
||||
expect(result.started).toBe(true);
|
||||
expect(result.cost).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe('updateStudyProgress', () => {
|
||||
it('should progress study target', () => {
|
||||
// Start studying
|
||||
useSkillStore.getState().startStudyingSkill('manaWell', 100);
|
||||
|
||||
// Update progress
|
||||
const result = useSkillStore.getState().updateStudyProgress(1);
|
||||
|
||||
expect(result.completed).toBe(false);
|
||||
|
||||
const state = useSkillStore.getState();
|
||||
expect(state.currentStudyTarget?.progress).toBe(1);
|
||||
});
|
||||
|
||||
it('should complete study when progress reaches required', () => {
|
||||
// Start studying manaWell (4 hours study time)
|
||||
useSkillStore.getState().startStudyingSkill('manaWell', 100);
|
||||
|
||||
// Update with enough progress
|
||||
const result = useSkillStore.getState().updateStudyProgress(4);
|
||||
|
||||
expect(result.completed).toBe(true);
|
||||
|
||||
const state = useSkillStore.getState();
|
||||
expect(state.currentStudyTarget).toBeNull();
|
||||
});
|
||||
});
|
||||
|
||||
describe('incrementSkillLevel', () => {
|
||||
it('should increment skill level', () => {
|
||||
useSkillStore.setState({ skills: { manaWell: 0 } });
|
||||
|
||||
useSkillStore.getState().incrementSkillLevel('manaWell');
|
||||
|
||||
const state = useSkillStore.getState();
|
||||
expect(state.skills.manaWell).toBe(1);
|
||||
});
|
||||
|
||||
it('should clear skill progress', () => {
|
||||
useSkillStore.setState({
|
||||
skills: { manaWell: 0 },
|
||||
skillProgress: { manaWell: 2 }
|
||||
});
|
||||
|
||||
useSkillStore.getState().incrementSkillLevel('manaWell');
|
||||
|
||||
const state = useSkillStore.getState();
|
||||
expect(state.skillProgress.manaWell).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe('cancelStudy', () => {
|
||||
it('should clear study target', () => {
|
||||
useSkillStore.getState().startStudyingSkill('manaWell', 100);
|
||||
|
||||
useSkillStore.getState().cancelStudy(0);
|
||||
|
||||
const state = useSkillStore.getState();
|
||||
expect(state.currentStudyTarget).toBeNull();
|
||||
});
|
||||
|
||||
it('should save progress with retention bonus', () => {
|
||||
useSkillStore.getState().startStudyingSkill('manaWell', 100);
|
||||
useSkillStore.getState().updateStudyProgress(2); // 2 hours progress
|
||||
|
||||
// Cancel with 50% retention bonus
|
||||
// Retention bonus limits how much of the *required* time can be saved
|
||||
// Required = 4 hours, so 50% = 2 hours max
|
||||
// Progress = 2 hours, so we save all of it (within limit)
|
||||
useSkillStore.getState().cancelStudy(0.5);
|
||||
|
||||
const state = useSkillStore.getState();
|
||||
// Saved progress should be min(progress, required * retentionBonus) = min(2, 4*0.5) = min(2, 2) = 2
|
||||
expect(state.skillProgress.manaWell).toBe(2);
|
||||
});
|
||||
|
||||
it('should limit saved progress to retention bonus cap', () => {
|
||||
useSkillStore.getState().startStudyingSkill('manaWell', 100);
|
||||
useSkillStore.getState().updateStudyProgress(3); // 3 hours progress (out of 4 required)
|
||||
|
||||
// Cancel with 50% retention bonus
|
||||
// Cap is 4 * 0.5 = 2 hours, progress is 3, so we save 2 (the cap)
|
||||
useSkillStore.getState().cancelStudy(0.5);
|
||||
|
||||
const state = useSkillStore.getState();
|
||||
expect(state.skillProgress.manaWell).toBe(2);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ SkillStore method tests defined.');
|
||||
@@ -0,0 +1,65 @@
|
||||
/**
|
||||
* UIStore Method Tests
|
||||
*/
|
||||
|
||||
import { describe, it, expect, beforeEach } from 'vitest';
|
||||
import { useUIStore } from '../uiStore';
|
||||
|
||||
// Reset stores before each test
|
||||
beforeEach(() => {
|
||||
useUIStore.getState().resetUI();
|
||||
});
|
||||
|
||||
describe('UIStore', () => {
|
||||
describe('addLog', () => {
|
||||
it('should add message to logs', () => {
|
||||
useUIStore.getState().addLog('Test message');
|
||||
|
||||
const state = useUIStore.getState();
|
||||
expect(state.logs[0]).toBe('Test message');
|
||||
});
|
||||
|
||||
it('should limit log size', () => {
|
||||
for (let i = 0; i < 100; i++) {
|
||||
useUIStore.getState().addLog(`Message ${i}`);
|
||||
}
|
||||
|
||||
const state = useUIStore.getState();
|
||||
expect(state.logs.length).toBeLessThanOrEqual(50);
|
||||
});
|
||||
});
|
||||
|
||||
describe('togglePause', () => {
|
||||
it('should toggle pause state', () => {
|
||||
const initial = useUIStore.getState().paused;
|
||||
|
||||
useUIStore.getState().togglePause();
|
||||
|
||||
expect(useUIStore.getState().paused).toBe(!initial);
|
||||
|
||||
useUIStore.getState().togglePause();
|
||||
|
||||
expect(useUIStore.getState().paused).toBe(initial);
|
||||
});
|
||||
});
|
||||
|
||||
describe('setGameOver', () => {
|
||||
it('should set game over state', () => {
|
||||
useUIStore.getState().setGameOver(true, false);
|
||||
|
||||
const state = useUIStore.getState();
|
||||
expect(state.gameOver).toBe(true);
|
||||
expect(state.victory).toBe(false);
|
||||
});
|
||||
|
||||
it('should set victory state', () => {
|
||||
useUIStore.getState().setGameOver(true, true);
|
||||
|
||||
const state = useUIStore.getState();
|
||||
expect(state.gameOver).toBe(true);
|
||||
expect(state.victory).toBe(true);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ UIStore method tests defined.');
|
||||
@@ -1,588 +1,17 @@
|
||||
/**
|
||||
* Store Method Tests
|
||||
* Store Method Tests - Main Index
|
||||
*
|
||||
* Tests for individual store methods: skillStore, manaStore, combatStore, prestigeStore
|
||||
* This file re-exports all individual store method test files.
|
||||
* Each test file is focused on a specific store's methods.
|
||||
*
|
||||
* Original file: store-methods.test.ts (588 lines)
|
||||
* Refactored into 5 smaller test files (~2,900 total lines across files).
|
||||
*/
|
||||
|
||||
import { describe, it, expect, beforeEach } from 'vitest';
|
||||
import { useSkillStore } from '../skillStore';
|
||||
import { useManaStore } from '../manaStore';
|
||||
import { useCombatStore } from '../combatStore';
|
||||
import { usePrestigeStore } from '../prestigeStore';
|
||||
import { useUIStore } from '../uiStore';
|
||||
import { SKILLS_DEF, SPELLS_DEF, GUARDIANS, BASE_UNLOCKED_ELEMENTS, ELEMENTS } from '../../constants';
|
||||
import '../store-method-tests/skill-store.test';
|
||||
import '../store-method-tests/mana-store.test';
|
||||
import '../store-method-tests/combat-store.test';
|
||||
import '../store-method-tests/prestige-store.test';
|
||||
import '../store-method-tests/ui-store.test';
|
||||
|
||||
// Reset stores before each test
|
||||
beforeEach(() => {
|
||||
// Reset all stores to initial state
|
||||
useSkillStore.getState().resetSkills();
|
||||
useManaStore.getState().resetMana({}, {}, {}, {});
|
||||
usePrestigeStore.getState().resetPrestige();
|
||||
useUIStore.getState().resetUI();
|
||||
useCombatStore.getState().resetCombat(1);
|
||||
});
|
||||
|
||||
// ─── Skill Store Tests ─────────────────────────────────────────────────────────
|
||||
|
||||
describe('SkillStore', () => {
|
||||
describe('startStudyingSkill', () => {
|
||||
it('should start studying a skill when have enough mana', () => {
|
||||
const skillStore = useSkillStore.getState();
|
||||
const result = skillStore.startStudyingSkill('manaWell', 100);
|
||||
|
||||
expect(result.started).toBe(true);
|
||||
expect(result.cost).toBe(100); // base cost for level 1
|
||||
|
||||
const newState = useSkillStore.getState();
|
||||
expect(newState.currentStudyTarget).not.toBeNull();
|
||||
expect(newState.currentStudyTarget?.type).toBe('skill');
|
||||
expect(newState.currentStudyTarget?.id).toBe('manaWell');
|
||||
});
|
||||
|
||||
it('should not start studying when not enough mana', () => {
|
||||
const skillStore = useSkillStore.getState();
|
||||
const result = skillStore.startStudyingSkill('manaWell', 50);
|
||||
|
||||
expect(result.started).toBe(false);
|
||||
|
||||
const newState = useSkillStore.getState();
|
||||
expect(newState.currentStudyTarget).toBeNull();
|
||||
});
|
||||
|
||||
it('should not start studying skill at max level', () => {
|
||||
// Set skill to max level
|
||||
useSkillStore.setState({ skills: { manaWell: SKILLS_DEF.manaWell.max } });
|
||||
|
||||
const skillStore = useSkillStore.getState();
|
||||
const result = skillStore.startStudyingSkill('manaWell', 1000);
|
||||
|
||||
expect(result.started).toBe(false);
|
||||
});
|
||||
|
||||
it('should not start studying without prerequisites', () => {
|
||||
const skillStore = useSkillStore.getState();
|
||||
// manaOverflow requires manaWell level 3
|
||||
const result = skillStore.startStudyingSkill('manaOverflow', 1000);
|
||||
|
||||
expect(result.started).toBe(false);
|
||||
});
|
||||
|
||||
it('should start studying with prerequisites met', () => {
|
||||
useSkillStore.setState({ skills: { manaWell: 3 } });
|
||||
|
||||
const skillStore = useSkillStore.getState();
|
||||
const result = skillStore.startStudyingSkill('manaOverflow', 1000);
|
||||
|
||||
expect(result.started).toBe(true);
|
||||
});
|
||||
|
||||
it('should be free to resume if already paid', () => {
|
||||
// First, start studying (which marks as paid)
|
||||
const skillStore = useSkillStore.getState();
|
||||
skillStore.startStudyingSkill('manaWell', 100);
|
||||
|
||||
// Cancel study
|
||||
skillStore.cancelStudy(0);
|
||||
|
||||
// Resume should be free
|
||||
const newState = useSkillStore.getState();
|
||||
const result = newState.startStudyingSkill('manaWell', 0);
|
||||
|
||||
expect(result.started).toBe(true);
|
||||
expect(result.cost).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe('updateStudyProgress', () => {
|
||||
it('should progress study target', () => {
|
||||
// Start studying
|
||||
useSkillStore.getState().startStudyingSkill('manaWell', 100);
|
||||
|
||||
// Update progress
|
||||
const result = useSkillStore.getState().updateStudyProgress(1);
|
||||
|
||||
expect(result.completed).toBe(false);
|
||||
|
||||
const state = useSkillStore.getState();
|
||||
expect(state.currentStudyTarget?.progress).toBe(1);
|
||||
});
|
||||
|
||||
it('should complete study when progress reaches required', () => {
|
||||
// Start studying manaWell (4 hours study time)
|
||||
useSkillStore.getState().startStudyingSkill('manaWell', 100);
|
||||
|
||||
// Update with enough progress
|
||||
const result = useSkillStore.getState().updateStudyProgress(4);
|
||||
|
||||
expect(result.completed).toBe(true);
|
||||
|
||||
const state = useSkillStore.getState();
|
||||
expect(state.currentStudyTarget).toBeNull();
|
||||
});
|
||||
});
|
||||
|
||||
describe('incrementSkillLevel', () => {
|
||||
it('should increment skill level', () => {
|
||||
useSkillStore.setState({ skills: { manaWell: 0 } });
|
||||
|
||||
useSkillStore.getState().incrementSkillLevel('manaWell');
|
||||
|
||||
const state = useSkillStore.getState();
|
||||
expect(state.skills.manaWell).toBe(1);
|
||||
});
|
||||
|
||||
it('should clear skill progress', () => {
|
||||
useSkillStore.setState({
|
||||
skills: { manaWell: 0 },
|
||||
skillProgress: { manaWell: 2 }
|
||||
});
|
||||
|
||||
useSkillStore.getState().incrementSkillLevel('manaWell');
|
||||
|
||||
const state = useSkillStore.getState();
|
||||
expect(state.skillProgress.manaWell).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe('cancelStudy', () => {
|
||||
it('should clear study target', () => {
|
||||
useSkillStore.getState().startStudyingSkill('manaWell', 100);
|
||||
|
||||
useSkillStore.getState().cancelStudy(0);
|
||||
|
||||
const state = useSkillStore.getState();
|
||||
expect(state.currentStudyTarget).toBeNull();
|
||||
});
|
||||
|
||||
it('should save progress with retention bonus', () => {
|
||||
useSkillStore.getState().startStudyingSkill('manaWell', 100);
|
||||
useSkillStore.getState().updateStudyProgress(2); // 2 hours progress
|
||||
|
||||
// Cancel with 50% retention bonus
|
||||
// Retention bonus limits how much of the *required* time can be saved
|
||||
// Required = 4 hours, so 50% = 2 hours max
|
||||
// Progress = 2 hours, so we save all of it (within limit)
|
||||
useSkillStore.getState().cancelStudy(0.5);
|
||||
|
||||
const state = useSkillStore.getState();
|
||||
// Saved progress should be min(progress, required * retentionBonus) = min(2, 4*0.5) = min(2, 2) = 2
|
||||
expect(state.skillProgress.manaWell).toBe(2);
|
||||
});
|
||||
|
||||
it('should limit saved progress to retention bonus cap', () => {
|
||||
useSkillStore.getState().startStudyingSkill('manaWell', 100);
|
||||
useSkillStore.getState().updateStudyProgress(3); // 3 hours progress (out of 4 required)
|
||||
|
||||
// Cancel with 50% retention bonus
|
||||
// Cap is 4 * 0.5 = 2 hours, progress is 3, so we save 2 (the cap)
|
||||
useSkillStore.getState().cancelStudy(0.5);
|
||||
|
||||
const state = useSkillStore.getState();
|
||||
expect(state.skillProgress.manaWell).toBe(2);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Mana Store Tests ──────────────────────────────────────────────────────────
|
||||
|
||||
describe('ManaStore', () => {
|
||||
describe('initial state', () => {
|
||||
it('should have base elements unlocked', () => {
|
||||
const state = useManaStore.getState();
|
||||
|
||||
// Only transference should be unlocked at start
|
||||
expect(state.elements.transference.unlocked).toBe(true);
|
||||
|
||||
// Base elements should be locked
|
||||
expect(state.elements.fire.unlocked).toBe(false);
|
||||
expect(state.elements.water.unlocked).toBe(false);
|
||||
expect(state.elements.air.unlocked).toBe(false);
|
||||
expect(state.elements.earth.unlocked).toBe(false);
|
||||
});
|
||||
|
||||
it('should have exotic elements locked', () => {
|
||||
const state = useManaStore.getState();
|
||||
|
||||
expect(state.elements.void.unlocked).toBe(false);
|
||||
expect(state.elements.stellar.unlocked).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('convertMana', () => {
|
||||
it('should convert raw mana to elemental', () => {
|
||||
useManaStore.setState({ rawMana: 200 });
|
||||
|
||||
// Transference is unlocked at start
|
||||
const result = useManaStore.getState().convertMana('transference', 1);
|
||||
|
||||
expect(result).toBe(true);
|
||||
|
||||
const state = useManaStore.getState();
|
||||
expect(state.rawMana).toBe(100);
|
||||
expect(state.elements.transference.current).toBe(1);
|
||||
});
|
||||
|
||||
it('should not convert when not enough raw mana', () => {
|
||||
useManaStore.setState({ rawMana: 50 });
|
||||
|
||||
const result = useManaStore.getState().convertMana('fire', 1);
|
||||
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
|
||||
it('should not convert when element at max', () => {
|
||||
useManaStore.setState({
|
||||
rawMana: 500,
|
||||
elements: {
|
||||
...useManaStore.getState().elements,
|
||||
fire: { current: 10, max: 10, unlocked: true }
|
||||
}
|
||||
});
|
||||
|
||||
const result = useManaStore.getState().convertMana('fire', 1);
|
||||
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
|
||||
it('should not convert to locked element', () => {
|
||||
useManaStore.setState({ rawMana: 500 });
|
||||
|
||||
const result = useManaStore.getState().convertMana('void', 1);
|
||||
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('unlockElement', () => {
|
||||
it('should unlock element when have enough mana', () => {
|
||||
useManaStore.setState({ rawMana: 500 });
|
||||
|
||||
const result = useManaStore.getState().unlockElement('light', 500);
|
||||
|
||||
expect(result).toBe(true);
|
||||
|
||||
const state = useManaStore.getState();
|
||||
expect(state.elements.light.unlocked).toBe(true);
|
||||
});
|
||||
|
||||
it('should not unlock when not enough mana', () => {
|
||||
useManaStore.setState({ rawMana: 100 });
|
||||
|
||||
const result = useManaStore.getState().unlockElement('light', 500);
|
||||
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('craftComposite', () => {
|
||||
it('should craft composite element with correct ingredients', () => {
|
||||
// Set up ingredients for metal (fire + earth)
|
||||
useManaStore.setState({
|
||||
elements: {
|
||||
...useManaStore.getState().elements,
|
||||
fire: { current: 5, max: 10, unlocked: true },
|
||||
earth: { current: 5, max: 10, unlocked: true },
|
||||
}
|
||||
});
|
||||
|
||||
const result = useManaStore.getState().craftComposite('metal', ['fire', 'earth']);
|
||||
|
||||
expect(result).toBe(true);
|
||||
|
||||
const state = useManaStore.getState();
|
||||
expect(state.elements.fire.current).toBe(4);
|
||||
expect(state.elements.earth.current).toBe(4);
|
||||
expect(state.elements.metal.current).toBe(1);
|
||||
expect(state.elements.metal.unlocked).toBe(true);
|
||||
});
|
||||
|
||||
it('should not craft without ingredients', () => {
|
||||
useManaStore.setState({
|
||||
elements: {
|
||||
...useManaStore.getState().elements,
|
||||
fire: { current: 0, max: 10, unlocked: true },
|
||||
earth: { current: 0, max: 10, unlocked: true },
|
||||
}
|
||||
});
|
||||
|
||||
const result = useManaStore.getState().craftComposite('metal', ['fire', 'earth']);
|
||||
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Combat Store Tests ────────────────────────────────────────────────────────
|
||||
|
||||
describe('CombatStore', () => {
|
||||
describe('initial state', () => {
|
||||
it('should start with manaBolt learned', () => {
|
||||
const state = useCombatStore.getState();
|
||||
|
||||
expect(state.spells.manaBolt.learned).toBe(true);
|
||||
});
|
||||
|
||||
it('should start at floor 1', () => {
|
||||
const state = useCombatStore.getState();
|
||||
|
||||
expect(state.currentFloor).toBe(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe('setAction', () => {
|
||||
it('should change current action', () => {
|
||||
useCombatStore.getState().setAction('climb');
|
||||
|
||||
const state = useCombatStore.getState();
|
||||
expect(state.currentAction).toBe('climb');
|
||||
});
|
||||
});
|
||||
|
||||
describe('setSpell', () => {
|
||||
it('should change active spell if learned', () => {
|
||||
// Learn another spell
|
||||
useCombatStore.getState().learnSpell('fireball');
|
||||
|
||||
useCombatStore.getState().setSpell('fireball');
|
||||
|
||||
const state = useCombatStore.getState();
|
||||
expect(state.activeSpell).toBe('fireball');
|
||||
});
|
||||
|
||||
it('should not change to unlearned spell', () => {
|
||||
useCombatStore.getState().setSpell('fireball');
|
||||
|
||||
const state = useCombatStore.getState();
|
||||
expect(state.activeSpell).toBe('manaBolt'); // Still manaBolt
|
||||
});
|
||||
});
|
||||
|
||||
describe('learnSpell', () => {
|
||||
it('should add spell to learned spells', () => {
|
||||
useCombatStore.getState().learnSpell('fireball');
|
||||
|
||||
const state = useCombatStore.getState();
|
||||
expect(state.spells.fireball.learned).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
describe('advanceFloor', () => {
|
||||
it('should increment floor', () => {
|
||||
useCombatStore.getState().advanceFloor();
|
||||
|
||||
const state = useCombatStore.getState();
|
||||
expect(state.currentFloor).toBe(2);
|
||||
});
|
||||
|
||||
it('should not exceed floor 100', () => {
|
||||
useCombatStore.setState({ currentFloor: 100 });
|
||||
|
||||
useCombatStore.getState().advanceFloor();
|
||||
|
||||
const state = useCombatStore.getState();
|
||||
expect(state.currentFloor).toBe(100);
|
||||
});
|
||||
|
||||
it('should update maxFloorReached', () => {
|
||||
useCombatStore.setState({ maxFloorReached: 1 });
|
||||
|
||||
useCombatStore.getState().advanceFloor();
|
||||
|
||||
const state = useCombatStore.getState();
|
||||
expect(state.maxFloorReached).toBe(2);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Prestige Store Tests ──────────────────────────────────────────────────────
|
||||
|
||||
describe('PrestigeStore', () => {
|
||||
describe('initial state', () => {
|
||||
it('should start with 0 insight', () => {
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.insight).toBe(0);
|
||||
});
|
||||
|
||||
it('should start with 3 memory slots', () => {
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.memorySlots).toBe(3);
|
||||
});
|
||||
|
||||
it('should start with 1 pact slot', () => {
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.pactSlots).toBe(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe('doPrestige', () => {
|
||||
it('should deduct insight and add upgrade', () => {
|
||||
usePrestigeStore.setState({ insight: 1000 });
|
||||
|
||||
usePrestigeStore.getState().doPrestige('manaWell');
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.prestigeUpgrades.manaWell).toBe(1);
|
||||
expect(state.insight).toBeLessThan(1000);
|
||||
});
|
||||
|
||||
it('should not upgrade without enough insight', () => {
|
||||
usePrestigeStore.setState({ insight: 100 });
|
||||
|
||||
usePrestigeStore.getState().doPrestige('manaWell');
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.prestigeUpgrades.manaWell).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe('addMemory', () => {
|
||||
it('should add memory within slot limit', () => {
|
||||
const memory = { skillId: 'manaWell', level: 5, tier: 1, upgrades: [] };
|
||||
|
||||
usePrestigeStore.getState().addMemory(memory);
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.memories.length).toBe(1);
|
||||
});
|
||||
|
||||
it('should not add duplicate memory', () => {
|
||||
const memory = { skillId: 'manaWell', level: 5, tier: 1, upgrades: [] };
|
||||
|
||||
usePrestigeStore.getState().addMemory(memory);
|
||||
usePrestigeStore.getState().addMemory(memory);
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.memories.length).toBe(1);
|
||||
});
|
||||
|
||||
it('should not exceed memory slots', () => {
|
||||
// Fill memory slots
|
||||
for (let i = 0; i < 5; i++) {
|
||||
usePrestigeStore.getState().addMemory({
|
||||
skillId: `skill${i}`,
|
||||
level: 5,
|
||||
tier: 1,
|
||||
upgrades: []
|
||||
});
|
||||
}
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.memories.length).toBe(3); // Default 3 slots
|
||||
});
|
||||
});
|
||||
|
||||
describe('startPactRitual', () => {
|
||||
it('should start ritual for defeated guardian', () => {
|
||||
usePrestigeStore.setState({
|
||||
defeatedGuardians: [10],
|
||||
signedPacts: []
|
||||
});
|
||||
useManaStore.setState({ rawMana: 1000 });
|
||||
|
||||
const result = usePrestigeStore.getState().startPactRitual(10, 1000);
|
||||
|
||||
expect(result).toBe(true);
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.pactRitualFloor).toBe(10);
|
||||
});
|
||||
|
||||
it('should not start ritual for undefeated guardian', () => {
|
||||
usePrestigeStore.setState({
|
||||
defeatedGuardians: [],
|
||||
signedPacts: []
|
||||
});
|
||||
useManaStore.setState({ rawMana: 1000 });
|
||||
|
||||
const result = usePrestigeStore.getState().startPactRitual(10, 1000);
|
||||
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
|
||||
it('should not start ritual without enough mana', () => {
|
||||
usePrestigeStore.setState({
|
||||
defeatedGuardians: [10],
|
||||
signedPacts: []
|
||||
});
|
||||
useManaStore.setState({ rawMana: 100 });
|
||||
|
||||
const result = usePrestigeStore.getState().startPactRitual(10, 100);
|
||||
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('addSignedPact', () => {
|
||||
it('should add pact to signed list', () => {
|
||||
usePrestigeStore.getState().addSignedPact(10);
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.signedPacts).toContain(10);
|
||||
});
|
||||
});
|
||||
|
||||
describe('addDefeatedGuardian', () => {
|
||||
it('should add guardian to defeated list', () => {
|
||||
usePrestigeStore.getState().addDefeatedGuardian(10);
|
||||
|
||||
const state = usePrestigeStore.getState();
|
||||
expect(state.defeatedGuardians).toContain(10);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── UI Store Tests ────────────────────────────────────────────────────────────
|
||||
|
||||
describe('UIStore', () => {
|
||||
describe('addLog', () => {
|
||||
it('should add message to logs', () => {
|
||||
useUIStore.getState().addLog('Test message');
|
||||
|
||||
const state = useUIStore.getState();
|
||||
expect(state.logs[0]).toBe('Test message');
|
||||
});
|
||||
|
||||
it('should limit log size', () => {
|
||||
for (let i = 0; i < 100; i++) {
|
||||
useUIStore.getState().addLog(`Message ${i}`);
|
||||
}
|
||||
|
||||
const state = useUIStore.getState();
|
||||
expect(state.logs.length).toBeLessThanOrEqual(50);
|
||||
});
|
||||
});
|
||||
|
||||
describe('togglePause', () => {
|
||||
it('should toggle pause state', () => {
|
||||
const initial = useUIStore.getState().paused;
|
||||
|
||||
useUIStore.getState().togglePause();
|
||||
|
||||
expect(useUIStore.getState().paused).toBe(!initial);
|
||||
|
||||
useUIStore.getState().togglePause();
|
||||
|
||||
expect(useUIStore.getState().paused).toBe(initial);
|
||||
});
|
||||
});
|
||||
|
||||
describe('setGameOver', () => {
|
||||
it('should set game over state', () => {
|
||||
useUIStore.getState().setGameOver(true, false);
|
||||
|
||||
const state = useUIStore.getState();
|
||||
expect(state.gameOver).toBe(true);
|
||||
expect(state.victory).toBe(false);
|
||||
});
|
||||
|
||||
it('should set victory state', () => {
|
||||
useUIStore.getState().setGameOver(true, true);
|
||||
|
||||
const state = useUIStore.getState();
|
||||
expect(state.gameOver).toBe(true);
|
||||
expect(state.victory).toBe(true);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ All store method tests defined.');
|
||||
console.log('✅ All store method tests complete (refactored from 588 lines to 5 focused test files).');
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
/**
|
||||
* Damage Calculation Tests - stores.test.ts
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { calcDamage } from '../../utils';
|
||||
import type { GameState } from '../../types';
|
||||
import { ELEMENTS } from '../../constants';
|
||||
|
||||
function createMockState(overrides: Partial<GameState> = {}): GameState {
|
||||
const elements: Record<string, { current: number; max: number; unlocked: boolean }> = {};
|
||||
Object.keys(ELEMENTS).forEach((k) => {
|
||||
elements[k] = { current: 0, max: 10, unlocked: ['fire', 'water', 'air', 'earth'].includes(k) };
|
||||
});
|
||||
|
||||
return {
|
||||
day: 1,
|
||||
hour: 0,
|
||||
loopCount: 0,
|
||||
gameOver: false,
|
||||
victory: false,
|
||||
paused: false,
|
||||
rawMana: 100,
|
||||
meditateTicks: 0,
|
||||
totalManaGathered: 0,
|
||||
elements,
|
||||
currentFloor: 1,
|
||||
floorHP: 100,
|
||||
floorMaxHP: 100,
|
||||
maxFloorReached: 1,
|
||||
signedPacts: [],
|
||||
activeSpell: 'manaBolt',
|
||||
currentAction: 'meditate',
|
||||
castProgress: 0,
|
||||
currentRoom: {
|
||||
roomType: 'combat',
|
||||
enemies: [{ id: 'enemy', hp: 100, maxHP: 100, armor: 0, dodgeChance: 0, element: 'fire' }],
|
||||
},
|
||||
spells: {
|
||||
manaBolt: { learned: true, level: 1, studyProgress: 0 },
|
||||
},
|
||||
skills: {},
|
||||
skillProgress: {},
|
||||
skillUpgrades: {},
|
||||
skillTiers: {},
|
||||
parallelStudyTarget: null,
|
||||
equipment: { mainHand: null, offHand: null, head: null, body: null, hands: null, accessory: null },
|
||||
inventory: [],
|
||||
blueprints: {},
|
||||
schedule: [],
|
||||
autoSchedule: false,
|
||||
studyQueue: [],
|
||||
craftQueue: [],
|
||||
currentStudyTarget: null,
|
||||
insight: 0,
|
||||
totalInsight: 0,
|
||||
prestigeUpgrades: {},
|
||||
memorySlots: 3,
|
||||
memories: [],
|
||||
incursionStrength: 0,
|
||||
containmentWards: 0,
|
||||
log: [],
|
||||
loopInsight: 0,
|
||||
attunements: {
|
||||
enchanter: { id: 'enchanter', active: true, level: 1, experience: 0 },
|
||||
},
|
||||
equippedInstances: {},
|
||||
equipmentInstances: {},
|
||||
enchantmentDesigns: [],
|
||||
designProgress: null,
|
||||
preparationProgress: null,
|
||||
applicationProgress: null,
|
||||
equipmentCraftingProgress: null,
|
||||
unlockedEffects: [],
|
||||
equipmentSpellStates: [],
|
||||
lootInventory: { materials: {}, blueprints: [] },
|
||||
golemancy: { enabledGolems: [], summonedGolems: [], lastSummonFloor: 0 },
|
||||
achievements: { unlocked: [], progress: {} },
|
||||
totalSpellsCast: 0,
|
||||
totalDamageDealt: 0,
|
||||
totalCraftsCompleted: 0,
|
||||
...overrides,
|
||||
} as GameState;
|
||||
}
|
||||
|
||||
describe('Damage Calculation', () => {
|
||||
describe('calcDamage', () => {
|
||||
it('should return spell base damage with no bonuses', () => {
|
||||
const state = createMockState();
|
||||
const dmg = calcDamage(state, 'manaBolt');
|
||||
expect(dmg).toBeGreaterThanOrEqual(5);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Damage calculation tests defined (from stores/__tests__/stores.test.ts).');
|
||||
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* Floor Function Tests - stores.test.ts
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { getFloorMaxHP, getFloorElement } from '../../utils';
|
||||
import { GUARDIANS } from '../../constants';
|
||||
|
||||
describe('Floor Functions', () => {
|
||||
describe('getFloorMaxHP', () => {
|
||||
it('should return guardian HP for guardian floors', () => {
|
||||
expect(getFloorMaxHP(10)).toBe(GUARDIANS[10].hp);
|
||||
expect(getFloorMaxHP(100)).toBe(GUARDIANS[100].hp);
|
||||
});
|
||||
|
||||
it('should scale HP for non-guardian floors', () => {
|
||||
expect(getFloorMaxHP(1)).toBeGreaterThan(0);
|
||||
expect(getFloorMaxHP(5)).toBeGreaterThan(getFloorMaxHP(1));
|
||||
});
|
||||
});
|
||||
|
||||
describe('getFloorElement', () => {
|
||||
it('should cycle through elements in order', () => {
|
||||
expect(getFloorElement(1)).toBe('fire');
|
||||
expect(getFloorElement(2)).toBe('water');
|
||||
expect(getFloorElement(3)).toBe('air');
|
||||
expect(getFloorElement(4)).toBe('earth');
|
||||
});
|
||||
|
||||
it('should wrap around after cycle', () => {
|
||||
// FLOOR_ELEM_CYCLE has 7 elements: fire, water, air, earth, light, dark, death
|
||||
// Floor 1 = index 0 = fire, Floor 7 = index 6 = death, Floor 8 = index 0 = fire
|
||||
expect(getFloorElement(7)).toBe('death');
|
||||
expect(getFloorElement(8)).toBe('fire');
|
||||
expect(getFloorElement(9)).toBe('water');
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Floor function tests defined (from stores/__tests__/stores.test.ts).');
|
||||
@@ -0,0 +1,49 @@
|
||||
/**
|
||||
* Formatting Function Tests - stores.test.ts
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { fmt, fmtDec } from '../../utils';
|
||||
|
||||
describe('Formatting Functions', () => {
|
||||
describe('fmt (format number)', () => {
|
||||
it('should format numbers less than 1000 as integers', () => {
|
||||
expect(fmt(0)).toBe('0');
|
||||
expect(fmt(1)).toBe('1');
|
||||
expect(fmt(999)).toBe('999');
|
||||
});
|
||||
|
||||
it('should format thousands with K suffix', () => {
|
||||
expect(fmt(1000)).toBe('1.0K');
|
||||
expect(fmt(1500)).toBe('1.5K');
|
||||
});
|
||||
|
||||
it('should format millions with M suffix', () => {
|
||||
expect(fmt(1000000)).toBe('1.00M');
|
||||
expect(fmt(1500000)).toBe('1.50M');
|
||||
});
|
||||
|
||||
it('should format billions with B suffix', () => {
|
||||
expect(fmt(1000000000)).toBe('1.00B');
|
||||
});
|
||||
|
||||
it('should handle non-finite numbers', () => {
|
||||
expect(fmt(Infinity)).toBe('0');
|
||||
expect(fmt(NaN)).toBe('0');
|
||||
});
|
||||
});
|
||||
|
||||
describe('fmtDec (format decimal)', () => {
|
||||
it('should format numbers with specified decimal places', () => {
|
||||
expect(fmtDec(1.234, 2)).toBe('1.23');
|
||||
expect(fmtDec(1.567, 1)).toBe('1.6');
|
||||
});
|
||||
|
||||
it('should handle non-finite numbers', () => {
|
||||
expect(fmtDec(Infinity, 2)).toBe('0');
|
||||
expect(fmtDec(NaN, 2)).toBe('0');
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Formatting function tests defined (from stores/__tests__/stores.test.ts).');
|
||||
@@ -0,0 +1,26 @@
|
||||
/**
|
||||
* Guardian Tests - stores.test.ts
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { GUARDIANS } from '../../constants';
|
||||
|
||||
describe('Guardians', () => {
|
||||
it('should have guardians on expected floors', () => {
|
||||
const guardianFloors = [10, 20, 30, 40, 50, 60, 80, 90, 100];
|
||||
guardianFloors.forEach(floor => {
|
||||
expect(GUARDIANS[floor]).toBeDefined();
|
||||
});
|
||||
});
|
||||
|
||||
it('should have increasing HP across guardians', () => {
|
||||
const guardianFloors = [10, 20, 30, 40, 50, 60, 80, 90, 100];
|
||||
let prevHP = 0;
|
||||
guardianFloors.forEach(floor => {
|
||||
expect(GUARDIANS[floor].hp).toBeGreaterThan(prevHP);
|
||||
prevHP = GUARDIANS[floor].hp;
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Guardian tests defined (from stores/__tests__/stores.test.ts).');
|
||||
@@ -0,0 +1,26 @@
|
||||
/**
|
||||
* Incursion Tests - stores.test.ts
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { getIncursionStrength } from '../../utils';
|
||||
import { MAX_DAY, INCURSION_START_DAY } from '../../constants';
|
||||
|
||||
describe('Incursion Strength', () => {
|
||||
describe('getIncursionStrength', () => {
|
||||
it('should be 0 before incursion start day', () => {
|
||||
expect(getIncursionStrength(19, 0)).toBe(0);
|
||||
});
|
||||
|
||||
it('should start at incursion start day', () => {
|
||||
expect(getIncursionStrength(INCURSION_START_DAY, 1)).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it('should cap at 95%', () => {
|
||||
const strength = getIncursionStrength(MAX_DAY, 23);
|
||||
expect(strength).toBeLessThanOrEqual(0.95);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Incursion tests defined (from stores/__tests__/stores.test.ts).');
|
||||
@@ -0,0 +1,96 @@
|
||||
/**
|
||||
* Insight Calculation Tests - stores.test.ts
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { calcInsight } from '../../utils';
|
||||
import type { GameState } from '../../types';
|
||||
import { ELEMENTS } from '../../constants';
|
||||
|
||||
function createMockState(overrides: Partial<GameState> = {}): GameState {
|
||||
const elements: Record<string, { current: number; max: number; unlocked: boolean }> = {};
|
||||
Object.keys(ELEMENTS).forEach((k) => {
|
||||
elements[k] = { current: 0, max: 10, unlocked: ['fire', 'water', 'air', 'earth'].includes(k) };
|
||||
});
|
||||
|
||||
return {
|
||||
day: 1,
|
||||
hour: 0,
|
||||
loopCount: 0,
|
||||
gameOver: false,
|
||||
victory: false,
|
||||
paused: false,
|
||||
rawMana: 100,
|
||||
meditateTicks: 0,
|
||||
totalManaGathered: 0,
|
||||
elements,
|
||||
currentFloor: 1,
|
||||
floorHP: 100,
|
||||
floorMaxHP: 100,
|
||||
maxFloorReached: 1,
|
||||
signedPacts: [],
|
||||
activeSpell: 'manaBolt',
|
||||
currentAction: 'meditate',
|
||||
castProgress: 0,
|
||||
spells: { manaBolt: { learned: true, level: 1, studyProgress: 0 } },
|
||||
skills: {},
|
||||
skillProgress: {},
|
||||
skillUpgrades: {},
|
||||
skillTiers: {},
|
||||
parallelStudyTarget: null,
|
||||
equipment: { mainHand: null, offHand: null, head: null, body: null, hands: null, accessory: null },
|
||||
inventory: [],
|
||||
blueprints: {},
|
||||
schedule: [],
|
||||
autoSchedule: false,
|
||||
studyQueue: [],
|
||||
craftQueue: [],
|
||||
currentStudyTarget: null,
|
||||
insight: 0,
|
||||
totalInsight: 0,
|
||||
prestigeUpgrades: {},
|
||||
memorySlots: 3,
|
||||
memories: [],
|
||||
incursionStrength: 0,
|
||||
containmentWards: 0,
|
||||
log: [],
|
||||
loopInsight: 0,
|
||||
attunements: {
|
||||
enchanter: { id: 'enchanter', active: true, level: 1, experience: 0 },
|
||||
},
|
||||
equippedInstances: {},
|
||||
equipmentInstances: {},
|
||||
enchantmentDesigns: [],
|
||||
designProgress: null,
|
||||
preparationProgress: null,
|
||||
applicationProgress: null,
|
||||
equipmentCraftingProgress: null,
|
||||
unlockedEffects: [],
|
||||
equipmentSpellStates: [],
|
||||
lootInventory: { materials: {}, blueprints: [] },
|
||||
golemancy: { enabledGolems: [], summonedGolems: [], lastSummonFloor: 0 },
|
||||
achievements: { unlocked: [], progress: {} },
|
||||
totalSpellsCast: 0,
|
||||
totalDamageDealt: 0,
|
||||
totalCraftsCompleted: 0,
|
||||
...overrides,
|
||||
} as GameState;
|
||||
}
|
||||
|
||||
describe('Insight Calculation', () => {
|
||||
describe('calcInsight', () => {
|
||||
it('should calculate insight from floor progress', () => {
|
||||
const state = createMockState({ maxFloorReached: 10 });
|
||||
const insight = calcInsight(state);
|
||||
expect(insight).toBe(10 * 15);
|
||||
});
|
||||
|
||||
it('should calculate insight from signed pacts', () => {
|
||||
const state = createMockState({ signedPacts: [10, 20] });
|
||||
const insight = calcInsight(state);
|
||||
expect(insight).toBeGreaterThan(0);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Insight calculation tests defined (from stores/__tests__/stores.test.ts).');
|
||||
@@ -0,0 +1,144 @@
|
||||
/**
|
||||
* Mana Calculation Tests - stores.test.ts
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { computeMaxMana, computeElementMax, computeRegen, computeClickMana } from '../../utils';
|
||||
import type { GameState } from '../../types';
|
||||
import { ELEMENTS } from '../../constants';
|
||||
|
||||
function createMockState(overrides: Partial<GameState> = {}): GameState {
|
||||
const elements: Record<string, { current: number; max: number; unlocked: boolean }> = {};
|
||||
Object.keys(ELEMENTS).forEach((k) => {
|
||||
elements[k] = { current: 0, max: 10, unlocked: ['fire', 'water', 'air', 'earth'].includes(k) };
|
||||
});
|
||||
|
||||
return {
|
||||
day: 1,
|
||||
hour: 0,
|
||||
loopCount: 0,
|
||||
gameOver: false,
|
||||
victory: false,
|
||||
paused: false,
|
||||
rawMana: 100,
|
||||
meditateTicks: 0,
|
||||
totalManaGathered: 0,
|
||||
elements,
|
||||
currentFloor: 1,
|
||||
floorHP: 100,
|
||||
floorMaxHP: 100,
|
||||
maxFloorReached: 1,
|
||||
signedPacts: [],
|
||||
activeSpell: 'manaBolt',
|
||||
currentAction: 'meditate',
|
||||
castProgress: 0,
|
||||
currentRoom: {
|
||||
roomType: 'combat',
|
||||
enemies: [{ id: 'enemy', hp: 100, maxHP: 100, armor: 0, dodgeChance: 0, element: 'fire' }],
|
||||
},
|
||||
spells: { manaBolt: { learned: true, level: 1, studyProgress: 0 } },
|
||||
skills: {},
|
||||
skillProgress: {},
|
||||
skillUpgrades: {},
|
||||
skillTiers: {},
|
||||
parallelStudyTarget: null,
|
||||
equipment: { mainHand: null, offHand: null, head: null, body: null, hands: null, accessory: null },
|
||||
inventory: [],
|
||||
blueprints: {},
|
||||
schedule: [],
|
||||
autoSchedule: false,
|
||||
studyQueue: [],
|
||||
craftQueue: [],
|
||||
currentStudyTarget: null,
|
||||
insight: 0,
|
||||
totalInsight: 0,
|
||||
prestigeUpgrades: {},
|
||||
memorySlots: 3,
|
||||
memories: [],
|
||||
incursionStrength: 0,
|
||||
containmentWards: 0,
|
||||
log: [],
|
||||
loopInsight: 0,
|
||||
attunements: {
|
||||
enchanter: { id: 'enchanter', active: true, level: 1, experience: 0 },
|
||||
},
|
||||
equippedInstances: {},
|
||||
equipmentInstances: {},
|
||||
enchantmentDesigns: [],
|
||||
designProgress: null,
|
||||
preparationProgress: null,
|
||||
applicationProgress: null,
|
||||
equipmentCraftingProgress: null,
|
||||
unlockedEffects: [],
|
||||
equipmentSpellStates: [],
|
||||
lootInventory: { materials: {}, blueprints: [] },
|
||||
golemancy: {
|
||||
enabledGolems: [],
|
||||
summonedGolems: [],
|
||||
lastSummonFloor: 0,
|
||||
},
|
||||
achievements: {
|
||||
unlocked: [],
|
||||
progress: {},
|
||||
},
|
||||
totalSpellsCast: 0,
|
||||
totalDamageDealt: 0,
|
||||
totalCraftsCompleted: 0,
|
||||
...overrides,
|
||||
} as GameState;
|
||||
}
|
||||
|
||||
describe('Mana Calculation Functions', () => {
|
||||
describe('computeMaxMana', () => {
|
||||
it('should return base mana with no upgrades', () => {
|
||||
const state = createMockState();
|
||||
expect(computeMaxMana(state)).toBe(100);
|
||||
});
|
||||
|
||||
it('should add mana from manaWell skill', () => {
|
||||
const state = createMockState({ skills: { manaWell: 5 } });
|
||||
expect(computeMaxMana(state)).toBe(100 + 5 * 100);
|
||||
});
|
||||
|
||||
it('should add mana from prestige upgrades', () => {
|
||||
const state = createMockState({ prestigeUpgrades: { manaWell: 3 } });
|
||||
expect(computeMaxMana(state)).toBe(100 + 3 * 500);
|
||||
});
|
||||
});
|
||||
|
||||
describe('computeRegen', () => {
|
||||
it('should return base regen with no upgrades', () => {
|
||||
const state = createMockState();
|
||||
expect(computeRegen(state)).toBe(2);
|
||||
});
|
||||
|
||||
it('should add regen from manaFlow skill', () => {
|
||||
const state = createMockState({ skills: { manaFlow: 5 } });
|
||||
expect(computeRegen(state)).toBe(2 + 5 * 1);
|
||||
});
|
||||
|
||||
it('should add regen from manaSpring skill', () => {
|
||||
const state = createMockState({ skills: { manaSpring: 1 } });
|
||||
expect(computeRegen(state)).toBe(2 + 2);
|
||||
});
|
||||
});
|
||||
|
||||
describe('computeClickMana', () => {
|
||||
it('should return base click mana with no upgrades', () => {
|
||||
const state = createMockState();
|
||||
expect(computeClickMana(state)).toBe(1);
|
||||
});
|
||||
|
||||
it('should add mana from manaTap skill', () => {
|
||||
const state = createMockState({ skills: { manaTap: 1 } });
|
||||
expect(computeClickMana(state)).toBe(1 + 1);
|
||||
});
|
||||
|
||||
it('should add mana from manaSurge skill', () => {
|
||||
const state = createMockState({ skills: { manaSurge: 1 } });
|
||||
expect(computeClickMana(state)).toBe(1 + 3);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Mana calculation tests defined (from stores/__tests__/stores.test.ts).');
|
||||
@@ -0,0 +1,36 @@
|
||||
/**
|
||||
* Meditation Tests - stores.test.ts
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { getMeditationBonus } from '../../utils';
|
||||
|
||||
describe('Meditation Bonus', () => {
|
||||
describe('getMeditationBonus', () => {
|
||||
it('should start at 1x with no meditation', () => {
|
||||
expect(getMeditationBonus(0, {})).toBe(1);
|
||||
});
|
||||
|
||||
it('should cap at 1.5x without meditation skill', () => {
|
||||
const bonus = getMeditationBonus(200, {}); // 8 hours
|
||||
expect(bonus).toBe(1.5);
|
||||
});
|
||||
|
||||
it('should give 2.5x with meditation skill after 4 hours', () => {
|
||||
const bonus = getMeditationBonus(100, { meditation: 1 });
|
||||
expect(bonus).toBe(2.5);
|
||||
});
|
||||
|
||||
it('should give 3.0x with deepTrance skill after 6 hours', () => {
|
||||
const bonus = getMeditationBonus(150, { meditation: 1, deepTrance: 1 });
|
||||
expect(bonus).toBe(3.0);
|
||||
});
|
||||
|
||||
it('should give 5.0x with voidMeditation skill after 8 hours', () => {
|
||||
const bonus = getMeditationBonus(200, { meditation: 1, deepTrance: 1, voidMeditation: 1 });
|
||||
expect(bonus).toBe(5.0);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Meditation tests defined (from stores/__tests__/stores.test.ts).');
|
||||
@@ -0,0 +1,17 @@
|
||||
/**
|
||||
* Prestige Upgrade Tests - stores.test.ts
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { PRESTIGE_DEF } from '../../constants';
|
||||
|
||||
describe('Prestige Upgrades', () => {
|
||||
it('should have prestige upgrades with valid costs', () => {
|
||||
Object.values(PRESTIGE_DEF).forEach(def => {
|
||||
expect(def.cost).toBeGreaterThan(0);
|
||||
expect(def.max).toBeGreaterThan(0);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Prestige upgrade tests defined (from stores/__tests__/stores.test.ts).');
|
||||
@@ -0,0 +1,24 @@
|
||||
/**
|
||||
* Skill Definition Tests - stores.test.ts
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { SKILLS_DEF } from '../../constants';
|
||||
|
||||
describe('Skill Definitions', () => {
|
||||
it('should have skills with valid categories', () => {
|
||||
const validCategories = ['mana', 'study', 'research', 'ascension', 'enchant', 'effectResearch', 'craft', 'golemancy', 'invocation', 'pact', 'hybrid'];
|
||||
Object.values(SKILLS_DEF).forEach(skill => {
|
||||
expect(validCategories).toContain(skill.cat);
|
||||
});
|
||||
});
|
||||
|
||||
it('should have reasonable study times', () => {
|
||||
Object.values(SKILLS_DEF).forEach(skill => {
|
||||
expect(skill.studyTime).toBeGreaterThan(0);
|
||||
expect(skill.studyTime).toBeLessThanOrEqual(72);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Skill definition tests defined (from stores/__tests__/stores.test.ts).');
|
||||
@@ -0,0 +1,41 @@
|
||||
/**
|
||||
* Spell Cost Tests - stores.test.ts
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { canAffordSpellCost } from '../../utils';
|
||||
import { rawCost, elemCost } from '../../constants';
|
||||
|
||||
describe('Spell Cost System', () => {
|
||||
describe('rawCost', () => {
|
||||
it('should create a raw mana cost', () => {
|
||||
const cost = rawCost(10);
|
||||
expect(cost.type).toBe('raw');
|
||||
expect(cost.amount).toBe(10);
|
||||
});
|
||||
});
|
||||
|
||||
describe('elemCost', () => {
|
||||
it('should create an elemental mana cost', () => {
|
||||
const cost = elemCost('fire', 5);
|
||||
expect(cost.type).toBe('element');
|
||||
expect(cost.element).toBe('fire');
|
||||
});
|
||||
});
|
||||
|
||||
describe('canAffordSpellCost', () => {
|
||||
it('should allow raw mana costs when enough raw mana', () => {
|
||||
const cost = rawCost(10);
|
||||
const elements = { fire: { current: 0, max: 10, unlocked: true } };
|
||||
expect(canAffordSpellCost(cost, 100, elements)).toBe(true);
|
||||
});
|
||||
|
||||
it('should deny raw mana costs when not enough raw mana', () => {
|
||||
const cost = rawCost(100);
|
||||
const elements = { fire: { current: 0, max: 10, unlocked: true } };
|
||||
expect(canAffordSpellCost(cost, 50, elements)).toBe(false);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Spell cost tests defined (from stores/__tests__/stores.test.ts).');
|
||||
@@ -0,0 +1,22 @@
|
||||
/**
|
||||
* Spell Definition Tests - stores.test.ts
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { SPELLS_DEF } from '../../constants';
|
||||
|
||||
describe('Spell Definitions', () => {
|
||||
it('should have manaBolt as a basic spell', () => {
|
||||
expect(SPELLS_DEF.manaBolt).toBeDefined();
|
||||
expect(SPELLS_DEF.manaBolt.tier).toBe(0);
|
||||
expect(SPELLS_DEF.manaBolt.cost.type).toBe('raw');
|
||||
});
|
||||
|
||||
it('should have increasing damage for higher tiers', () => {
|
||||
const tier0Avg = Object.values(SPELLS_DEF).filter(s => s.tier === 0).reduce((a, s) => a + s.dmg, 0);
|
||||
const tier1Avg = Object.values(SPELLS_DEF).filter(s => s.tier === 1).reduce((a, s) => a + s.dmg, 0);
|
||||
expect(tier1Avg).toBeGreaterThan(tier0Avg);
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Spell definition tests defined (from stores/__tests__/stores.test.ts).');
|
||||
@@ -0,0 +1,32 @@
|
||||
/**
|
||||
* Study Speed Tests - stores.test.ts
|
||||
*/
|
||||
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { getStudySpeedMultiplier, getStudyCostMultiplier } from '../../utils';
|
||||
|
||||
describe('Study Speed Functions', () => {
|
||||
describe('getStudySpeedMultiplier', () => {
|
||||
it('should return 1 with no quickLearner skill', () => {
|
||||
expect(getStudySpeedMultiplier({})).toBe(1);
|
||||
});
|
||||
|
||||
it('should increase by 10% per level', () => {
|
||||
expect(getStudySpeedMultiplier({ quickLearner: 1 })).toBe(1.1);
|
||||
expect(getStudySpeedMultiplier({ quickLearner: 5 })).toBe(1.5);
|
||||
});
|
||||
});
|
||||
|
||||
describe('getStudyCostMultiplier', () => {
|
||||
it('should return 1 with no focusedMind skill', () => {
|
||||
expect(getStudyCostMultiplier({})).toBe(1);
|
||||
});
|
||||
|
||||
it('should decrease by 5% per level', () => {
|
||||
expect(getStudyCostMultiplier({ focusedMind: 1 })).toBe(0.95);
|
||||
expect(getStudyCostMultiplier({ focusedMind: 5 })).toBe(0.75);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ Study speed function tests defined (from stores/__tests__/stores.test.ts).');
|
||||
@@ -1,458 +1,25 @@
|
||||
/**
|
||||
* Comprehensive Store Tests
|
||||
* Stores Tests (stores/__tests__/stores.test.ts) - Main Index
|
||||
*
|
||||
* Tests for the split store architecture after refactoring.
|
||||
* Each store is tested individually and for cross-store communication.
|
||||
* This file re-exports all individual test files from stores/__tests__/stores.test.ts
|
||||
* Each test file is focused on a specific area of functionality.
|
||||
*
|
||||
* Original file: stores.test.ts (458 lines)
|
||||
* Refactored into 12 smaller test files.
|
||||
*/
|
||||
|
||||
import { describe, it, expect, beforeEach } from 'vitest';
|
||||
import {
|
||||
fmt,
|
||||
fmtDec,
|
||||
getFloorMaxHP,
|
||||
getFloorElement,
|
||||
computeMaxMana,
|
||||
computeElementMax,
|
||||
computeRegen,
|
||||
computeClickMana,
|
||||
calcDamage,
|
||||
calcInsight,
|
||||
getMeditationBonus,
|
||||
getIncursionStrength,
|
||||
canAffordSpellCost,
|
||||
} from '../../utils';
|
||||
import {
|
||||
ELEMENTS,
|
||||
GUARDIANS,
|
||||
SPELLS_DEF,
|
||||
SKILLS_DEF,
|
||||
PRESTIGE_DEF,
|
||||
MAX_DAY,
|
||||
INCURSION_START_DAY,
|
||||
getStudySpeedMultiplier,
|
||||
getStudyCostMultiplier,
|
||||
rawCost,
|
||||
elemCost,
|
||||
BASE_UNLOCKED_ELEMENTS,
|
||||
} from '../../constants';
|
||||
import type { GameState } from '../../types';
|
||||
import '../stores-tests/formatting.test';
|
||||
import '../stores-tests/floor.test';
|
||||
import '../stores-tests/mana-calculation.test';
|
||||
import '../stores-tests/damage-calculation.test';
|
||||
import '../stores-tests/insight-calculation.test';
|
||||
import '../stores-tests/meditation.test';
|
||||
import '../stores-tests/incursion.test';
|
||||
import '../stores-tests/spell-cost.test';
|
||||
import '../stores-tests/study-speed.test';
|
||||
import '../stores-tests/guardians.test';
|
||||
import '../stores-tests/skill-definitions.test';
|
||||
import '../stores-tests/prestige-upgrades.test';
|
||||
import '../stores-tests/spell-definitions.test';
|
||||
|
||||
// ─── Test Fixtures ───────────────────────────────────────────────────────────
|
||||
|
||||
function createMockState(overrides: Partial<GameState> = {}): GameState {
|
||||
const elements: Record<string, { current: number; max: number; unlocked: boolean }> = {};
|
||||
Object.keys(ELEMENTS).forEach((k) => {
|
||||
elements[k] = { current: 0, max: 10, unlocked: BASE_UNLOCKED_ELEMENTS.includes(k) };
|
||||
});
|
||||
|
||||
return {
|
||||
day: 1,
|
||||
hour: 0,
|
||||
loopCount: 0,
|
||||
gameOver: false,
|
||||
victory: false,
|
||||
paused: false,
|
||||
rawMana: 100,
|
||||
meditateTicks: 0,
|
||||
totalManaGathered: 0,
|
||||
elements,
|
||||
currentFloor: 1,
|
||||
floorHP: 100,
|
||||
floorMaxHP: 100,
|
||||
maxFloorReached: 1,
|
||||
signedPacts: [],
|
||||
activeSpell: 'manaBolt',
|
||||
currentAction: 'meditate',
|
||||
castProgress: 0,
|
||||
currentRoom: {
|
||||
roomType: 'combat',
|
||||
enemies: [{ id: 'enemy', hp: 100, maxHP: 100, armor: 0, dodgeChance: 0, element: 'fire' }],
|
||||
},
|
||||
spells: { manaBolt: { learned: true, level: 1, studyProgress: 0 } },
|
||||
skills: {},
|
||||
skillProgress: {},
|
||||
skillUpgrades: {},
|
||||
skillTiers: {},
|
||||
parallelStudyTarget: null,
|
||||
equipment: { mainHand: null, offHand: null, head: null, body: null, hands: null, accessory: null },
|
||||
inventory: [],
|
||||
blueprints: {},
|
||||
schedule: [],
|
||||
autoSchedule: false,
|
||||
studyQueue: [],
|
||||
craftQueue: [],
|
||||
currentStudyTarget: null,
|
||||
insight: 0,
|
||||
totalInsight: 0,
|
||||
prestigeUpgrades: {},
|
||||
memorySlots: 3,
|
||||
memories: [],
|
||||
incursionStrength: 0,
|
||||
containmentWards: 0,
|
||||
log: [],
|
||||
loopInsight: 0,
|
||||
attunements: {
|
||||
enchanter: { id: 'enchanter', active: true, level: 1, experience: 0 },
|
||||
},
|
||||
equippedInstances: {},
|
||||
equipmentInstances: {},
|
||||
enchantmentDesigns: [],
|
||||
designProgress: null,
|
||||
preparationProgress: null,
|
||||
applicationProgress: null,
|
||||
equipmentCraftingProgress: null,
|
||||
unlockedEffects: [],
|
||||
equipmentSpellStates: [],
|
||||
lootInventory: { materials: {}, blueprints: [] },
|
||||
golemancy: {
|
||||
enabledGolems: [],
|
||||
summonedGolems: [],
|
||||
lastSummonFloor: 0,
|
||||
},
|
||||
achievements: {
|
||||
unlocked: [],
|
||||
progress: {},
|
||||
},
|
||||
totalSpellsCast: 0,
|
||||
totalDamageDealt: 0,
|
||||
totalCraftsCompleted: 0,
|
||||
...overrides,
|
||||
} as GameState;
|
||||
}
|
||||
|
||||
// ─── Formatting Tests ─────────────────────────────────────────────────────────
|
||||
|
||||
describe('Formatting Functions', () => {
|
||||
describe('fmt (format number)', () => {
|
||||
it('should format numbers less than 1000 as integers', () => {
|
||||
expect(fmt(0)).toBe('0');
|
||||
expect(fmt(1)).toBe('1');
|
||||
expect(fmt(999)).toBe('999');
|
||||
});
|
||||
|
||||
it('should format thousands with K suffix', () => {
|
||||
expect(fmt(1000)).toBe('1.0K');
|
||||
expect(fmt(1500)).toBe('1.5K');
|
||||
});
|
||||
|
||||
it('should format millions with M suffix', () => {
|
||||
expect(fmt(1000000)).toBe('1.00M');
|
||||
expect(fmt(1500000)).toBe('1.50M');
|
||||
});
|
||||
|
||||
it('should format billions with B suffix', () => {
|
||||
expect(fmt(1000000000)).toBe('1.00B');
|
||||
});
|
||||
|
||||
it('should handle non-finite numbers', () => {
|
||||
expect(fmt(Infinity)).toBe('0');
|
||||
expect(fmt(NaN)).toBe('0');
|
||||
});
|
||||
});
|
||||
|
||||
describe('fmtDec (format decimal)', () => {
|
||||
it('should format numbers with specified decimal places', () => {
|
||||
expect(fmtDec(1.234, 2)).toBe('1.23');
|
||||
expect(fmtDec(1.567, 1)).toBe('1.6');
|
||||
});
|
||||
|
||||
it('should handle non-finite numbers', () => {
|
||||
expect(fmtDec(Infinity, 2)).toBe('0');
|
||||
expect(fmtDec(NaN, 2)).toBe('0');
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Floor Tests ──────────────────────────────────────────────────────────────
|
||||
|
||||
describe('Floor Functions', () => {
|
||||
describe('getFloorMaxHP', () => {
|
||||
it('should return guardian HP for guardian floors', () => {
|
||||
expect(getFloorMaxHP(10)).toBe(GUARDIANS[10].hp);
|
||||
expect(getFloorMaxHP(100)).toBe(GUARDIANS[100].hp);
|
||||
});
|
||||
|
||||
it('should scale HP for non-guardian floors', () => {
|
||||
expect(getFloorMaxHP(1)).toBeGreaterThan(0);
|
||||
expect(getFloorMaxHP(5)).toBeGreaterThan(getFloorMaxHP(1));
|
||||
});
|
||||
});
|
||||
|
||||
describe('getFloorElement', () => {
|
||||
it('should cycle through elements in order', () => {
|
||||
expect(getFloorElement(1)).toBe('fire');
|
||||
expect(getFloorElement(2)).toBe('water');
|
||||
expect(getFloorElement(3)).toBe('air');
|
||||
expect(getFloorElement(4)).toBe('earth');
|
||||
});
|
||||
|
||||
it('should wrap around after cycle', () => {
|
||||
// FLOOR_ELEM_CYCLE has 7 elements: fire, water, air, earth, light, dark, death
|
||||
// Floor 1 = index 0 = fire, Floor 7 = index 6 = death, Floor 8 = index 0 = fire
|
||||
expect(getFloorElement(7)).toBe('death');
|
||||
expect(getFloorElement(8)).toBe('fire');
|
||||
expect(getFloorElement(9)).toBe('water');
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Mana Calculation Tests ───────────────────────────────────────────────────
|
||||
|
||||
describe('Mana Calculation Functions', () => {
|
||||
describe('computeMaxMana', () => {
|
||||
it('should return base mana with no upgrades', () => {
|
||||
const state = createMockState();
|
||||
expect(computeMaxMana(state)).toBe(100);
|
||||
});
|
||||
|
||||
it('should add mana from manaWell skill', () => {
|
||||
const state = createMockState({ skills: { manaWell: 5 } });
|
||||
expect(computeMaxMana(state)).toBe(100 + 5 * 100);
|
||||
});
|
||||
|
||||
it('should add mana from prestige upgrades', () => {
|
||||
const state = createMockState({ prestigeUpgrades: { manaWell: 3 } });
|
||||
expect(computeMaxMana(state)).toBe(100 + 3 * 500);
|
||||
});
|
||||
});
|
||||
|
||||
describe('computeRegen', () => {
|
||||
it('should return base regen with no upgrades', () => {
|
||||
const state = createMockState();
|
||||
expect(computeRegen(state)).toBe(2);
|
||||
});
|
||||
|
||||
it('should add regen from manaFlow skill', () => {
|
||||
const state = createMockState({ skills: { manaFlow: 5 } });
|
||||
expect(computeRegen(state)).toBe(2 + 5 * 1);
|
||||
});
|
||||
|
||||
it('should add regen from manaSpring skill', () => {
|
||||
const state = createMockState({ skills: { manaSpring: 1 } });
|
||||
expect(computeRegen(state)).toBe(2 + 2);
|
||||
});
|
||||
});
|
||||
|
||||
describe('computeClickMana', () => {
|
||||
it('should return base click mana with no upgrades', () => {
|
||||
const state = createMockState();
|
||||
expect(computeClickMana(state)).toBe(1);
|
||||
});
|
||||
|
||||
it('should add mana from manaTap skill', () => {
|
||||
const state = createMockState({ skills: { manaTap: 1 } });
|
||||
expect(computeClickMana(state)).toBe(1 + 1);
|
||||
});
|
||||
|
||||
it('should add mana from manaSurge skill', () => {
|
||||
const state = createMockState({ skills: { manaSurge: 1 } });
|
||||
expect(computeClickMana(state)).toBe(1 + 3);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Damage Calculation Tests ─────────────────────────────────────────────────
|
||||
|
||||
describe('Damage Calculation', () => {
|
||||
describe('calcDamage', () => {
|
||||
it('should return spell base damage with no bonuses', () => {
|
||||
const state = createMockState();
|
||||
const dmg = calcDamage(state, 'manaBolt');
|
||||
expect(dmg).toBeGreaterThanOrEqual(5);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Insight Calculation Tests ─────────────────────────────────────────────────
|
||||
|
||||
describe('Insight Calculation', () => {
|
||||
describe('calcInsight', () => {
|
||||
it('should calculate insight from floor progress', () => {
|
||||
const state = createMockState({ maxFloorReached: 10 });
|
||||
const insight = calcInsight(state);
|
||||
expect(insight).toBe(10 * 15);
|
||||
});
|
||||
|
||||
it('should calculate insight from signed pacts', () => {
|
||||
const state = createMockState({ signedPacts: [10, 20] });
|
||||
const insight = calcInsight(state);
|
||||
expect(insight).toBeGreaterThan(0);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Meditation Tests ─────────────────────────────────────────────────────────
|
||||
|
||||
describe('Meditation Bonus', () => {
|
||||
describe('getMeditationBonus', () => {
|
||||
it('should start at 1x with no meditation', () => {
|
||||
expect(getMeditationBonus(0, {})).toBe(1);
|
||||
});
|
||||
|
||||
it('should cap at 1.5x without meditation skill', () => {
|
||||
const bonus = getMeditationBonus(200, {}); // 8 hours
|
||||
expect(bonus).toBe(1.5);
|
||||
});
|
||||
|
||||
it('should give 2.5x with meditation skill after 4 hours', () => {
|
||||
const bonus = getMeditationBonus(100, { meditation: 1 });
|
||||
expect(bonus).toBe(2.5);
|
||||
});
|
||||
|
||||
it('should give 3.0x with deepTrance skill after 6 hours', () => {
|
||||
const bonus = getMeditationBonus(150, { meditation: 1, deepTrance: 1 });
|
||||
expect(bonus).toBe(3.0);
|
||||
});
|
||||
|
||||
it('should give 5.0x with voidMeditation skill after 8 hours', () => {
|
||||
const bonus = getMeditationBonus(200, { meditation: 1, deepTrance: 1, voidMeditation: 1 });
|
||||
expect(bonus).toBe(5.0);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Incursion Tests ──────────────────────────────────────────────────────────
|
||||
|
||||
describe('Incursion Strength', () => {
|
||||
describe('getIncursionStrength', () => {
|
||||
it('should be 0 before incursion start day', () => {
|
||||
expect(getIncursionStrength(19, 0)).toBe(0);
|
||||
});
|
||||
|
||||
it('should start at incursion start day', () => {
|
||||
expect(getIncursionStrength(INCURSION_START_DAY, 1)).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it('should cap at 95%', () => {
|
||||
const strength = getIncursionStrength(MAX_DAY, 23);
|
||||
expect(strength).toBeLessThanOrEqual(0.95);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Spell Cost Tests ─────────────────────────────────────────────────────────
|
||||
|
||||
describe('Spell Cost System', () => {
|
||||
describe('rawCost', () => {
|
||||
it('should create a raw mana cost', () => {
|
||||
const cost = rawCost(10);
|
||||
expect(cost.type).toBe('raw');
|
||||
expect(cost.amount).toBe(10);
|
||||
});
|
||||
});
|
||||
|
||||
describe('elemCost', () => {
|
||||
it('should create an elemental mana cost', () => {
|
||||
const cost = elemCost('fire', 5);
|
||||
expect(cost.type).toBe('element');
|
||||
expect(cost.element).toBe('fire');
|
||||
});
|
||||
});
|
||||
|
||||
describe('canAffordSpellCost', () => {
|
||||
it('should allow raw mana costs when enough raw mana', () => {
|
||||
const cost = rawCost(10);
|
||||
const elements = { fire: { current: 0, max: 10, unlocked: true } };
|
||||
expect(canAffordSpellCost(cost, 100, elements)).toBe(true);
|
||||
});
|
||||
|
||||
it('should deny raw mana costs when not enough raw mana', () => {
|
||||
const cost = rawCost(100);
|
||||
const elements = { fire: { current: 0, max: 10, unlocked: true } };
|
||||
expect(canAffordSpellCost(cost, 50, elements)).toBe(false);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Study Speed Tests ────────────────────────────────────────────────────────
|
||||
|
||||
describe('Study Speed Functions', () => {
|
||||
describe('getStudySpeedMultiplier', () => {
|
||||
it('should return 1 with no quickLearner skill', () => {
|
||||
expect(getStudySpeedMultiplier({})).toBe(1);
|
||||
});
|
||||
|
||||
it('should increase by 10% per level', () => {
|
||||
expect(getStudySpeedMultiplier({ quickLearner: 1 })).toBe(1.1);
|
||||
expect(getStudySpeedMultiplier({ quickLearner: 5 })).toBe(1.5);
|
||||
});
|
||||
});
|
||||
|
||||
describe('getStudyCostMultiplier', () => {
|
||||
it('should return 1 with no focusedMind skill', () => {
|
||||
expect(getStudyCostMultiplier({})).toBe(1);
|
||||
});
|
||||
|
||||
it('should decrease by 5% per level', () => {
|
||||
expect(getStudyCostMultiplier({ focusedMind: 1 })).toBe(0.95);
|
||||
expect(getStudyCostMultiplier({ focusedMind: 5 })).toBe(0.75);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Guardian Tests ───────────────────────────────────────────────────────────
|
||||
|
||||
describe('Guardians', () => {
|
||||
it('should have guardians on expected floors', () => {
|
||||
const guardianFloors = [10, 20, 30, 40, 50, 60, 80, 90, 100];
|
||||
guardianFloors.forEach(floor => {
|
||||
expect(GUARDIANS[floor]).toBeDefined();
|
||||
});
|
||||
});
|
||||
|
||||
it('should have increasing HP across guardians', () => {
|
||||
const guardianFloors = [10, 20, 30, 40, 50, 60, 80, 90, 100];
|
||||
let prevHP = 0;
|
||||
guardianFloors.forEach(floor => {
|
||||
expect(GUARDIANS[floor].hp).toBeGreaterThan(prevHP);
|
||||
prevHP = GUARDIANS[floor].hp;
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Skill Definition Tests ───────────────────────────────────────────────────
|
||||
|
||||
describe('Skill Definitions', () => {
|
||||
it('should have skills with valid categories', () => {
|
||||
const validCategories = ['mana', 'study', 'research', 'ascension', 'enchant', 'effectResearch', 'craft', 'golemancy', 'invocation', 'pact', 'hybrid'];
|
||||
Object.values(SKILLS_DEF).forEach(skill => {
|
||||
expect(validCategories).toContain(skill.cat);
|
||||
});
|
||||
});
|
||||
|
||||
it('should have reasonable study times', () => {
|
||||
Object.values(SKILLS_DEF).forEach(skill => {
|
||||
expect(skill.studyTime).toBeGreaterThan(0);
|
||||
expect(skill.studyTime).toBeLessThanOrEqual(72);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Prestige Upgrade Tests ───────────────────────────────────────────────────
|
||||
|
||||
describe('Prestige Upgrades', () => {
|
||||
it('should have prestige upgrades with valid costs', () => {
|
||||
Object.values(PRESTIGE_DEF).forEach(def => {
|
||||
expect(def.cost).toBeGreaterThan(0);
|
||||
expect(def.max).toBeGreaterThan(0);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Spell Definition Tests ───────────────────────────────────────────────────
|
||||
|
||||
describe('Spell Definitions', () => {
|
||||
it('should have manaBolt as a basic spell', () => {
|
||||
expect(SPELLS_DEF.manaBolt).toBeDefined();
|
||||
expect(SPELLS_DEF.manaBolt.tier).toBe(0);
|
||||
expect(SPELLS_DEF.manaBolt.cost.type).toBe('raw');
|
||||
});
|
||||
|
||||
it('should have increasing damage for higher tiers', () => {
|
||||
const tier0Avg = Object.values(SPELLS_DEF).filter(s => s.tier === 0).reduce((a, s) => a + s.dmg, 0);
|
||||
const tier1Avg = Object.values(SPELLS_DEF).filter(s => s.tier === 1).reduce((a, s) => a + s.dmg, 0);
|
||||
expect(tier1Avg).toBeGreaterThan(tier0Avg);
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ All store tests defined.');
|
||||
console.log('✅ All stores tests from stores/__tests__/stores.test.ts complete (refactored from 458 lines to 12 focused test files).');
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
import { computeMaxMana } from '../utils';
|
||||
import { computeEffects } from '../upgrade-effects';
|
||||
import { useUIStore } from './uiStore';
|
||||
import { usePrestigeStore } from './prestigeStore';
|
||||
import { useManaStore } from './manaStore';
|
||||
import { useSkillStore } from './skillStore';
|
||||
import { useCombatStore } from './combatStore';
|
||||
|
||||
export const createResetGame = (set: (state: any) => void, initialState: any) => () => {
|
||||
// Clear all persisted state
|
||||
localStorage.removeItem('mana-loop-ui-storage');
|
||||
localStorage.removeItem('mana-loop-prestige-storage');
|
||||
localStorage.removeItem('mana-loop-mana-storage');
|
||||
localStorage.removeItem('mana-loop-skill-storage');
|
||||
localStorage.removeItem('mana-loop-combat-storage');
|
||||
localStorage.removeItem('mana-loop-game-storage');
|
||||
|
||||
const startFloor = 1;
|
||||
|
||||
useUIStore.getState().resetUI();
|
||||
usePrestigeStore.getState().resetPrestige();
|
||||
useManaStore.getState().resetMana({}, {}, {}, {});
|
||||
useSkillStore.getState().resetSkills();
|
||||
useCombatStore.getState().resetCombat(startFloor);
|
||||
|
||||
set({
|
||||
...initialState,
|
||||
initialized: true,
|
||||
});
|
||||
};
|
||||
|
||||
export const createGatherMana = () => () => {
|
||||
const skillState = useSkillStore.getState();
|
||||
const manaState = useManaStore.getState();
|
||||
const prestigeState = usePrestigeStore.getState();
|
||||
|
||||
// Compute click mana
|
||||
let cm = 1 +
|
||||
(skillState.skills.manaTap || 0) * 1 +
|
||||
(skillState.skills.manaSurge || 0) * 3;
|
||||
|
||||
// Mana overflow bonus
|
||||
const overflowBonus = 1 + (skillState.skills.manaOverflow || 0) * 0.25;
|
||||
cm = Math.floor(cm * overflowBonus);
|
||||
|
||||
const effects = computeEffects(skillState.skillUpgrades || {}, skillState.skillTiers || {});
|
||||
const max = computeMaxMana(
|
||||
{
|
||||
skills: skillState.skills,
|
||||
prestigeUpgrades: prestigeState.prestigeUpgrades,
|
||||
skillUpgrades: skillState.skillUpgrades,
|
||||
skillTiers: skillState.skillTiers
|
||||
},
|
||||
effects
|
||||
);
|
||||
|
||||
useManaStore.getState().gatherMana(cm, max);
|
||||
};
|
||||
@@ -0,0 +1,13 @@
|
||||
import { useGameStore } from './gameStore';
|
||||
import { TICK_MS } from '../constants';
|
||||
|
||||
export function useGameLoop() {
|
||||
const tick = useGameStore((s) => s.tick);
|
||||
|
||||
return {
|
||||
start: () => {
|
||||
const interval = setInterval(tick, TICK_MS);
|
||||
return () => clearInterval(interval);
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
import { calcInsight, getFloorMaxHP } from '../utils';
|
||||
import { makeInitialSpells } from './combatStore';
|
||||
import { SPELLS_DEF } from '../constants';
|
||||
import { useUIStore } from './uiStore';
|
||||
import { usePrestigeStore } from './prestigeStore';
|
||||
import { useManaStore } from './manaStore';
|
||||
import { useSkillStore } from './skillStore';
|
||||
import { useCombatStore } from './combatStore';
|
||||
|
||||
export const createStartNewLoop = (set: (state: any) => void) => () => {
|
||||
const prestigeState = usePrestigeStore.getState();
|
||||
const combatState = useCombatStore.getState();
|
||||
const manaState = useManaStore.getState();
|
||||
const skillState = useSkillStore.getState();
|
||||
|
||||
const insightGained = prestigeState.loopInsight || calcInsight({
|
||||
maxFloorReached: combatState.maxFloorReached,
|
||||
totalManaGathered: manaState.totalManaGathered,
|
||||
signedPacts: prestigeState.signedPacts,
|
||||
prestigeUpgrades: prestigeState.prestigeUpgrades,
|
||||
skills: skillState.skills,
|
||||
});
|
||||
|
||||
const total = prestigeState.insight + insightGained;
|
||||
|
||||
const pu = prestigeState.prestigeUpgrades;
|
||||
const startFloor = 1 + (pu.spireKey || 0) * 2;
|
||||
|
||||
// Apply saved memories - restore skill levels, tiers, and upgrades
|
||||
const memories = prestigeState.memories || [];
|
||||
const newSkills: Record<string, number> = {};
|
||||
const newSkillTiers: Record<string, number> = {};
|
||||
const newSkillUpgrades: Record<string, string[]> = {};
|
||||
|
||||
if (memories.length > 0) {
|
||||
for (const memory of memories) {
|
||||
const tieredSkillId = memory.tier > 1 ? `${memory.skillId}_t${memory.tier}` : memory.skillId;
|
||||
newSkills[tieredSkillId] = memory.level;
|
||||
|
||||
if (memory.tier > 1) {
|
||||
newSkillTiers[memory.skillId] = memory.tier;
|
||||
}
|
||||
|
||||
newSkillUpgrades[tieredSkillId] = memory.upgrades || [];
|
||||
}
|
||||
}
|
||||
|
||||
// Reset and update all stores for new loop
|
||||
useUIStore.setState({
|
||||
gameOver: false,
|
||||
victory: false,
|
||||
paused: false,
|
||||
logs: ['✨ The loop begins. You start with Mana Bolt. Gather your strength, mage.'],
|
||||
});
|
||||
|
||||
usePrestigeStore.getState().resetPrestigeForNewLoop(
|
||||
total,
|
||||
pu,
|
||||
prestigeState.memories,
|
||||
3 + (pu.deepMemory || 0)
|
||||
);
|
||||
usePrestigeStore.getState().incrementLoopCount();
|
||||
|
||||
useManaStore.getState().resetMana(pu, newSkills, newSkillUpgrades, newSkillTiers);
|
||||
|
||||
useSkillStore.getState().resetSkills(newSkills, newSkillUpgrades, newSkillTiers);
|
||||
|
||||
// Reset combat with starting floor and any spells from prestige upgrades
|
||||
const startSpells = makeInitialSpells();
|
||||
if (pu.spellMemory) {
|
||||
const availableSpells = Object.keys(SPELLS_DEF).filter(s => s !== 'manaBolt');
|
||||
const shuffled = availableSpells.sort(() => Math.random() - 0.5);
|
||||
for (let i = 0; i < Math.min(pu.spellMemory, shuffled.length); i++) {
|
||||
startSpells[shuffled[i]] = { learned: true, level: 1, studyProgress: 0 };
|
||||
}
|
||||
}
|
||||
|
||||
useCombatStore.setState({
|
||||
currentFloor: startFloor,
|
||||
floorHP: getFloorMaxHP(startFloor),
|
||||
floorMaxHP: getFloorMaxHP(startFloor),
|
||||
maxFloorReached: startFloor,
|
||||
activeSpell: 'manaBolt',
|
||||
currentAction: 'meditate',
|
||||
castProgress: 0,
|
||||
spells: startSpells,
|
||||
});
|
||||
|
||||
set({
|
||||
day: 1,
|
||||
hour: 0,
|
||||
incursionStrength: 0,
|
||||
containmentWards: 0,
|
||||
});
|
||||
};
|
||||
@@ -1,6 +1,6 @@
|
||||
// ─── Game Store (Coordinator) ─────────────────────────────────────────────────
|
||||
// Manages: day, hour, incursionStrength, containmentWards
|
||||
// Coordinates tick function across all stores
|
||||
// Coordinate tick function across all stores
|
||||
|
||||
import { create } from 'zustand';
|
||||
import { persist } from 'zustand/middleware';
|
||||
@@ -24,6 +24,8 @@ import { usePrestigeStore } from './prestigeStore';
|
||||
import { useManaStore } from './manaStore';
|
||||
import { useSkillStore } from './skillStore';
|
||||
import { useCombatStore, makeInitialSpells } from './combatStore';
|
||||
import { createResetGame, createGatherMana } from './gameActions';
|
||||
import { createStartNewLoop } from './gameLoopActions';
|
||||
|
||||
export interface GameCoordinatorState {
|
||||
day: number;
|
||||
@@ -39,6 +41,7 @@ export interface GameCoordinatorStore extends GameCoordinatorState {
|
||||
togglePause: () => void;
|
||||
startNewLoop: () => void;
|
||||
initGame: () => void;
|
||||
gatherMana: () => void;
|
||||
}
|
||||
|
||||
const initialState: GameCoordinatorState = {
|
||||
@@ -265,145 +268,12 @@ export const useGameStore = create<GameCoordinatorStore>()(
|
||||
});
|
||||
},
|
||||
|
||||
resetGame: () => {
|
||||
// Clear all persisted state
|
||||
localStorage.removeItem('mana-loop-ui-storage');
|
||||
localStorage.removeItem('mana-loop-prestige-storage');
|
||||
localStorage.removeItem('mana-loop-mana-storage');
|
||||
localStorage.removeItem('mana-loop-skill-storage');
|
||||
localStorage.removeItem('mana-loop-combat-storage');
|
||||
localStorage.removeItem('mana-loop-game-storage');
|
||||
|
||||
const startFloor = 1;
|
||||
|
||||
useUIStore.getState().resetUI();
|
||||
usePrestigeStore.getState().resetPrestige();
|
||||
useManaStore.getState().resetMana({}, {}, {}, {});
|
||||
useSkillStore.getState().resetSkills();
|
||||
useCombatStore.getState().resetCombat(startFloor);
|
||||
|
||||
set({
|
||||
...initialState,
|
||||
initialized: true,
|
||||
});
|
||||
},
|
||||
|
||||
resetGame: createResetGame(set, initialState),
|
||||
togglePause: () => {
|
||||
useUIStore.getState().togglePause();
|
||||
},
|
||||
|
||||
gatherMana: () => {
|
||||
const skillState = useSkillStore.getState();
|
||||
const manaState = useManaStore.getState();
|
||||
const prestigeState = usePrestigeStore.getState();
|
||||
|
||||
// Compute click mana
|
||||
let cm = 1 +
|
||||
(skillState.skills.manaTap || 0) * 1 +
|
||||
(skillState.skills.manaSurge || 0) * 3;
|
||||
|
||||
// Mana overflow bonus
|
||||
const overflowBonus = 1 + (skillState.skills.manaOverflow || 0) * 0.25;
|
||||
cm = Math.floor(cm * overflowBonus);
|
||||
|
||||
const effects = computeEffects(skillState.skillUpgrades || {}, skillState.skillTiers || {});
|
||||
const max = computeMaxMana(
|
||||
{ skills: skillState.skills, prestigeUpgrades: prestigeState.prestigeUpgrades, skillUpgrades: skillState.skillUpgrades, skillTiers: skillState.skillTiers },
|
||||
effects
|
||||
);
|
||||
|
||||
useManaStore.getState().gatherMana(cm, max);
|
||||
},
|
||||
|
||||
startNewLoop: () => {
|
||||
const prestigeState = usePrestigeStore.getState();
|
||||
const combatState = useCombatStore.getState();
|
||||
const manaState = useManaStore.getState();
|
||||
const skillState = useSkillStore.getState();
|
||||
|
||||
const insightGained = prestigeState.loopInsight || calcInsight({
|
||||
maxFloorReached: combatState.maxFloorReached,
|
||||
totalManaGathered: manaState.totalManaGathered,
|
||||
signedPacts: prestigeState.signedPacts,
|
||||
prestigeUpgrades: prestigeState.prestigeUpgrades,
|
||||
skills: skillState.skills,
|
||||
});
|
||||
|
||||
const total = prestigeState.insight + insightGained;
|
||||
|
||||
// Spell preservation is only through prestige upgrade "spellMemory" (purchased with insight)
|
||||
// Not through a skill - that would undermine the insight economy
|
||||
|
||||
const pu = prestigeState.prestigeUpgrades;
|
||||
const startFloor = 1 + (pu.spireKey || 0) * 2;
|
||||
|
||||
// Apply saved memories - restore skill levels, tiers, and upgrades
|
||||
const memories = prestigeState.memories || [];
|
||||
const newSkills: Record<string, number> = {};
|
||||
const newSkillTiers: Record<string, number> = {};
|
||||
const newSkillUpgrades: Record<string, string[]> = {};
|
||||
|
||||
if (memories.length > 0) {
|
||||
for (const memory of memories) {
|
||||
const tieredSkillId = memory.tier > 1 ? `${memory.skillId}_t${memory.tier}` : memory.skillId;
|
||||
newSkills[tieredSkillId] = memory.level;
|
||||
|
||||
if (memory.tier > 1) {
|
||||
newSkillTiers[memory.skillId] = memory.tier;
|
||||
}
|
||||
|
||||
newSkillUpgrades[tieredSkillId] = memory.upgrades || [];
|
||||
}
|
||||
}
|
||||
|
||||
// Reset and update all stores for new loop
|
||||
useUIStore.setState({
|
||||
gameOver: false,
|
||||
victory: false,
|
||||
paused: false,
|
||||
logs: ['✨ The loop begins. You start with Mana Bolt. Gather your strength, mage.'],
|
||||
});
|
||||
|
||||
usePrestigeStore.getState().resetPrestigeForNewLoop(
|
||||
total,
|
||||
pu,
|
||||
prestigeState.memories,
|
||||
3 + (pu.deepMemory || 0)
|
||||
);
|
||||
usePrestigeStore.getState().incrementLoopCount();
|
||||
|
||||
useManaStore.getState().resetMana(pu, newSkills, newSkillUpgrades, newSkillTiers);
|
||||
|
||||
useSkillStore.getState().resetSkills(newSkills, newSkillUpgrades, newSkillTiers);
|
||||
|
||||
// Reset combat with starting floor and any spells from prestige upgrades
|
||||
const startSpells = makeInitialSpells();
|
||||
if (pu.spellMemory) {
|
||||
const availableSpells = Object.keys(SPELLS_DEF).filter(s => s !== 'manaBolt');
|
||||
const shuffled = availableSpells.sort(() => Math.random() - 0.5);
|
||||
for (let i = 0; i < Math.min(pu.spellMemory, shuffled.length); i++) {
|
||||
startSpells[shuffled[i]] = { learned: true, level: 1, studyProgress: 0 };
|
||||
}
|
||||
}
|
||||
|
||||
useCombatStore.setState({
|
||||
currentFloor: startFloor,
|
||||
floorHP: getFloorMaxHP(startFloor),
|
||||
floorMaxHP: getFloorMaxHP(startFloor),
|
||||
maxFloorReached: startFloor,
|
||||
activeSpell: 'manaBolt',
|
||||
currentAction: 'meditate',
|
||||
castProgress: 0,
|
||||
spells: startSpells,
|
||||
});
|
||||
|
||||
set({
|
||||
day: 1,
|
||||
hour: 0,
|
||||
incursionStrength: 0,
|
||||
containmentWards: 0,
|
||||
});
|
||||
},
|
||||
startNewLoop: createStartNewLoop(set),
|
||||
gatherMana: createGatherMana(),
|
||||
}),
|
||||
{
|
||||
name: 'mana-loop-game-storage',
|
||||
@@ -416,15 +286,3 @@ export const useGameStore = create<GameCoordinatorStore>()(
|
||||
}
|
||||
)
|
||||
);
|
||||
|
||||
// Re-export the game loop hook for convenience
|
||||
export function useGameLoop() {
|
||||
const tick = useGameStore((s) => s.tick);
|
||||
|
||||
return {
|
||||
start: () => {
|
||||
const interval = setInterval(tick, TICK_MS);
|
||||
return () => clearInterval(interval);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,571 +1,19 @@
|
||||
/**
|
||||
* Comprehensive Store Tests
|
||||
* Stores Index Tests - Main Index
|
||||
*
|
||||
* Tests the split store architecture to ensure all stores work correctly together.
|
||||
* Updated for the new skill system with tiers and upgrade trees.
|
||||
* This file re-exports all individual test files for the stores index.
|
||||
* Each test file is focused on a specific area of functionality.
|
||||
*
|
||||
* Original file: stores/index.test.ts (571 lines)
|
||||
* Refactored into 7 smaller test files.
|
||||
*/
|
||||
|
||||
import { describe, it, expect, beforeEach } from 'vitest';
|
||||
import {
|
||||
computeMaxMana,
|
||||
computeElementMax,
|
||||
computeRegen,
|
||||
computeClickMana,
|
||||
calcDamage,
|
||||
calcInsight,
|
||||
getMeditationBonus,
|
||||
getFloorMaxHP,
|
||||
getFloorElement,
|
||||
getIncursionStrength,
|
||||
canAffordSpellCost,
|
||||
fmt,
|
||||
fmtDec,
|
||||
} from './index';
|
||||
import {
|
||||
ELEMENTS,
|
||||
GUARDIANS,
|
||||
SPELLS_DEF,
|
||||
SKILLS_DEF,
|
||||
PRESTIGE_DEF,
|
||||
getStudySpeedMultiplier,
|
||||
getStudyCostMultiplier,
|
||||
HOURS_PER_TICK,
|
||||
MAX_DAY,
|
||||
INCURSION_START_DAY,
|
||||
} from '../constants';
|
||||
import type { GameState, SkillUpgradeChoice } from '../types';
|
||||
|
||||
// ─── Test Helpers ───────────────────────────────────────────────────────────
|
||||
|
||||
function createMockState(overrides: Partial<GameState> = {}): GameState {
|
||||
const elements: Record<string, { current: number; max: number; unlocked: boolean }> = {};
|
||||
Object.keys(ELEMENTS).forEach((k) => {
|
||||
elements[k] = { current: 0, max: 10, unlocked: ['fire', 'water', 'air', 'earth'].includes(k) };
|
||||
});
|
||||
|
||||
return {
|
||||
day: 1,
|
||||
hour: 0,
|
||||
loopCount: 0,
|
||||
gameOver: false,
|
||||
victory: false,
|
||||
paused: false,
|
||||
rawMana: 100,
|
||||
meditateTicks: 0,
|
||||
totalManaGathered: 0,
|
||||
elements,
|
||||
currentFloor: 1,
|
||||
floorHP: 100,
|
||||
floorMaxHP: 100,
|
||||
maxFloorReached: 1,
|
||||
defeatedGuardians: [],
|
||||
signedPacts: [],
|
||||
pactSlots: 1,
|
||||
pactRitualFloor: null,
|
||||
pactRitualProgress: 0,
|
||||
activeSpell: 'manaBolt',
|
||||
currentAction: 'meditate',
|
||||
castProgress: 0,
|
||||
spells: { manaBolt: { learned: true, level: 1, studyProgress: 0 } },
|
||||
skills: {},
|
||||
skillProgress: {},
|
||||
skillUpgrades: {},
|
||||
skillTiers: {},
|
||||
paidStudySkills: {},
|
||||
currentStudyTarget: null,
|
||||
parallelStudyTarget: null,
|
||||
insight: 0,
|
||||
totalInsight: 0,
|
||||
prestigeUpgrades: {},
|
||||
memorySlots: 3,
|
||||
memories: [],
|
||||
incursionStrength: 0,
|
||||
containmentWards: 0,
|
||||
log: [],
|
||||
loopInsight: 0,
|
||||
equipment: { mainHand: null, offHand: null, head: null, body: null, hands: null, accessory: null },
|
||||
inventory: [],
|
||||
blueprints: {},
|
||||
schedule: [],
|
||||
autoSchedule: false,
|
||||
studyQueue: [],
|
||||
craftQueue: [],
|
||||
attunements: {
|
||||
enchanter: { id: 'enchanter', active: true, level: 1, experience: 0 },
|
||||
invoker: { id: 'invoker', active: false, level: 1, experience: 0 },
|
||||
fabricator: { id: 'fabricator', active: false, level: 1, experience: 0 },
|
||||
},
|
||||
golemancy: {
|
||||
enabledGolems: [],
|
||||
summonedGolems: [],
|
||||
lastSummonFloor: 0,
|
||||
},
|
||||
equippedInstances: { mainHand: null, offHand: null, head: null, body: null, hands: null, accessory1: null, accessory2: null },
|
||||
equipmentInstances: {},
|
||||
...overrides,
|
||||
} as GameState;
|
||||
}
|
||||
|
||||
// ─── Utility Function Tests ─────────────────────────────────────────────────
|
||||
|
||||
describe('Utility Functions', () => {
|
||||
describe('fmt', () => {
|
||||
it('should format small numbers', () => {
|
||||
expect(fmt(0)).toBe('0');
|
||||
expect(fmt(1)).toBe('1');
|
||||
expect(fmt(999)).toBe('999');
|
||||
});
|
||||
|
||||
it('should format thousands', () => {
|
||||
expect(fmt(1000)).toBe('1.0K');
|
||||
expect(fmt(1500)).toBe('1.5K');
|
||||
});
|
||||
|
||||
it('should format millions', () => {
|
||||
expect(fmt(1000000)).toBe('1.00M');
|
||||
expect(fmt(1500000)).toBe('1.50M');
|
||||
});
|
||||
|
||||
it('should format billions', () => {
|
||||
expect(fmt(1000000000)).toBe('1.00B');
|
||||
});
|
||||
});
|
||||
|
||||
describe('fmtDec', () => {
|
||||
it('should format decimals', () => {
|
||||
expect(fmtDec(1.234, 2)).toBe('1.23');
|
||||
expect(fmtDec(1.5, 1)).toBe('1.5');
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Mana Calculation Tests ───────────────────────────────────────────────
|
||||
|
||||
describe('Mana Calculations', () => {
|
||||
describe('computeMaxMana', () => {
|
||||
it('should return base mana with no upgrades', () => {
|
||||
const state = createMockState();
|
||||
expect(computeMaxMana(state)).toBe(100);
|
||||
});
|
||||
|
||||
it('should add mana from manaWell skill', () => {
|
||||
const state = createMockState({ skills: { manaWell: 5 } });
|
||||
expect(computeMaxMana(state)).toBe(100 + 5 * 100);
|
||||
});
|
||||
|
||||
it('should add mana from prestige upgrades', () => {
|
||||
const state = createMockState({ prestigeUpgrades: { manaWell: 3 } });
|
||||
expect(computeMaxMana(state)).toBe(100 + 3 * 500);
|
||||
});
|
||||
|
||||
it('should stack manaWell skill and prestige', () => {
|
||||
const state = createMockState({
|
||||
skills: { manaWell: 5 },
|
||||
prestigeUpgrades: { manaWell: 2 },
|
||||
});
|
||||
expect(computeMaxMana(state)).toBe(100 + 5 * 100 + 2 * 500);
|
||||
});
|
||||
});
|
||||
|
||||
describe('computeRegen', () => {
|
||||
it('should return base regen with no upgrades', () => {
|
||||
// Base regen is 2 (attunement regen is added separately in the store)
|
||||
const state = createMockState();
|
||||
expect(computeRegen(state)).toBe(2);
|
||||
});
|
||||
|
||||
it('should add regen from manaFlow skill', () => {
|
||||
// Base 2 + manaFlow 5
|
||||
const state = createMockState({ skills: { manaFlow: 5 } });
|
||||
expect(computeRegen(state)).toBe(2 + 5 * 1);
|
||||
});
|
||||
|
||||
it('should add regen from manaSpring skill', () => {
|
||||
// Base 2 + manaSpring 2
|
||||
const state = createMockState({ skills: { manaSpring: 1 } });
|
||||
expect(computeRegen(state)).toBe(2 + 2);
|
||||
});
|
||||
|
||||
it('should multiply by temporal echo prestige', () => {
|
||||
const state = createMockState({ prestigeUpgrades: { temporalEcho: 2 } });
|
||||
// Base 2 * 1.2 = 2.4
|
||||
expect(computeRegen(state)).toBe(2 * 1.2);
|
||||
});
|
||||
});
|
||||
|
||||
describe('computeClickMana', () => {
|
||||
it('should return base click mana with no upgrades', () => {
|
||||
const state = createMockState();
|
||||
expect(computeClickMana(state)).toBe(1);
|
||||
});
|
||||
|
||||
it('should add mana from manaTap skill', () => {
|
||||
const state = createMockState({ skills: { manaTap: 1 } });
|
||||
expect(computeClickMana(state)).toBe(1 + 1);
|
||||
});
|
||||
|
||||
it('should add mana from manaSurge skill', () => {
|
||||
const state = createMockState({ skills: { manaSurge: 1 } });
|
||||
expect(computeClickMana(state)).toBe(1 + 3);
|
||||
});
|
||||
|
||||
it('should stack manaTap and manaSurge', () => {
|
||||
const state = createMockState({ skills: { manaTap: 1, manaSurge: 1 } });
|
||||
expect(computeClickMana(state)).toBe(1 + 1 + 3);
|
||||
});
|
||||
});
|
||||
|
||||
describe('computeElementMax', () => {
|
||||
it('should return base element cap with no upgrades', () => {
|
||||
const state = createMockState();
|
||||
expect(computeElementMax(state)).toBe(10);
|
||||
});
|
||||
|
||||
it('should add cap from elemAttune skill', () => {
|
||||
const state = createMockState({ skills: { elemAttune: 5 } });
|
||||
expect(computeElementMax(state)).toBe(10 + 5 * 50);
|
||||
});
|
||||
|
||||
it('should add cap from prestige upgrades', () => {
|
||||
const state = createMockState({ prestigeUpgrades: { elementalAttune: 3 } });
|
||||
expect(computeElementMax(state)).toBe(10 + 3 * 25);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Combat Calculation Tests ─────────────────────────────────────────────
|
||||
|
||||
describe('Combat Calculations', () => {
|
||||
describe('calcDamage', () => {
|
||||
it('should return spell base damage with no bonuses', () => {
|
||||
const state = createMockState();
|
||||
const dmg = calcDamage(state, 'manaBolt');
|
||||
expect(dmg).toBeGreaterThanOrEqual(5); // Base damage (can be higher with crit)
|
||||
});
|
||||
|
||||
it('should have elemental bonuses', () => {
|
||||
const state = createMockState({
|
||||
spells: {
|
||||
manaBolt: { learned: true, level: 1 },
|
||||
fireball: { learned: true, level: 1 },
|
||||
waterJet: { learned: true, level: 1 },
|
||||
}
|
||||
});
|
||||
// Test elemental bonus by comparing same spell vs different elements
|
||||
// Fireball vs fire floor (same element, +25%) vs vs air floor (neutral)
|
||||
let fireVsFire = 0, fireVsAir = 0;
|
||||
for (let i = 0; i < 100; i++) {
|
||||
fireVsFire += calcDamage(state, 'fireball', 'fire');
|
||||
fireVsAir += calcDamage(state, 'fireball', 'air');
|
||||
}
|
||||
const sameAvg = fireVsFire / 100;
|
||||
const neutralAvg = fireVsAir / 100;
|
||||
// Same element should do more damage
|
||||
expect(sameAvg).toBeGreaterThan(neutralAvg * 1.1);
|
||||
});
|
||||
});
|
||||
|
||||
describe('getFloorMaxHP', () => {
|
||||
it('should return guardian HP for guardian floors', () => {
|
||||
expect(getFloorMaxHP(10)).toBe(GUARDIANS[10].hp);
|
||||
expect(getFloorMaxHP(100)).toBe(GUARDIANS[100].hp);
|
||||
});
|
||||
|
||||
it('should scale HP for non-guardian floors', () => {
|
||||
expect(getFloorMaxHP(1)).toBeGreaterThan(0);
|
||||
expect(getFloorMaxHP(5)).toBeGreaterThan(getFloorMaxHP(1));
|
||||
});
|
||||
});
|
||||
|
||||
describe('getFloorElement', () => {
|
||||
it('should cycle through elements in order', () => {
|
||||
// FLOOR_ELEM_CYCLE has 7 elements: fire, water, air, earth, light, dark, death
|
||||
expect(getFloorElement(1)).toBe('fire');
|
||||
expect(getFloorElement(2)).toBe('water');
|
||||
expect(getFloorElement(3)).toBe('air');
|
||||
expect(getFloorElement(4)).toBe('earth');
|
||||
expect(getFloorElement(5)).toBe('light');
|
||||
expect(getFloorElement(6)).toBe('dark');
|
||||
expect(getFloorElement(7)).toBe('death');
|
||||
});
|
||||
|
||||
it('should wrap around after 7 floors', () => {
|
||||
// Floor 8 should be fire (wraps around)
|
||||
expect(getFloorElement(8)).toBe('fire');
|
||||
expect(getFloorElement(9)).toBe('water');
|
||||
expect(getFloorElement(15)).toBe('fire'); // (15-1) % 7 = 0
|
||||
expect(getFloorElement(16)).toBe('water'); // (16-1) % 7 = 1
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Study Speed Tests ────────────────────────────────────────────────────
|
||||
|
||||
describe('Study Speed Functions', () => {
|
||||
describe('getStudySpeedMultiplier', () => {
|
||||
it('should return 1 with no quickLearner skill', () => {
|
||||
expect(getStudySpeedMultiplier({})).toBe(1);
|
||||
});
|
||||
|
||||
it('should increase by 10% per level', () => {
|
||||
expect(getStudySpeedMultiplier({ quickLearner: 1 })).toBe(1.1);
|
||||
expect(getStudySpeedMultiplier({ quickLearner: 5 })).toBe(1.5);
|
||||
expect(getStudySpeedMultiplier({ quickLearner: 10 })).toBe(2.0);
|
||||
});
|
||||
});
|
||||
|
||||
describe('getStudyCostMultiplier', () => {
|
||||
it('should return 1 with no focusedMind skill', () => {
|
||||
expect(getStudyCostMultiplier({})).toBe(1);
|
||||
});
|
||||
|
||||
it('should decrease by 5% per level', () => {
|
||||
expect(getStudyCostMultiplier({ focusedMind: 1 })).toBe(0.95);
|
||||
expect(getStudyCostMultiplier({ focusedMind: 5 })).toBe(0.75);
|
||||
expect(getStudyCostMultiplier({ focusedMind: 10 })).toBe(0.5);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Meditation Tests ─────────────────────────────────────────────────────
|
||||
|
||||
describe('Meditation Bonus', () => {
|
||||
describe('getMeditationBonus', () => {
|
||||
it('should start at 1x with no meditation', () => {
|
||||
expect(getMeditationBonus(0, {})).toBe(1);
|
||||
});
|
||||
|
||||
it('should ramp up over time', () => {
|
||||
const bonus1hr = getMeditationBonus(25, {}); // 1 hour of ticks
|
||||
expect(bonus1hr).toBeGreaterThan(1);
|
||||
|
||||
const bonus4hr = getMeditationBonus(100, {}); // 4 hours
|
||||
expect(bonus4hr).toBeGreaterThan(bonus1hr);
|
||||
});
|
||||
|
||||
it('should cap at 1.5x without meditation skill', () => {
|
||||
const bonus = getMeditationBonus(200, {}); // 8 hours
|
||||
expect(bonus).toBe(1.5);
|
||||
});
|
||||
|
||||
it('should give 2.5x with meditation skill after 4 hours', () => {
|
||||
const bonus = getMeditationBonus(100, { meditation: 1 });
|
||||
expect(bonus).toBe(2.5);
|
||||
});
|
||||
|
||||
it('should give 3.0x with deepTrance skill after 6 hours', () => {
|
||||
const bonus = getMeditationBonus(150, { meditation: 1, deepTrance: 1 });
|
||||
expect(bonus).toBe(3.0);
|
||||
});
|
||||
|
||||
it('should give 5.0x with voidMeditation skill after 8 hours', () => {
|
||||
const bonus = getMeditationBonus(200, { meditation: 1, deepTrance: 1, voidMeditation: 1 });
|
||||
expect(bonus).toBe(5.0);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Insight Tests ────────────────────────────────────────────────────────
|
||||
|
||||
describe('Insight Calculations', () => {
|
||||
describe('calcInsight', () => {
|
||||
it('should calculate insight from floor progress', () => {
|
||||
const state = createMockState({ maxFloorReached: 10 });
|
||||
const insight = calcInsight(state);
|
||||
expect(insight).toBe(10 * 15);
|
||||
});
|
||||
|
||||
it('should calculate insight from mana gathered', () => {
|
||||
const state = createMockState({ totalManaGathered: 5000 });
|
||||
const insight = calcInsight(state);
|
||||
// 1*15 + 5000/500 + 0 = 25
|
||||
expect(insight).toBe(25);
|
||||
});
|
||||
|
||||
it('should calculate insight from signed pacts', () => {
|
||||
const state = createMockState({ signedPacts: [10, 20] });
|
||||
const insight = calcInsight(state);
|
||||
// 1*15 + 0 + 2*150 = 315
|
||||
expect(insight).toBe(315);
|
||||
});
|
||||
|
||||
it('should multiply by insightAmp prestige', () => {
|
||||
const state = createMockState({
|
||||
maxFloorReached: 10,
|
||||
prestigeUpgrades: { insightAmp: 2 },
|
||||
});
|
||||
const insight = calcInsight(state);
|
||||
expect(insight).toBe(Math.floor(10 * 15 * 1.5));
|
||||
});
|
||||
|
||||
it('should multiply by insightHarvest skill', () => {
|
||||
const state = createMockState({
|
||||
maxFloorReached: 10,
|
||||
skills: { insightHarvest: 3 },
|
||||
});
|
||||
const insight = calcInsight(state);
|
||||
expect(insight).toBe(Math.floor(10 * 15 * 1.3));
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Incursion Tests ──────────────────────────────────────────────────────
|
||||
|
||||
describe('Incursion Strength', () => {
|
||||
describe('getIncursionStrength', () => {
|
||||
it('should be 0 before incursion start day', () => {
|
||||
expect(getIncursionStrength(19, 0)).toBe(0);
|
||||
expect(getIncursionStrength(19, 23)).toBe(0);
|
||||
});
|
||||
|
||||
it('should start at incursion start day', () => {
|
||||
expect(getIncursionStrength(INCURSION_START_DAY, 1)).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it('should increase over time', () => {
|
||||
const early = getIncursionStrength(INCURSION_START_DAY, 12);
|
||||
const late = getIncursionStrength(25, 12);
|
||||
expect(late).toBeGreaterThan(early);
|
||||
});
|
||||
|
||||
it('should cap at 95%', () => {
|
||||
const strength = getIncursionStrength(MAX_DAY, 23);
|
||||
expect(strength).toBeLessThanOrEqual(0.95);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Spell Cost Tests ────────────────────────────────────────────────────
|
||||
|
||||
describe('Spell Cost System', () => {
|
||||
describe('canAffordSpellCost', () => {
|
||||
it('should allow raw mana costs when enough raw mana', () => {
|
||||
const cost = { type: 'raw' as const, amount: 10 };
|
||||
const elements = { fire: { current: 0, max: 10, unlocked: true } };
|
||||
expect(canAffordSpellCost(cost, 100, elements)).toBe(true);
|
||||
});
|
||||
|
||||
it('should deny raw mana costs when not enough raw mana', () => {
|
||||
const cost = { type: 'raw' as const, amount: 100 };
|
||||
const elements = { fire: { current: 0, max: 10, unlocked: true } };
|
||||
expect(canAffordSpellCost(cost, 50, elements)).toBe(false);
|
||||
});
|
||||
|
||||
it('should allow elemental costs when enough element mana', () => {
|
||||
const cost = { type: 'element' as const, element: 'fire', amount: 5 };
|
||||
const elements = { fire: { current: 10, max: 10, unlocked: true } };
|
||||
expect(canAffordSpellCost(cost, 0, elements)).toBe(true);
|
||||
});
|
||||
|
||||
it('should deny elemental costs when element not unlocked', () => {
|
||||
const cost = { type: 'element' as const, element: 'fire', amount: 5 };
|
||||
const elements = { fire: { current: 10, max: 10, unlocked: false } };
|
||||
expect(canAffordSpellCost(cost, 100, elements)).toBe(false);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Skill Definition Tests ──────────────────────────────────────────────
|
||||
|
||||
describe('Skill Definitions', () => {
|
||||
it('all skills should have valid categories', () => {
|
||||
const validCategories = ['mana', 'study', 'research', 'ascension', 'enchant',
|
||||
'effectResearch', 'invocation', 'pact', 'fabrication', 'golemancy', 'craft', 'hybrid'];
|
||||
Object.values(SKILLS_DEF).forEach(skill => {
|
||||
expect(validCategories).toContain(skill.cat);
|
||||
});
|
||||
});
|
||||
|
||||
it('all skills should have reasonable study times', () => {
|
||||
Object.values(SKILLS_DEF).forEach(skill => {
|
||||
expect(skill.studyTime).toBeGreaterThan(0);
|
||||
expect(skill.studyTime).toBeLessThanOrEqual(72);
|
||||
});
|
||||
});
|
||||
|
||||
it('all prerequisite skills should exist', () => {
|
||||
Object.entries(SKILLS_DEF).forEach(([id, skill]) => {
|
||||
if (skill.req) {
|
||||
Object.keys(skill.req).forEach(reqId => {
|
||||
expect(SKILLS_DEF[reqId]).toBeDefined();
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
it('all prerequisite levels should be within skill max', () => {
|
||||
Object.entries(SKILLS_DEF).forEach(([id, skill]) => {
|
||||
if (skill.req) {
|
||||
Object.entries(skill.req).forEach(([reqId, reqLevel]) => {
|
||||
expect(reqLevel).toBeLessThanOrEqual(SKILLS_DEF[reqId].max);
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Prestige Upgrade Tests ──────────────────────────────────────────────
|
||||
|
||||
describe('Prestige Upgrades', () => {
|
||||
it('all prestige upgrades should have valid costs', () => {
|
||||
Object.entries(PRESTIGE_DEF).forEach(([id, upgrade]) => {
|
||||
expect(upgrade.cost).toBeGreaterThan(0);
|
||||
expect(upgrade.max).toBeGreaterThan(0);
|
||||
});
|
||||
});
|
||||
|
||||
it('Mana Well prestige should add 500 starting max mana', () => {
|
||||
const state0 = createMockState({ prestigeUpgrades: { manaWell: 0 } });
|
||||
const state1 = createMockState({ prestigeUpgrades: { manaWell: 1 } });
|
||||
const state5 = createMockState({ prestigeUpgrades: { manaWell: 5 } });
|
||||
|
||||
expect(computeMaxMana(state0)).toBe(100);
|
||||
expect(computeMaxMana(state1)).toBe(100 + 500);
|
||||
expect(computeMaxMana(state5)).toBe(100 + 2500);
|
||||
});
|
||||
|
||||
it('Elemental Attunement prestige should add 25 element cap', () => {
|
||||
const state0 = createMockState({ prestigeUpgrades: { elementalAttune: 0 } });
|
||||
const state1 = createMockState({ prestigeUpgrades: { elementalAttune: 1 } });
|
||||
const state10 = createMockState({ prestigeUpgrades: { elementalAttune: 10 } });
|
||||
|
||||
expect(computeElementMax(state0)).toBe(10);
|
||||
expect(computeElementMax(state1)).toBe(10 + 25);
|
||||
expect(computeElementMax(state10)).toBe(10 + 250);
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Guardian Tests ──────────────────────────────────────────────────────
|
||||
|
||||
describe('Guardian Definitions', () => {
|
||||
it('should have guardians on expected floors (no floor 70)', () => {
|
||||
// Floor 70 was removed from the game
|
||||
[10, 20, 30, 40, 50, 60, 80, 90, 100].forEach(floor => {
|
||||
expect(GUARDIANS[floor]).toBeDefined();
|
||||
});
|
||||
});
|
||||
|
||||
it('should have increasing HP', () => {
|
||||
let prevHP = 0;
|
||||
[10, 20, 30, 40, 50, 60, 80, 90, 100].forEach(floor => {
|
||||
expect(GUARDIANS[floor].hp).toBeGreaterThan(prevHP);
|
||||
prevHP = GUARDIANS[floor].hp;
|
||||
});
|
||||
});
|
||||
|
||||
it('should have boons defined', () => {
|
||||
Object.values(GUARDIANS).forEach(guardian => {
|
||||
expect(guardian.boons).toBeDefined();
|
||||
expect(guardian.boons.length).toBeGreaterThan(0);
|
||||
});
|
||||
});
|
||||
|
||||
it('should have pact costs defined', () => {
|
||||
Object.values(GUARDIANS).forEach(guardian => {
|
||||
expect(guardian.pactCost).toBeGreaterThan(0);
|
||||
expect(guardian.pactTime).toBeGreaterThan(0);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
console.log('✅ All store tests defined.');
|
||||
import '../index-tests/utility-functions.test';
|
||||
import '../index-tests/mana-calculations.test';
|
||||
import '../index-tests/combat-calculations.test';
|
||||
import '../index-tests/study-speed.test';
|
||||
import '../index-tests/meditation-insight-incursion.test';
|
||||
import '../index-tests/spell-cost.test';
|
||||
import '../index-tests/definitions.test';
|
||||
|
||||
console.log('✅ All stores index tests complete (refactored from 571 lines to 7 focused test files).');
|
||||
|
||||
@@ -17,7 +17,8 @@ export type { SkillState } from './skillStore';
|
||||
export { useCombatStore, makeInitialSpells } from './combatStore';
|
||||
export type { CombatState } from './combatStore';
|
||||
|
||||
export { useGameStore, useGameLoop } from './gameStore';
|
||||
export { useGameStore } from './gameStore';
|
||||
export { useGameLoop } from './gameHooks';
|
||||
export type { GameCoordinatorState, GameCoordinatorStore } from './gameStore';
|
||||
|
||||
// Re-export utilities from utils.ts
|
||||
|
||||
Reference in New Issue
Block a user