Fix build errors: update imports and re-exports
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m45s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m45s
- Fixed equipment/index.ts imports (use correct export names: ACCESSORIES_EQUIPMENT, CASTER_EQUIPMENT, etc.) - Fixed page.tsx: added lazy, Suspense imports from react - Fixed page.tsx: updated getUnifiedEffects import from @/lib/game/effects - Fixed ManaTypeBreakdown.tsx: updated computeEffectiveRegenForDisplay import - Fixed SpireTab.tsx: updated getEnemyName import from enemy-utils - Fixed LeftPanel.tsx: updated getUnifiedEffects import from @/lib/game/effects - Build now succeeds with all tabs working
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@@ -1,8 +1,23 @@
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// ─── Spell Enchantment Effects Index ───────────────────────────────
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// ─── Spell Enchantment Effects Index ───────────────────────
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// Re-exports all spell effects from modular files
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// Re-export types
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export type { EnchantmentEffectDef, ALL_CASTER } from './types';
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// Re-export data
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export { SPELL_EFFECTS } from './data';
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// Import all spell effect groups
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import { BASIC_SPELL_EFFECTS } from './basic-spells';
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import { LIGHTNING_SPELL_EFFECTS } from './lightning-spells';
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import { METAL_SPELL_EFFECTS } from './metal-spells';
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import { SAND_SPELL_EFFECTS } from './sand-spells';
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import { TIER2_SPELL_EFFECTS } from './tier2-spells';
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import { TIER3_SPELL_EFFECTS } from './tier3-spells';
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// Combine all spell effects into SPELL_EFFECTS
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export const SPELL_EFFECTS = {
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...BASIC_SPELL_EFFECTS,
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...LIGHTNING_SPELL_EFFECTS,
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...METAL_SPELL_EFFECTS,
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...SAND_SPELL_EFFECTS,
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...TIER2_SPELL_EFFECTS,
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...TIER3_SPELL_EFFECTS,
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};
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@@ -1,4 +1,4 @@
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// ─── Equipment Types Index ───────────────────────────────
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// ─── Equipment Types Index ───────────────────────
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// Re-exports from all equipment type modules
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// Re-export types
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@@ -13,8 +13,29 @@ export {
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SLOT_NAMES
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} from './types';
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// Re-export data
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export { EQUIPMENT_TYPES } from './data';
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// Import all equipment type groups
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import { ACCESSORIES_EQUIPMENT } from './accessories';
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import { BODY_EQUIPMENT } from './body';
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import { CASTER_EQUIPMENT } from './casters';
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import { CATALYST_EQUIPMENT } from './catalysts';
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import { FEET_EQUIPMENT } from './feet';
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import { HANDS_EQUIPMENT } from './hands';
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import { HEAD_EQUIPMENT } from './head';
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import { SHIELD_EQUIPMENT } from './shields';
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import { SWORD_EQUIPMENT } from './swords';
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// Combine all equipment types into EQUIPMENT_TYPES
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export const EQUIPMENT_TYPES = {
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...ACCESSORIES_EQUIPMENT,
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...BODY_EQUIPMENT,
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...CASTER_EQUIPMENT,
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...CATALYST_EQUIPMENT,
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...FEET_EQUIPMENT,
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...HANDS_EQUIPMENT,
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...HEAD_EQUIPMENT,
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...SHIELD_EQUIPMENT,
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...SWORD_EQUIPMENT,
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};
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// Re-export utility functions
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export {
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@@ -1,11 +1,20 @@
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// ─── Golem Definitions Index ─────────────────────────────────
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// ─── Golem Definitions Index ───────────────────────
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// Re-exports from all golem modules
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// Re-export types
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export type { GolemDef, GolemManaCost } from './types';
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// Re-export data
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export { GOLEMS_DEF } from './data';
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// Import all golem groups
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import { BASE_GOLEMS } from './base-golems';
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import { ELEMENTAL_GOLEMS } from './elemental-golems';
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import { HYBRID_GOLEMS } from './hybrid-golems';
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// Combine all golems into GOLEMS_DEF
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export const GOLEMS_DEF = {
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...BASE_GOLEMS,
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...ELEMENTAL_GOLEMS,
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...HYBRID_GOLEMS,
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};
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// Re-export utility functions
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export {
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